0.3 > 0.3.1 Because the new Quantity amount is complete nonsense, And waste of time
GGG really loves losing players. Damn, man, removing the towers was a good idea. (If we could have put 6 tablets on the maps) or (since we can increase the Quantity effect between 12% and 30% with the new patch) could you have increased the Quantity effect amount? They'll continue to undermine players' trust until 0.4. I refuse to give 5-10 divines for 10% tablets. I also refuse to return maps with 30% quantity. Even on maps with 60% or 80% quantity, solo players couldn't get drops. Who is this update for?
Last bumped on Oct 1, 2025, 2:08:30 PM
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Most people weren't even going for 50%+, let alone 70%
Having 20% less quantity than a 3 tower overlap is a trade-off for the fact that even travel nodes now can have 30% quantity. Better to say, travel nodes don't exist unless you're hunting for fractured lakes or whatever If you guys thought about it a little, you would realize all the time you spent looking for towers and setting up that 20% extra juice is now done farming instead, not to mention the addition of the other affix like + essence I don't mind if they buff quantity a little, but stop talking as if the sky is falling Last edited by iHiems#0168 on Oct 1, 2025, 6:17:53 AM
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" 20%? You're talking complete nonsense. Solo players were already rebelling from drops. This is like giving something while getting more. Jonathan gave us 3 eggs and took our chickens. This was supposed to be an improvement (because you said it proudly). On the contrary, they nerfed Quantity. Where is the point for players to be happy about this? Should we just say that the towers were removed? And no, they didn't completely remove the towers. It doesn't seem possible to use players as guinea pigs and progress to 1.0 through trial and error. If there's no fun, there's no players. If there's no reward, fighting is pointless. This is the worst move made after the 0.2 update, my friend. |
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" What? Who? Party being too good doesn't make solo bad. Party should get reworked but this is a completely different issues from loot being bad, which wasn't Last edited by iHiems#0168 on Oct 1, 2025, 6:23:12 AM
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As someone who never bothers with searching for overlaping towers I'm super happy with these end-game changes. I just hope GGG will give us rare tablets and currency for improving quality of waystones.
Last edited by Sakanabi#6664 on Oct 1, 2025, 6:25:20 AM
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0.3 is already one of the simplest patches ever, and poe2 is too simple. Balancing and innovations are part of it. You drop too much of everything. Drop is too OP and needs to be nerfed across the board (party needs to be nerfed anyway).
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I'll laugh when I see everyone crying about this in patch 0.4. This update isn't worthy of being a mid-league update. It's a deceptive update designed as a nerf, not a favor to players. I wish you all the best. No game is enjoyable if it's not rewarding.
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" I disagree, games should not foster dopamine addiction but be fun activities where the gameplay itself is the enjoyable part. |
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" I totally agree, but the fun areas in Poe2 are quite limited. One-shot deaths, limited builds, meta dictates, unoriginal structures, limited reward amounts, 10% experience loss on death... these were completely anti-fun. Before, even if you died after a divine orb dropped, you could think, at least you're in the snow. Now, there's no point in running to die on maps with no rewards. Breach boss, Ritual Boss, Strongboxes, Wisps, RogExile were pretty bad this season. Which ones did this update improve? Additionally, towers are still in the game. We still can't access the maps we want in the area? This update was supposed to fix something. GGG chose to break it even more. |
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" Party does make soloing bad because literally everything in this game is designed against Solo players. I'll break it down for you and use PoE 1 as a parallel. First of all: Party scaling for drops is extremely busted. It's always been a thing in both PoE 1 and PoE 2, so nothing new here. But this problem now massively gets inflated. Why? There's several reasons for that. 1. You need to roll both maps and tablets to juice your maps, which takes a lot of time. In PoE 1 you only had to roll your maps. The tablets were your scarabs and you were easily able to Bulk Buy those and then be done for your Mapping Session. Rerolling as a Soloplayer hurts the amount of maps you run per hour significantly, so it has a massive impact on you. For Groups it doesn't matter as much. Due to being six players they will usually take more breaks in general, which gives some of the group members time to prepare maps. On top of that they do less maps in general and don't care as much about clearing a massive amount of maps, because they drop much more in their slower runs. 2. The risk vs. reward is now extremely in favour of groups. Both solo players and groups only get one portal, but groups, as explained before, have much higher loot scaling. In essence, Solo players lost the only advantage they had (i.e. 6 attempts to clear their maps compared to groups who usually would lose their maps if their killer/aurabot/cursebot died) 3. The Map System is, once again, a massive detriment to solo players. You can no longer choose your maps, at least not nearly to the degree you could in PoE 1. On top of that 95% of all maps are cluttered and designed to slow you down constantly. One of the few advantages Solo Players have compared to Groups in PoE 1 is the fact that you can run one open, easily traversable map over and over again. Because of that Speed Demon Builds were able to at least somewhat compete with Groups, due to the sheer speed at which they could clear maps. When pretty much every map slows you down due to terrible layouts and insane amounts of obstacles then that advantage flies straight out the window. 4. PoE 2 doesn't have a lot of "massive tink" loot like PoE 1 has. Divination cards for example made Solo Mapping and Speedblitzing Maps pretty lucrative and is one of the reasons why so many people loved running Strongboxes. I've always been able to rather quickly farm my Mageblood and other stuff just from mapping alone because of stuff like that and I just don't get the same feeling mapping-wise in PoE 2 whatsoever. I could go on and on and list more reasons, but you get the point. Whenever I play this game, it feels like the Game Devs are practically telling me to quit cause they have a massive disdain for Solo Players. |
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