0.3.1 Patch Notes

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Atlas now is useless, no icons of mecanics, no reasons to choose where to go, just put tablets and go. Who figured out this... You can make Atlas as a line, single chain, one map by one, it will be the same. Towers were not perfect but exceedingly more interesting to plan and play


That's been my feeling, as well. The Grand Project unique tablet is still semi-useful to clear fog and extend the accessible map, but you also lose it if you happen to die attempting the tower. Tablets are also less accessible for folks on the earlier side of the endgame.

I ended up rolling a new character to play the campaign again instead of bothering with the maps.
Tried a new SSF run on 0.3.1 and it was horrible, sound now gets fully bugged every few instances, solved only with full game restart. Somehow the server performance/desync feels worse also.

The alchemy orbs felt super bad. I only got a few through the full campaign and I wasn't rushing it at all, even doing most abysses. Maybe if they actually upgraded a blue item with 4 additional random mods instead of rerolling it fully it would be fine for upgrading blue gear and maps later on.

The rare icon change is bad. At least give us the option to turn it back on. I would also like to have other "non-native" rares displayed on the map as well. For example the rares spawning from abyss could have green skulls, the ones spawned by ritual red, the delirium ones grey, breach purple and so on...

I can't believe I am saying this but I preferred the tower endgame over whatever this is. The problem with the old system was terrible, inconsistent and bugged atlas generation which is not solved now, just much less noticeable/frustrating when it happens now. Imho bring back towers for now and start working on a completely new system or at least make atlas hexagon based so that the generation and connections can follow some non spaghetti logic. Hexagons would also allow it to be more dense on the screen and completely clear as to how far towers are influencing before you put the tablets in and it would also allow you to have atlas generation rules that would make tower overlap minimums and maximums much more consistent. There should be only a few maps affected by only 1 tower and the 3 tower overlap should be the cap and the tablets balanced around that.
randomly got a shop with a 200 div item which is gonna help a lot against bosses - rarest item on de server . Patch Is Fine - NP SEEMS !!!_!!!
Im probably one of the weird ones that do not like this changes

Atlas its just ... empty now, you need to run all maps with 6 affixes if you want the extra content, yo need to deal with bosses in every map ...

I could deal with bosses in every map before if i wanted, just add the tablets, but now its non an option

I liked finding things, using the towers to prepare areas to do specific content, seen specially cool areas with the icons

Now it feels like we are getting closer to poe1 just doing random maps with scarabs, and I wanted to play poe2 not poe1.
Just passing by to say, Tower changes are ridiculous and makes me hate the game. Not sure if I can continue playing it after such downgrade. It is simply not fun any more.
Please return tablets to the towers. Lets make at least one tablet for each tower. Now it is very sad that you have small amount of content.
After the update, the health and damage of the final boss have been significantly multiplied by n times—could its health have been increased by 10 times? The Ranger build that allowed me to defeat the boss relatively easily before the update has now resulted in repeated challenge failures.
The game's defense system itself is terrible. Apart from Energy Shield providing positive feedback, other defensive stats offer no cost-effectiveness at all. Even if you EV and Armor to astronomical numbers, you still get one-shot killed. Why is the game designed this way?
The drop rate for farming is already extremely low. Given the official drop rates, except for game studios, most players simply cannot complete all the game content and eventually get a viable, comfortable build. If this game is designed for the top 1%-5% of players (like community speedrun challenges?), why do they need so many people to participate? Just to make fun of the players?
I suggest that the official recommended builds should first clear Tier 15 and Tier 16 content, and publish the clear times. Stop just putting together flashy but useless stuff.
Fuck soul-like.
Fuck permadeath runs.
Fuck Contra-style difficulty.
I was very excited for this update. It sounded really good.

As I played it though... I started to feel a bit restricted when it came to 'juicing' and in order to get maps to be even close to the juicing I could get before the patch I would be forced to attempt the maps with no extra portals.

This led me to stop playing after trying about 8 maps and losing on them. I got to level 90 before the patch and enjoyed every second of it. Sure some changes were needed to how endgame worked with towers but this feels like it was a bit too much.

I've almost reached 1000 hours since the start of PoE2 and I've never played the first game. I'm extremely happy with the enjoyment I've had with the game so far, so thank you GGG.

I look forward to whatever you may do next and I hope you reconsider quite a few of the changes you made with this update. With your track record I'm confident you'll do more great things with the game. :)

Also, what happened to the audio? it was a complete mess after the update :/

P.S Please add the rare monster icons back.
Last edited by Noodle#6222 on Oct 3, 2025, 5:53:34 AM
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How about we revert the towers back to 3.0 but keep the new tablet mechanic, you can drop them in a tower as a one time thing, the number of maps they influence is affected by their uses remaining, AND you can carry a set map to map and juice them alongside the ones you left in a tower nearby, 2 tower overlaps become 3 tower overlaps at the cost of the tower tablets no longer being reusable. people who don't want to look for overlaps don't have to, people who want to go on a hobbit adventure for 90% of their gameplay get to


no. we wanted towers gone, and they are still in the game. we are taking their functionality being gone, as a win. sextant (towers) were removed for the same reasons people complained about them in poe1.

cat is out of the bag. cant put it back.

they definately need to make scarabs...i mean the new precursors... better. having a range of 25-70 for example on on some these mods on them... is too large.

that is the biggest problem with them. making 95-97% of precursors you pick up, unsellable... is the problem. even the most casual of casuals, would look at the number 70.. and anything below.. say... 50.. they wouldnt put in the map device. so half to over half... of precursors you would pick up.. not even your friend dad gamer would use to forget he has to change a diaper for 30 minutes.

can you register for closed beta?
i wanna test new classes is it still possible?

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