Fortress pulse-explosion

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Toforto#2372 wrote:
I can do all ubers except elder cus the spells in that fight suck and I can't dodge em. I can do them whenever I want. I buy carries because I'm lazy and its faster and easier to buy a 1 div carry than to buy the boss invite and do it myself. I will always do the fastest and easiest thing lol


I do not think you can reasonably explain this away by framing it as laziness or efficiency, especially when the underlying reality is fairly clear. With the currency exchange, or really you have probably already got those fragments at hand from just playing the game, it takes only seconds to get access to an Uber encounter, and with a true glass cannon build it likewise takes only seconds to eliminate the boss. In practical terms, that is a job finished in under a minute.

By contrast, reaching out on TFT to find a carry, traveling to their hideout, waiting for them to be ready, and sometimes even filling the entire group with other players is undeniably more time consuming.

What this really comes down to is not laziness, but capability. Saying otherwise tends to obscure the truth rather than address it, and trying to talk our way out of it when we are, metaphorically, caught red handed only makes the situation more awkward and obvious.

The character struggles not just because it lacks defenses, but because it also lacks damage, largely due to cutting corners on the very essentials that are meant to provide massive damage. Quite frankly, that is the entire purpose of playing a glass cannon, to nuke everything, and not get nuked in return.

A character that cannot deliver overwhelming damage to compensate for having effectively no defenses is, in practice, a weak character. Hits remain threatening even as early as basic T16 maps, enemies live long enough to actually deliver those hits, and the result is that the six portals have an unfortunate habit of politely going poof sooner than anyone would like.

Many players have already noted that the build, in its current state, falls short in several crucial areas. I’m not sure how to explain it in a way that makes it clear for you, but it’s very simple, your build is just not as good as you want it to be.
It could be in a better spot, but that would require you to actually learn and improve.

Unfortunately, any advice offered seems to be consistently ignored, leaving me unsure of what else could help.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Last edited by VoidWhisperer42#5989 on Dec 17, 2025, 11:37:27 PM
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Many players have already noted that the build, in its current state, falls short in several crucial areas. I’m not sure how to explain it in a way that makes it clear for you, but it’s very simple, your build is just not as good as you want it to be.
It could be in a better spot, but that would require you to actually learn and improve.



My build is perfect the way it is, and its min-maxed fully aswell. I literally kill uber exarch without a single ball phase in 3 seconds kekw

I have all the perfect bis gear, there is nothing to improve. Getting lvl100 would only increase my mana and hp which I don't care about. The build was complete by day 6 of the league after I invested 122 divines.

Again, I just don't feel like doing em. Also why would I ever have uber fragments when I only ever do 1 T17 myself per league for a map slot, then buy carries for the rest to complete a t17 challenge? Sometimes I will even just buy a carry for the map device slot cus its cheap and then I can sell all my T17s for more currency, it just makes sense. After that I sell all my T17s and massively undercut so people swarm my hideout for the amazing deal that is 10c cheaper. I don't like T17s, so I don't do them. And I sell the 2 boss fragments I do get from the 1 T17 per league on Faustus instantly for whatever asking price they are lmao like no average player is swimming in uber fragments.

I don't gotta prove anything to anyone, I've killed ubers multiple leagues on this build. Its literally 200 mil dps, which is why they all melt. I'm not just gonna blindly copy every other PoE ninja build out there, I've tuned and optimized this build for my own personal needs. I want to have 3k hp so that I can survive a few hits in maps and endgame bosses, and that's good enough for me. I could play the version that has 1 bil dps and dies to any hit, but I prefer my own version that I've curated for myself. It serves me perfectly for all the things I want to do every single league.



Back on topic though, these kinds of environmental explosions that do damage should never be affected by map mods like "monsters deal X% increased damage" and so on, because the explosion is in fact, not a monster lmfao
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Toforto#2372 wrote:
Back on topic though, these kinds of environmental explosions that do damage should never be affected by map mods like "monsters deal X% increased damage" and so on, because the explosion is in fact, not a monster lmfao


Why not tho

It's called the 'ChayulaLeagueTower' in the game files. Should enemies categorically not deal chaos damage because your "perfect build" has poor defence against it too?

