0.3 > 0.3.1 Because the new Quantity amount is complete nonsense, And waste of time

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JoTua#1329 wrote:

You like to ignore the real problem. Didn't Jonathan go on air and say they were changing the Atlas? Didn't he say they were increasing the prefix-suffix ratio of tablets by 2.3 times? It's foolish to look at a single aspect of the update and say, "Oh, this is great."


They will adjust the values of the affixes as they see fit. That is a long shot from saying the update makes it all worse. The system is way better. The atlas is not fighting against itself any more. You might play with 20%-30% quant or other affixes instead of 60% quant, but you're doing so on every map instead of 5 out of 50 maps. So maybe they need to buff that single affix you're mad about. Maybe they don't. Play the game and let them look at the results and they will buff if necessary.
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JoTua#1329 wrote:

You like to ignore the real problem. Didn't Jonathan go on air and say they were changing the Atlas? Didn't he say they were increasing the prefix-suffix ratio of tablets by 2.3 times? It's foolish to look at a single aspect of the update and say, "Oh, this is great."


They will adjust the values of the affixes as they see fit. That is a long shot from saying the update makes it all worse. The system is way better. The atlas is not fighting against itself any more. You might play with 20%-30% quant or other affixes instead of 60% quant, but you're doing so on every map instead of 5 out of 50 maps. So maybe they need to buff that single affix you're mad about. Maybe they don't. Play the game and let them look at the results and they will buff if necessary.


Look, I still maintain the same point. If we were going to achieve a maximum of 30% quantity, they should have increased the scaling of the quantity. It's ridiculous that they're currently relying on trial and error; they should be conducting regular surveys and collecting results for this kind of thing. They're so stingy they can't even hire forum moderators while making billions.
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I spent 5 hours last night running around to find a 3 tower, then juice those 3 towers to maybe have 8 maps that were "super juiced" then I was too bored to play anymore.

I come back on this morning 2 hours in after new patch and ive earned 10 divine on not very juiced maps, hell I even dropped an ancient collarbone for the lols.

You tell me what's better?


Exactly these people are just delusional. Drops are much more consistent now. Have like 30 div of drops since update. And you have no "down-time" of dopamine as well because 90% of the time you were setting up the towers.

People just rant without actually mapping. They just assume and think they are smarter than anyone else with their peanut brain.
Last edited by gothaize#2921 on Oct 1, 2025, 10:44:31 AM
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gothaize#2921 wrote:
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I spent 5 hours last night running around to find a 3 tower, then juice those 3 towers to maybe have 8 maps that were "super juiced" then I was too bored to play anymore.

I come back on this morning 2 hours in after new patch and ive earned 10 divine on not very juiced maps, hell I even dropped an ancient collarbone for the lols.

You tell me what's better?


Exactly these people are just delusional. Drops are much more consistent now. Have like 30 div of drops since update. And you have no "down-time" of dopamine as well because 90% of the time you were setting up the towers.

People just rant without actually mapping. They just assume and think they are smarter than anyone else with their peanut brain.


What needs to be done is to ensure the use of only six tablets, otherwise, this update is a failure. You're just dreaming. We tested maps on stream, both old and new, all kinds of tablets, maps, and mods. It's just a gamble. We didn't even get the amount we paid for map juice. Stop sucking up to GGG and talk about the facts.
Really haven’t seen much difference in my loot but the second response to this thread pretty much sums up things perfectly


You are ignoring the fact that you don’t have to spend hours finding these overlaps with wasted and dead maps


Don’t see an issue with the nerf to quantity for several reasons as well for the health of the game and economy



Good changes in this patch
Mash the clean
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JoTua#1329 wrote:
We didn't even get the amount we paid for map juice.


If it's not profitable, the market will adjust. Right now we are still using the old values and the same strategy
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Really haven’t seen much difference in my loot but the second response to this thread pretty much sums up things perfectly


You are ignoring the fact that you don’t have to spend hours finding these overlaps with wasted and dead maps


Don’t see an issue with the nerf to quantity for several reasons as well for the health of the game and economy



Good changes in this patch


Party play was causing the inflation. They just needed to bring some balance. We're in the same position again, but the solo part is still worse than party play.
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iHiems#0168 wrote:
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JoTua#1329 wrote:
We didn't even get the amount we paid for map juice.


If it's not profitable, the market will adjust. Right now we are still using the old values and the same strategy


Balance can't be achieved in the snow section because we press exalted to juice the maps. Don't you think it's ridiculous to spend at least 2 exa to create a 6-mode map and earn 2 exa at the end of the map?
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JoTua#1329 wrote:
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Really haven’t seen much difference in my loot but the second response to this thread pretty much sums up things perfectly


You are ignoring the fact that you don’t have to spend hours finding these overlaps with wasted and dead maps


Don’t see an issue with the nerf to quantity for several reasons as well for the health of the game and economy



Good changes in this patch


Party play was causing the inflation. They just needed to bring some balance. We're in the same position again, but the solo part is still worse than party play.


There is no single cause for inflation


Parry play is it’s own problem
Mash the clean
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JoTua#1329 wrote:
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iHiems#0168 wrote:
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JoTua#1329 wrote:
We didn't even get the amount we paid for map juice.


If it's not profitable, the market will adjust. Right now we are still using the old values and the same strategy


Balance can't be achieved in the snow section because we press exalted to juice the maps. Don't you think it's ridiculous to spend at least 2 exa to create a 6-mode map and earn 2 exa at the end of the map?


Your problem is that you're basing your profit entirely off of raw currency drops. This is a common noob trap which is also prevalent in PoE1 forums.

Pick up and sell stuff that is valuable. How many perfect essences have you found? Have you tried vaaling them to get corrupted essences? Those are worth good currency. Have you tried running ritual lately and selling the splinters or omens? Breach has catalysts and splinters you can sell. Expedition has logbooks.

Currency drops aren't the be-all-end-all.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Oct 1, 2025, 11:03:45 AM

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