0.3.1 Patch Notes

Wow
Aaaand i'm back already. That evasion/deflection nerf is without a doubt the most appaling change you've ever implemented. While my archer lost 5%, my monk lost 20. I'd call patch 0.2 a shining success in contrast to that.
You don't want people stacking DPS and playing without defenses, but on regular intervals, those defenses that were already borderline before, take another hit.
Why ?
Next time, please take the last remaining viable defense, ES, and nerf that into the ground as well. That way, i'll at least KNOW there's no more hope :S

Also, i don't immediately know why, but even my overal DPS output seems noticeably lower...
And those 'uber' bosses seem insanely overtweaked !
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on Oct 1, 2025, 12:30:31 AM
GGG need to fire dev who implement force fight boss on every map
now i cant progress as a mobbing build

now i need to change to my endgame lv 95 character to finish the boss for every map when im leveling new character

and now ground effect for T15 T16 map seem like 80-90 or even 100% coverage


this is garbage
Last edited by SynChronizETh#0825 on Oct 1, 2025, 1:00:52 AM
I have a tier 15 map with 0 revival attempts with rifts that are practically empty, you removed all the mobs from the map! do you actually test the patch before release?
"
terrible patch, I was enjoying 0.3 so much, leveled up and played 4 characters to lvl 90+, but now with all those nerfs and QoL gone it will probably be end of the league for me.

- nerf to juicing atleast -50% of loot

- nerf to good unique tablets, all of them except grand project are basically useless now

- nerf to chance of getting good tablets.. (bigger spread and more modifiers)

- NO rare mob icons on minimap, but you still have to kill most of them to see where the boss is... stupid step back to 0.1

- forcing us to either run 0 revive maps or lose 33% of juice (which was nerfed on top of that)

- Crowbell boss still bugged, so you can't complete that map anymore

- towers are useless now

- nerf to map ground effects is not noticeable at all

- putting useless mechanics like azmeri spirits/shrines/strongboxes/etc..
to same pool as deli/breach/ritual. What can happen now is that you will have 1 azmeri spirit, 1 shrine and 1 strongbox in map and nothing else if you dont use your tablets to add mechanics to them...

- azmeri spirits are useless and too slow. If I want them to reach the rare I have to wait and run from the rare and his pack because otherwise it will kill me or I will kill the rare before spirit reaches him... so most of the time spirits just fizzles out and do nothing

all of this will hurt casual players the most, prices of good tablets will be (and already are) double or triple the price before, they either will be dying a lot or not having juiced maps which will decrease the loot for them. Losing top end of juicing is sad for like 5% of players at most, but majority of the playerbase will be hurt by this patch so bad.. they just don't know it.. I give it a week and player count will drop atleast 30-50%. Sad sad day for POE 2


agree, just jumped in and there's still just as much or more ground bull (ignited in the first map I ran almost 100% covered the floor)

Forcing us to run 6mod maps to juice with multiple tablets that have huge roll ranges now with the loot the way it is now (barely got anything from the t16 I ran to test ignited)

approx 80% nerf to dropped gold - only got 35k when I was reliably getting 100k-150k in raw pickups from a t16 per map

its sad because the league was so good before this.
Last edited by TheDevil_Risen#3226 on Oct 1, 2025, 12:33:27 AM
Adding another note for map bosses every map -- makes new characters suffer heavily.

So now instead of running around chasing rares in a fun gameplay loop, we're now having to search the map for the boss and spend 5 minutes trying to kill a super buffed boss (from Atlas progression).

Please bring back rare icons and figure out a solution so lower level characters aren't facing against a super buff map boss every map.

I don't care about towers and juicing, I didn't then I don't now. I just want to jump in a map, blast some rares, and then go on to the next map until I'm ready to take on some harder maps with bosses and league mechanics.
"
keppie#6373 wrote:
Aaaand i'm back already. That evasion/deflection nerf is without a doubt the most appaling change you've ever implemented. While my archer lost 5%, my monk lost 20. I'd call patch 0.2 a shining success in contrast to that.
You don't want people stacking DPS and playing without defenses, but on regular intervals, those defenses that were already borderline before, take another hit.
Why ?
Next time, please take the last remaining viable defense, ES, and nerf that into the ground as well. That way, i'll at least KNOW there's no more hope :S

Also, i don't immediately know why, but even my overal DPS output seems noticeably lower...
And those 'uber' bosses seem insanely overtweaked !


actually it was always like that. POE's evasion and armor formula is just an approximation on what the average monster level you could face was. they only just slightly changed that "average monster level you could face" number. your number was always that, you just didnt know it.
map atlas zoomed in back to where it was in 0.1 ( not good )
no rare mobs icons ( not good )
"
"
WHY UNMARK RARES SO SAD. you were supposed to give us "quality of life" instead i get you must 100% clear the map for every rare now....

Someone didn't read the patch notes...

  • All Maps now contain Map Bosses (except for some Unique Maps and Hideouts). To complete a Map you are only required to kill the Boss, you no longer have to kill any Rares and you can do as much or as little of the rest of the Map as you please.


The point is that the rare chasing gameplay loop is more fun than the boss rush gameplay loop on a map-to-map basis. It was something greatly improved over POE1 and the per map boss approach.

Having dedicated maps for bosses while the majority of it being a rare monster chase is superior (in my opinion).
Last edited by AngryLakitu#4381 on Oct 1, 2025, 12:47:56 AM
Almost nobody wanna risk their EXP n Waystone for BOSS,
Which won't drop anyhing worth it.

Plz show RAREs in mini-map, they drop better n more.

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