Because spoiler alert: the game isn't balanced around your build. If your build doesn't work for current content, adapt it.

The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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Toforto#2372 wrote:
My build is perfect the way it is, and its min-maxed fully aswell. I literally kill uber exarch without a single ball phase in 3 seconds kekw


This does not really make sense. After you were called out with clear proof, you said you bought Uber carries because it was easier and faster.
Now the claim is that you are killing Uber Exarch in seconds, which is hard to square with what was said before.

I also disagree with the idea that the build is perfect. It clearly is not, especially when every shortcoming gets blamed on the game instead of being acknowledged. On top of that, the build is still far from fully min maxed, so it is unclear why it is being presented as perfect or fully optimised.

I can easily name at least three things that are not only cheap but completely missing from the build, which would result in a massive damage increase and actually move it closer to the goal of nuking Uber boss fights. However, if the flaws of the build keep getting ignored and there is a strong belief that everything is already fine, then pointing these things out will not be very helpful. Advice only works when it is taken on board, not when it is immediately dismissed.

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Toforto#2372 wrote:
I have all the perfect bis gear, there is nothing to improve. Getting lvl100 would only increase my mana and hp which I don't care about. The build was complete by day 6 of the league after I invested 122 divines.


I do not want to be the guy to point this out, but it feels like you are not being fully honest again. You skipped most of the first week of the league due to performance issues. When you came back, you had barely finished the campaign, were using mostly random ground loot, and your first post was already about something being overtuned again. With that in mind, the claim that your build was finished by day six does not really add up.

I hope you did not obtain currency through RMT, which is not some optional in-game pay to win feature but effectively violates GGG’s terms of service. It is just the only explanation that makes sense, especially since you have already shared how you map and what your endgame loop looks like. That approach would not give you that much currency in a single day and realistically you probably would not even reach your level of endgame without your starter build having some essential pieces in place.

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Toforto#2372 wrote:
Again, I just don't feel like doing em. Also why would I ever have uber fragments when I only ever do 1 T17 myself per league for a map slot, then buy carries for the rest to complete a t17 challenge? Sometimes I will even just buy a carry for the map device slot cus its cheap and then I can sell all my T17s for more currency, it just makes sense. After that I sell all my T17s and massively undercut so people swarm my hideout for the amazing deal that is 10c cheaper. I don't like T17s, so I don't do them. And I sell the 2 boss fragments I do get from the 1 T17 per league on Faustus instantly for whatever asking price they are lmao like no average player is swimming in uber fragments.


So now you are twisting things again in the same post? First you said you did the Uber fights, but now it’s back to saying you just don’t feel like doing them?
I get the message you are trying to send, you don’t feel like doing them because you can’t. It’s the same reason why you dislike T17 maps, your build is simply not strong enough to handle either type of content. Yet we keep hearing about this “perfect build” while there is still plenty of room for improvement to actually run all content.

Also, yes, the average player can get plenty of Uber fragments just by playing the game. Getting a full set for 4 Ubers isn’t even that many fragments. It’s mostly done by running T17 maps, which obviously makes sense if someone sells them dirt cheap, since there is only profit to be made. But the thing is, we already know that the way you engage with the game and how you approach things does not really align with how an average player does.

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Toforto#2372 wrote:
I don't gotta prove anything to anyone, I've killed ubers multiple leagues on this build. Its literally 200 mil dps, which is why they all melt. I'm not just gonna blindly copy every other PoE ninja build out there, I've tuned and optimized this build for my own personal needs. I want to have 3k hp so that I can survive a few hits in maps and endgame bosses, and that's good enough for me.


Quite frankly, you cannot prove any of this, which is why it comes across as pretending or twisting things, just like when you try to claim your build is perfect or hitting 200 million damage. What’s the point of making claims that can be so easily disproven by something as simple as opening PoB, importing your build, and seeing the actual numbers?

Sure, with improvements you could get close to 200 million damage, but right now you are still missing several key items to even remotely reach those numbers. I’m not sure who you are trying to convince that your story reflects the truth, because many people have already noticed the inconsistencies.

