0.3.1 Patch Notes
" Same here. Died more today than in the last few weeks combined. Something feels very wrong. |
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say good bye to waystone sustainability and levelling for that matter. Time to sit AFK in town and use up some of their bandwidth I guess.
Last edited by goldencoin_100#2686 on Oct 1, 2025, 2:00:47 PM
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For the love of whomever, please stop the endless tearing down of player defenses !
I like playing builds with defenses and try to stay away from the glass cannon stuff that one shot pinnacles and whatnot, but it seems our kind always ends up paying the price with your relentless assault on defense mechanics. Let me ask you, when you guys test this stuff out, what is the actual number you put in the field where it says 'number of allocatable passive points' ? Cause i'm getting the feeling it doesnt match ours. And each time we get the rug pulled out from under us in your fruitless attempts to one-shot those speedy full-out DPS builds before they're one screen ahead again, i have to spend hours in an effort to get my toons remotely playable again. It's just not fun anymore, please find another solution ! Maybe have somebody look into the endless list of all means in existence already that allow you to neuter player defenses before throwing another nerf on to the pile. It's long enough to rock a baby to sleep ! It's also a big part of the reason why in general, melee has a harder time than ranged .. Oh, and if the day ever comes that whomever is responsible for this ridiculously bloated passive tree realizes their mistake, i'll drink to that too [url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url] Last edited by keppie#6373 on Oct 1, 2025, 2:05:01 PM
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Hi, Please fix the bug rares not showing up, very annoying to do maps now.
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i dont want fight boss every map its annoying
useless bosses no loot i want rare icons back max quantity 30? so bad better for me go back and stack towers then like this servers laggy |
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Added notes:
-Channel map is still big -cenotes boss bugged and spammed a nearly infinity duration tornado, obviously i died and lost the map -shrines appearing far less often, on a powerfull boss map i'm encounter 1 and hardly 2 with every shrine passive alocated and using tablets with shrine chance, before patch most of my maps got at least 2 (even 3 or 4 sometimes) Last edited by Abax11#3541 on Oct 1, 2025, 2:13:13 PM
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I have so many hours in this game. I did not hate 0.2 like so many did at first. 0.3.1 is literally unplayable. They nerved evasion and energy shield stealth-wise mid-season like this, and suddenly everything hits harder, more often, and dies less. The required map boss changes are also awful because they removed the rare mob indicators, which is where the actual loot comes from. I also hate the map mod changes because in order to get irradiated on a map now you have to ALWAYS have a precursor tablet, meaning at best you get two other "contents" as they call it. Well, ritual is basically required for endgame loot, and then delirium is required for juicing end-game rarity. So... you actually get zero choices on how you're going to run your maps.
Who is your balance designer? They honestly need to be fired, that's how dumb these changes are, and this isn't the first time stupid changes have been introduced. I understand wanting to try new things, but when you decimate builds over and over again and REMOVE fun, you're limiting your player base. 0.3.1 might be the end of PoE2 for me, honestly. |
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I prefer how towers used to be where you can stack overlapping areas with multiple towers, it made exploring the map more fun since i was looking for overlapping areas. So not only is there less incentive to explore the map, but now I'm concerned about whether or not I should save unique tablets for later or use them immediately...which means I'm probably not going to use them. I feel like these changes made endgame less fun.
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stick to your vision GGG. It was good in 0.1, even better in 0.2 and unfortunately fell apart in 0.3 (powercreep trivialized gameplay and ruined visual clarity, which was never in the best spot).
As for changes in 0.3.1 I still need to give it a go, but regardless, don't listen to loud crybabies who can't juice their maps to reach something comparable to 3-4 overlapping towers (those players can always launch poe1 and have that). That should never have been the case. Poe2 is supposed to be different; stick to that and stop catering to the loud minority and you will succeed in the end. Zoomers already have poe1. |
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Yeah I rather the old evasion cuz if you really want a chance to evade everything with how they gutted old acrobatics youd just run the uni chest that gave it to you. Now it really hard to get good evasion all to be hit with constant acurate mods on the map and most the rares.Even then we still had to build hybrid and even the end game minimum for true comfort without switching to 6 to 8k es with ci was at least 3k es 70 to 75% evasion. Now it near impossible to do without puting a realy damp on your dps and some of the newer ememies are just stupid if you just dont clear wipe the whole screen all to still occasionally die to an on death effect you also couldn't see and still being shot off screeen by other enemies.
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