0.3.1 Patch Notes

People have been playing for weeks, making archetypes of protection, especially on hardcore.

And you're correcting a basic defense formula that affects two archetypes in the middle of the league, which is why characters start die, including on hardcore.

The person who coordinates such changes in the middle of the league clearly has problems understanding the development process and generally not understanding how his game works and what people are doing in it, such a lack of professionalism from the management of GGG is disappointing and causes thoughts that the game will never be good.
Can we pls find a way to use 3 tablets and have at least one revive pls

it just feels shit to die in a juiced map and i mean we can have fucking 6 portals in poe with giga juice

pls!

also we still have to run every map layout and it sucks who ever coded maps like sun temple like way let us have fun

buffing instead of nerfing should be the philosophy to balance the game we all pay it to be overpowered and have a good progression

To get the game back to normal, the developers need to increase the number of items on the tiles to at least 20 and bring back skulls on the map!
Bring the Tower back! Reverse Tablet Tower Update!
Over all.... start with 10/10...

Now i give a 2/10... 2 for my Funny 7 Die in a row... KEKW
I thought that the extra random content found in maps was "in addition" to the atlas points? I am specced into both shrines and essences, but neither even shows as a map mod unless it's on a tablet.. Is this intentional?

The previous patch was great, it's the most I've enjoyed the game since release, but now the maps feel janky and kinda lackluster. Lots of quality of life is missing like rare icons and actually seeing the extra content icons when entering the map. I don't normally complain about patches, but this feels mostly like a giant QOL nerf more than anything and makes the game kinda unfun even for casuals like me.
This is not a fun patch... Don't actually enjoy any of the changes, so I think that's it for me for this league.
Extra content is defenitely bugged, tried a couple of maps without overseer tablets with all shrine passives and barely got 1 shrine on map (and it seems to be the extra content rolled, no the 550% increased chance on atlas + tablets). Also founding far less stronboxes but hey tons of spirits, shame its loot is lame and easy to mess up when the fox spam zekoa in the middle of delirium fog and explosions.
I tried to find another way to make the currency drop acceptable, but alas, the old method with towers was the most effective, it’s boring and uninteresting to play like that, it’s time to end with this league.
✨ Beta tester Path of Nerf 👀
Last edited by spokipo#1869 on Oct 2, 2025, 9:04:05 PM
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10% Quant per tablet from 7%, doesnt look like they get 2 to 3 time stronger...

30% Quantity against 63% Quantity with 3 tower set up, that's really sad


Except that's 30% quant for 10 maps for 3 stones, not 63% for 18 maps for 9 stones (AND you have to hit the 3x overlap, where now it can be EVERY map).

Sooooo...maybe focus less on the 1 map out of 100 that was better and focus on the 60-70 out of 100 that will be better now.


except your forgetting that in a 3 tower setup... you still have maps that are 2 tower influenced. which would still be more than the 30% cap that currently exsists from this midleague change.

and in a 4 tower setup... you add another layer in there.

maybe you should focus less on whatever it is you are focusing on.

and actually think of the full picture before you spout off condecending remarks.

its not 'dont think about the 1 map in your setup that is better, think of the other maps that will be... slightly... better.'

its in reality... in a 3 tower setup.... you have most likely 3-8 triple juiced. and like 10-20 double juiced nodes. with the outlining maps being single juiced... probably numbering in the 5-10 range.

in this scenerio ... you would be losing out on potentially, 28 maps that would be better than the current cap of 30%.... out of 38.

where i come from. having 73% of the maps you were running, nerfed significantly.... is pretty trash.

thats the full picture. without snide remarks.

(and then you do all these maps. and find out that most of your single infuenced tower maps... actually are near the next tower. and then might get juiced to 2 towers...making this situation even more than 73% nerf)

(( oh and you can double all those numbers... if you used visions for each tower ))


How about we revert the towers back to 3.0 but keep the new tablet mechanic, you can drop them in a tower as a one time thing, the number of maps they influence is affected by their uses remaining, AND you can carry a set map to map and juice them alongside the ones you left in a tower nearby, 2 tower overlaps become 3 tower overlaps at the cost of the tower tablets no longer being reusable. people who don't want to look for overlaps don't have to, people who want to go on a hobbit adventure for 90% of their gameplay get to
Atlas now is useless, no icons of mecanics, no reasons to choose where to go, just put tablets and go. Who figured out this... You can make Atlas as a line, single chain, one map by one, it will be the same. Towers were not perfect but exceedingly more interesting to plan and play

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