If that is the stage of the build you want to stick with, that’s more than fine. But I think we should also stay grounded and not complain about almost every aspect of the game being unfair as soon as a minimal-effort build runs into challenges. That is ultimately on you, since you are refusing to optimize your build for more damage, making your glass cannon… well, a glass cannon, or to invest in defense to make simple things, like the fortress explosion, not a threat. Instead of improving your character, you prefer to make false claims that the game is at fault, overtuned, or unfair, all because it is not balanced around your level of comfort and effort.

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Toforto#2372 wrote:
I could play the version that has 1 bil dps and dies to any hit, but I prefer my own version that I've curated for myself. It serves me perfectly for all the things I want to do every single league.


You could not reach those numbers with your current build, even if you tried. What you can do, however, is improve your current character to gain significantly more damage and survivability. Both of these improvements will give you better access to the game and reduce frustration, since you will die far less to basic content.



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Toforto#2372 wrote:
Back on topic though, these kinds of environmental explosions that do damage should never be affected by map mods like "monsters deal X% increased damage" and so on, because the explosion is in fact, not a monster lmfao


Oh, they absolutely should. Even if it’s not a visible monster to players, it’s still a hidden entity using its skill on cooldown. So of course, anything that deals damage to the character should be affected by map mods, it’s only natural and makes perfect sense.
That said, none of this would really matter on a better-optimized character, since you would just shrug off what is already a relatively low ceiling of damage.

I would even argue that this mechanic could use some tuning to deal more damage, but personally, I hope GGG continues to explore ideas like this in future leagues. It’s a neat new feature that introduces durability checks in a meaningful way.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Last edited by VoidWhisperer42#5989 on Dec 18, 2025, 2:30:21 PM
Anyway, back on topic. If this mechanic somehow goes core, explosions should be tweaked to be static damage unaffected by any map mods. Just make the numbers be always the same in a t1,t2 map and so on.

Random oneshots aren't fun.

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That approach would not give you that much currency in a single day and realistically you probably would not even reach your level of endgame without your starter build having some essential pieces in place.


Also I just do Sanctum lol? And I sell all my expensive scarabs on faustus, doing the 3-to-1 vendor recipe with the useless ones and selling any big ones. Every sell session nets me hundreds of chaos. I sent multiple 10k blue zanth and 240k dust shipments every day. I also farmed Sanctum for hours to get lvl98 because its nice and safe there and its ez exp. That got me the 60 divs required to buy my double-corrupted Soul Mantle. Making currency in this game is easy, even by just spamming t16 alch&go Mesa with Ambush and altars. All I did was sell scarabs,t17s,bubblegum currency to chaos then chaos to divs on Faustus and do shipments while selling any other big ticket items lmfao

Like yeah even a casual like me can farm up divines if I really focus on it, plus all my items were dirt-cheap because the economy was actually good since they fixed all the blatant bugs in T17s and nerfed em real good. Can't wait for the T17 rework that will really change them into what they are supposed to be. A divine never went above 130c this league, that's the best the in-game economy has been in years. I loved buying all my gear for super cheap, and I'm gonna do it all again next league kekw
Last edited by Toforto#2372 on Dec 18, 2025, 6:28:05 PM
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Toforto#2372 wrote:
If this mechanic somehow goes core, explosions should be tweaked

I agree. If they make it a core feature, its damage should be increased. That is an excellent point to ensure it is adjusted in the right direction.


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Toforto#2372 wrote:
Random oneshots aren't fun.


