0.3.1 Patch Notes

For some reason I'm taking a lot of more damage.

+1 Me too.

Before it was 1-3k pear some hit. But now it can be 5-7k.
(i am not play with evasion, so new updates dont must did anithing with taking damage)
The performance of the second part of Jamantra has not been improved yet
"
For some reason I'm taking a lot of more damage.

+1 Me too.

Before it was 1-3k pear some hit. But now it can be 5-7k.
(i am not play with evasion, so new updates dont must did anithing with taking damage)


Same here.

Died A LOT since this patch.

I'll back on the next league.

I'm out.

o7
This patch is a huge disappointment.

-Still crashing and freezing randomly quite often. This is my biggest complaint. It makes it extremely difficult to even try and play.

-Juicing feels significantly less rewarding. Clearly getting a fraction of the drops I used to before the patch, and what does drop is hardly worth picking up. There is huge negative return on investment from a juicing standpoint.

-Getting randomly perma-frozen by mobs and lockboxes. This wasn't an issue before the patch.

-Getting randomly one-shot by trash. This wasn't an issue before the patch.

-Evasion feels broken. This wasn't an issue before the patch.

-Stuns feel broken. Getting chain stunned. This wasn't an issue before the patch.

-Casters and minions feel worse. This wasn't an issue before the patch.

-Strongboxes and Shrines don't show up in maps despite heavy investment.

-No change in chilled or ignited ground. I've run maps since the patch where it appeared to cover most of the map.

-Rare icons removed from the mini-map Now I have to waste time looking for rare mobs which drop loot. Now its a futile treasure hunt with no worthwhile drops if you find a rare.

-I don't want to kill bosses over and over again in every map. They never drop anything worth picking up aside from waystones. They never have been and still are not rewarding or worthwhile to kill.

Just like I never had problems with audio not playing, after this patch half of the sound effects/voice lines do not play. It got increasingly bad once I got to the interlude acts. Abyss icons still appear on the map after being cleared. This patch was probably pushed a little too early. ;)
Øvè®þðwé® Øvê®®ûn Øvè®çðmé
….. dead and dead and dead and dead again and again and again …. Before patch is ok to play map boss able to kill or to be killed…. Now the map kill is 100% kill u …. High level experience hard to earn now keep dead …hard earned experience drop and drop and drop wtf is going on . No mood to aim for max level now . Quit….
seems all my customers small shop jewerly + projectiles lvl and rarity imaginary rings quit or +50 spirit Jewerly. or + %100 Elemental Damage bows Quit. 0 sales tonight first day from League Start. Subhannallah !
"Character Panel estimations for player Accuracy, Armour and Evasion now use a maximum Monster level of 82 for calculations (previously level 84)"

Does this mean that past level 82 we don't know if we're gonna need more armour/accuracy/evasion? I don't understand lowering it like that. If I'm wrong let me know, but the rest are W changes.
No fix for Ravenous Swarm... sad.
Deadeye isn't even OP, bows and bow skills are just super strong. Have done 3 different bow builds using entirely different ascendancies and skills, and they're all pretty busted.

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