0.3.1 Patch Notes

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This patch is a huge disappointment.

-Still crashing and freezing randomly quite often. This is my biggest complaint. It makes it extremely difficult to even try and play.

-Getting randomly perma-frozen by mobs and lockboxes. This wasn't an issue before the patch.

-Getting randomly one-shot by trash. This wasn't an issue before the patch.

-Evasion feels broken. This wasn't an issue before the patch.

-Stuns feel broken. Getting chain stunned. This wasn't an issue before the patch.

-No change in chilled or ignited ground. I've run maps since the patch where it appeared to cover most of the map.

-Rare icons removed from the mini-map Now I have to waste time looking for rare mobs which drop loot. Now its a futile treasure hunt with no worthwhile drops if you find a rare.



Same here mate, few times being one shooted by random white mob, dont know why, got maxed res & very high evasion.
Evasion is broken. I have very good gear and only 77% with all buffs and about 65% deflection, but its not work, still dying from one shots. I really dont understand how ppl survive with 65% evasion and 20-40% deflection. They probably die on each map
Last edited by DR1VXR#7090 on Oct 2, 2025, 4:34:04 AM

why GGG hates from us (gamers)???, why nerfed the game always, play without players , without drops


This patch is a huge disappointment.
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.............................
"
"Character Panel estimations for player Accuracy, Armour and Evasion now use a maximum Monster level of 82 for calculations (previously level 84)"

Does this mean that past level 82 we don't know if we're gonna need more armour/accuracy/evasion? I don't understand lowering it like that. If I'm wrong let me know, but the rest are W changes.


The display is based on monster level, not player level. So level 82 corresponds with regular mobs in T18 maps (T16 +1 level from irradiation or atlas map boss cluster passive node + 1 level from random corruption) so there isnt much more to worry about
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on Oct 2, 2025, 5:11:59 AM
And here I was after the patch went live, not realizing it did, being terribly confused about the insane damage I was taken all of a sudden on a new HC character.

I was like "The fk? Am I not wearing my armour? What is this? Why am I constantly close to dying?"

Genuinely I thought I was doing something different. But here we go, these people think doing a MASSIVE defense balance overhaul midseason is the way to go.

Fk us Hardcore guys amirite? Dont even wanna know how many 90+ folks died post patch unaware of the INSANE shift in damage and defenses.

Absolutely disgusting.
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10% Quant per tablet from 7%, doesnt look like they get 2 to 3 time stronger...

30% Quantity against 63% Quantity with 3 tower set up, that's really sad


Except that's 30% quant for 10 maps for 3 stones, not 63% for 18 maps for 9 stones (AND you have to hit the 3x overlap, where now it can be EVERY map).

Sooooo...maybe focus less on the 1 map out of 100 that was better and focus on the 60-70 out of 100 that will be better now.
dat bosses mode Is Perfect kinda smth seems if It Open-s on lvl 98 for each map or smth to reach it to play it. still not loving bosses idk. like smth special doing sometimes. Lyillyahaillyallah. (For me personally kinda ruins Bosses So Cool So Speical - So Big - to see them Always) Animal Instinct Cranberries text - before dat patch xDDDDD
Last edited by DjALaahuHairan#1543 on Oct 2, 2025, 6:40:09 AM
"
And here I was after the patch went live, not realizing it did, being terribly confused about the insane damage I was taken all of a sudden on a new HC character.

I was like "The fk? Am I not wearing my armour? What is this? Why am I constantly close to dying?"

Genuinely I thought I was doing something different. But here we go, these people think doing a MASSIVE defense balance overhaul midseason is the way to go.

Fk us Hardcore guys amirite? Dont even wanna know how many 90+ folks died post patch unaware of the INSANE shift in damage and defenses.

Absolutely disgusting.


I thought I was doing something wrong too. But alas, it's just GGG and their sense that we can't have one good thing added without taking two goods.

- Drop feels really worse
- New tablet system feels so restrictive, with towers I had one direction for xp and other for activities, now I feel I don't have any of them, and every tablet rolls are low AF.
- For some reason I'm taking a lot of more damage. Before this patch, my merc AR/EV, would just blast his way in six mods maps. I didn't even look anymore what mods the waystone had. Now I'm constantly taking big hits from whatever in the maps. Can't remember the last time I died pre-patch, but now i had to stop. Like 4 deaths in one session...
- Bosses that I was used to delete now are tanking damage for ages
- Rares icon gone suck ages

We are supposed to not have fun. Damn, I'm all hatred towards GGG now, they ruined all the fun
At this point I believe if people are playing without any problems GGG believes this is an imbalance and a problem...Some advice, get used to always having a problem!
Last edited by goldencoin_100#2686 on Oct 2, 2025, 7:42:08 AM

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