This was the worst update in the short history of Path of Exile II

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C4Guy#0918 wrote:
I'm fine with the way tablets work now, what I absolutely don't like is that the symbols that show what type of additional content is on a certain map are gone.

I also think that the symbols for the rares should've stayed, but at the very least there should be a second counter that shows how many of those buggers are still left. It's worth going back for a rare, but not for normal mobs, so that info would be good.


I'd second that.
A counter for rares remaining would be pretty nice.

As far as I'm concerned I didn't like the tower system. I think towers can still have a place in the game but I didn't like that it was (almost) the only way to juice maps and that it incentivesed you to find overlaps and carefully set them up. Maybe some people did, i didn't.

I still think the new system is lacking and pretty boring,GGG is probably going to make significant changes next league so we'll see.
Personally I think chasing cool stuff around the atlas (influenced areas/unique maps/bosses etc) is a lot better than just stacking quant on tablets.
At the end of the day it's the same problem since 0.1, the atlas just doesn't have enough content.
When it comes to juicing, once again I'd like to see some more interesting and unique modifiers on tablets/scarabs related to the specific mechanic rather than quant being the abolute alpha and omega.
Quant should he somewhere else, not on tablet
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People were loud that they want more bosses and towers removed, so they removed. Seems loud people are not the majority of players base...


None of them are majority of the player base, that's the thing, they are all loud mouths minorities.
Tech guy
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People were loud that they want more bosses and towers removed, so they removed. Seems loud people are not the majority of players base...


It's not so much that people asked for towers to be removed.

Rather, they asked for the time consuming tedium of finding the rare multi tower overlaps, routing to all the towers without wasting nodes in the overlap, in order to make maps worth running, to be removed.

So towers didn't need to be gone to make these players happy.
Towers could have been made more common, or able to be accessed without routing through other nodes first.
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Ofc everyone was crapping on towers, just put "poe2 towers" in yt, here first from top:
https://youtube.com/shorts/I_kNAIqxIaI

I didn't think they were a problem, you also, I'm surprised there are people like that, but majority did, esp on yt. I didn't speak out because I trusted others, mostly from poe1, are more experienced than me, so we will get smth good for sure. What we got I feel is terrible though


You've literally described what a vocal minority is. Happy players don't complain, but they also are rare to give praise.

Look at what has happened, anyway. This game's vocal minority is never happy with mindless changes that they themselves recommend. GGG can implement what they are asking for every single time and they will complain about something else.

That's why it's not healthy to take player feedback at face value (and this is in response to the poll comment's response, too). Their job is to dig into the feedback and come up with the actual answer. Users suck at identifying their problem, they attack surface level because that's all they identify. They can identify that there is a problem, but not what the root problem actually is. They can tell you the effect of the problem, not the cause.

That's why towers didn't need to be completely removed. People that didn't like towers didn't like them because of a deeper core issue that hasn't been solved by their removal. Their solution was to remove towers because they don't drill into the problem. That's not what players do. The core issue hasn't been resolved and so players are still unhappy. The removal didn't fix anything.
Last edited by Polantaris#1920 on Oct 2, 2025, 2:07:22 PM
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People were loud that they want more bosses and towers removed, so they removed. Seems loud people are not the majority of players base...



GGG never does anything for the minority, this reaction is tangible proof that the majority of players wanted these changes.

Someone always loves changes, and someone always hates them. It is what it is.
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People were loud that they want more bosses and towers removed, so they removed. Seems loud people are not the majority of players base...



GGG never does anything for the minority, this reaction is tangible proof that the majority of players wanted these changes.

Someone always loves changes, and someone always hates them. It is what it is.


they should look up 'negative bias'
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Ofc everyone was crapping on towers, just put "poe2 towers" in yt, here first from top:
https://youtube.com/shorts/I_kNAIqxIaI

I didn't think they were a problem, you also, I'm surprised there are people like that, but majority did, esp on yt. I didn't speak out because I trusted others, mostly from poe1, are more experienced than me, so we will get smth good for sure. What we got I feel is terrible though


You've literally described what a vocal minority is. Happy players don't complain, but they also are rare to give praise.

Look at what has happened, anyway. This game's vocal minority is never happy with mindless changes that they themselves recommend. GGG can implement what they are asking for every single time and they will complain about something else.

That's why it's not healthy to take player feedback at face value (and this is in response to the poll comment's response, too). Their job is to dig into the feedback and come up with the actual answer. Users suck at identifying their problem, they attack surface level because that's all they identify. They can identify that there is a problem, but not what the root problem actually is. They can tell you the effect of the problem, not the cause.

That's why towers didn't need to be completely removed. People that didn't like towers didn't like them because of a deeper core issue that hasn't been solved by their removal. Their solution was to remove towers because they don't drill into the problem. That's not what players do. The core issue hasn't been resolved and so players are still unhappy. The removal didn't fix anything.


Keep in mind that maybe YOU are the vocal minority right now.
A lot of people didn't like the tower system, I've never seen anyone defend it, and in my opinion there are very legitimate reasons for it.
The set up phase is very long and pretty boring.
It doesn't incentivise you to explore around for interesting stuff on the atlas.
Maps that aren't juiced by at least two towers often feel pointless.
Makes quant stacking the only real viable way to juice your maps. (admittedly 0.31 update doesn't change that)

I'm pretty sure there's going to be significant changes to the atlas system in 0.4, I'm not certain it will be great at first but we'll see.
Maybe there will be a place for towers in there, maybe not.
I can appreciate trying to do thing differently from poe 1, but at the end of the day if poe 1 does some things that work extremely well, why throw it away ?
Worst 3.1.0 patch. After pretty good 0.3.0 developers again fed us sheet. TY
Last edited by mozz1991#5150 on Oct 2, 2025, 3:37:20 PM
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People were loud that they want more bosses and towers removed, so they removed. Seems loud people are not the majority of players base...



GGG never does anything for the minority, this reaction is tangible proof that the majority of players wanted these changes.

Someone always loves changes, and someone always hates them. It is what it is.


I would say the contrary...
They usually think more about the 0,1% players than about the average joe.
By that I mean, the guys giving millions of damage or that can do any content.
a bland pasta with cream sauce.

It's called "penne in bianco" - yes it's bad.

Other than that - map bosses have been the worst part by significant far in the game. Making them focal point is just a short sight decision of someone tends o present himself as head honco.

Every single boss fight is the same - AoE, single shots, invulnerability phases, copy-pasted from the campaign when it was once and ok but now in a no obstacle/no terrain box rink. Boring as boring goes. Unimaginative and bland like the aforementioned penne. Enjoy your primo!


As a flip bonus the game lacks any reasonable idea how to do adjust skills/gems (supports incl) for a one-one boring and extended fight - skills like heralds and support gems like innervate do nothing at all.
Last edited by bestsss#7863 on Oct 3, 2025, 12:43:54 PM

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