0.3.1 Patch Notes

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I have so many hours in this game. I did not hate 0.2 like so many did at first. 0.3.1 is literally unplayable. They nerved evasion and energy shield stealth-wise mid-season like this, and suddenly everything hits harder, more often, and dies less. The required map boss changes are also awful because they removed the rare mob indicators, which is where the actual loot comes from. I also hate the map mod changes because in order to get irradiated on a map now you have to ALWAYS have a precursor tablet, meaning at best you get two other "contents" as they call it. Well, ritual is basically required for endgame loot, and then delirium is required for juicing end-game rarity. So... you actually get zero choices on how you're going to run your maps.

Who is your balance designer? They honestly need to be fired, that's how dumb these changes are, and this isn't the first time stupid changes have been introduced. I understand wanting to try new things, but when you decimate builds over and over again and REMOVE fun, you're limiting your player base. 0.3.1 might be the end of PoE2 for me, honestly.


yes sir.

not only do you no longer have choices in how to juice... you no longer have any juice... at all.

and even if you did have a choice on what to juice... which you dont.
and even if there was.. some juice to be had.

the hacksaw they just took to the size of maps, and reduction of packsize, and number of packs...

makes it so whatever juice you might have had... is severly reduced to the point it might as well never have been there to begin with.

were towers bad? hell yea they were. but at least if we took the time, and effort, we could make playable maps, that actually had rewards for said time and effort.

now. there is no reward. or time. (except the added time to find all the rares again. weeeee) or effort.

there is nothing.

now all you can do.. to 'juice' your map.. is to spend a ton of currency chaos spamming, and omen spamming maps... to get the 'good' prefixs that give item rarity on the map. so it hits near 100.. oh and everyones favorite delirium fog... but hey. at least now they spawn mirrors again... to drive the splinter price to the ground.

and man. you will want to check out how much those 100 rarity+ maps cost in about 12 hours. (and the map rerolling omens... those will shoooooot up too)

:) can trust me on that.

Last edited by Innuendos#5095 on Oct 1, 2025, 3:37:24 PM
rare monster icons should be returned ggg, even if they are not the objective.
we search them for good loot as well :O
Return the markers for rare monsters or I'll quit the game
"
I have so many hours in this game. I did not hate 0.2 like so many did at first. 0.3.1 is literally unplayable. They nerved evasion and energy shield stealth-wise mid-season like this, and suddenly everything hits harder, more often, and dies less. The required map boss changes are also awful because they removed the rare mob indicators, which is where the actual loot comes from. I also hate the map mod changes because in order to get irradiated on a map now you have to ALWAYS have a precursor tablet, meaning at best you get two other "contents" as they call it. Well, ritual is basically required for endgame loot, and then delirium is required for juicing end-game rarity. So... you actually get zero choices on how you're going to run your maps.

Who is your balance designer? They honestly need to be fired, that's how dumb these changes are, and this isn't the first time stupid changes have been introduced. I understand wanting to try new things, but when you decimate builds over and over again and REMOVE fun, you're limiting your player base. 0.3.1 might be the end of PoE2 for me, honestly.


could not have said it better, why even have an atlas tree focused on breach/delirium/ritual/boss if 2 forms of that content have to be sacrificed just to get +1 level of area and ritual for endgame resources.

How anyone doesnt see issue with removing towers is beyond me. legit strongbox farming is gone now too, I use to have +7 additional strongboxes in my areas because of map boss juicing but now, if I want strongboxes I have to triple irradiate the map (because thats the ONLY tablet that modifiers rolls on) which means I lose out on any of the ritual/breach/delirium content that I have points spec'd into
Nice changes, too bad that an average endgame map is a clusterfuck with mobs taking all your screen and no visibility at all. Like come on, almost a year after EA release and you fools can't even implement character highlight XD
I was happy at the start of this league, but now I'm quitting! Game is unplayable! Dying from everything, can't juice maps, and etc ...
Rare monster icons were hiding a deeper problem that POE2 has since EA launched:
In POE1, even in a T16 eight modded maps with tons of pack density, I always know when a rare monster was near... I could SEE it. In POE2, most of the times I only realize that I'm fighting a rare when it takes longer to die.

The lack of clarity in this game is out of control and it's only getting worse...
Bring back rare icons (even if they are just a band-aid).

PS.
Chilled ground is still shit.

PPS.
Shade Walker is still shit.
POE1 is not dead
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Rare monster icons were hiding a deeper problem that POE2 has since EA launched:
In POE1, even in a T16 eight modded maps with tons of pack density, I always know when a rare monster was near... I could SEE it. In POE2, most of the times I only realize that I'm fighting a rare when it takes longer to die.

The lack of clarity in this game is out of control and it's only getting worse...
Bring back rare icons (even if they are just a band-aid).

PS.
Chilled ground is still shit.

PPS.
Shade Walker is still shit.


we have a winner.

+1
I was hoping the game freezing issue would be fixed but nope.
So ,3 free slots, need +1 lvl tablet and 2 slots free. whats kind of tablet can i use? also removed the rare mob indicators? boring and waste time, AFK.

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