These only happen if you let them. Running around with low to zero defensive layers just results in what you call random one-shots. In your case, however, they are not as random as you think. They simply occur because your character has no defense to protect you from hits, resulting in what you call random one-shots

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Toforto#2372 wrote:
Also I just do Sanctum lol? And I sell all my expensive scarabs on faustus, doing the 3-to-1 vendor recipe with the useless ones and selling any big ones. Every sell session nets me hundreds of chaos. I sent multiple 10k blue zanth and 240k dust shipments every day. I also farmed Sanctum for hours to get lvl98 because its nice and safe there and its ez exp. That got me the 60 divs required to buy my double-corrupted Soul Mantle. Making currency in this game is easy, even by just spamming t16 alch&go Mesa with Ambush and altars. All I did was sell scarabs,t17s,bubblegum currency to chaos then chaos to divs on Faustus and do shipments while selling any other big ticket items lmfao

Like yeah even a casual like me can farm up divines if I really focus on it, plus all my items were dirt-cheap because the economy was actually good since they fixed all the blatant bugs in T17s and nerfed em real good. Can't wait for the T17 rework that will really change them into what they are supposed to be. A divine never went above 130c this league, that's the best the in-game economy has been in years.


So you explained your journey of how you make currency, but you also said your character was fully geared by day 6, despite having essentially no playtime and being left in basic campaign gear for days. At the same time, you mentioned not really playing due to long loading screens and performance issues.
I do not see how the gameplay loop you described could realistically happen under those conditions, especially when the character did not have the gear or progression needed to engage with the content you mentioned.

While making currency can be easy if you know what you are doing, which by now we unfortunately know you are still in the process of learning the basics of the game, the sudden spending of 122 divines on a character that was not being played or geared makes this feel less like natural progression and more like something worth taking a closer look at.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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While making currency can be easy if you know what you are doing, which by now we unfortunately know you are still in the process of learning the basics of the game, the sudden spending of 122 divines on a character that was not being played or geared makes this feel less like natural progression.


I am a NEET, I literally play all day non-stop every league. Anyone can make this many divines when they play for so long. Sanctum and Kingsmarch are OP early league. The playtime on my character was a lot, and I have no clue what campaign gear you're talking about. I bought my bis rares for dirt-cheap chaos, like my ring and boots. Alva gloves were only 5 divs early in the league, and they have the perfect mods so I never replaced em. My gear is literally perfect, and there is no more improvement or min-maxing to do on my build. It was complete before even a week had passed after league launch. Because I farmed all day every day and went to bed at 5-6 AM kek, so yeah its not normal progression because not many players are online 16 hours a day.


Anyway, pulse damage should be decreased and made completely static and unaffected by map mods.
Last edited by Toforto#2372 on Dec 18, 2025, 7:07:21 PM
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Toforto#2372 wrote:
I am a NEET, I literally play all day non-stop every league. Anyone can make this many divines when they play for so long. Sanctum and Kingsmarch are OP early league. The playtime on my character was a lot, and I have no clue what campaign gear you're talking about.


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Toforto#2372 wrote:
Yep, its pretty bad. Uninstalled the game because shaders keep loading infinitely, along with the many bugs in the game. Its just unplayable, I rushed through campaign in sub 9 hours but that's all I could take. My character is sitting at the start of atlas progression, and I'm not playing until they fix this


Of course you get a lot of currency if you play a lot and know what you’re doing. Quitting the league on day four, with the corresponding campaign ground loot and a completion time of 9 hours, doesn’t really line up with 16 hours of full grind, especially if there’s only 9 hours of accumulated playtime in a 4 day old league.

Especially when the same character stays in the same gear for the next few days without any further progression from not playing. The hours and content you’re talking about don’t line up if the campaign alone already takes 4 days to complete, leaving only two days to get your character up and ready to grind the content you mentioned. This also doesn’t happen if even at the end of week one the character is still in similar gear as if fresh out of the campaign, with maybe a few extra levels from slowly progressing through white maps. That is not a solid foundation to grind the hours you’re talking about, let alone make 100+ divine while not actively playing. So I am not sure why you are telling us that you have grinded a lot while your own history tells a different story.

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Toforto#2372 wrote:
Anyway, pulse damage should be decreased and made completely static and unaffected by map mods.


The damage output of those waves is already very low, so for better measurement and balance they should apply a stacking debuff that makes you take more damage as it accumulates, while also dealing increased damage by default.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
Last edited by VoidWhisperer42#5989 on Dec 18, 2025, 7:52:20 PM
Explosion should be static damage. Map mods affecting it makes no sense, its not a monster. Its some invisible thing outside the map itself.

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