0.3.1 Patch Notes
come on....now i experience 2 crashes in a single map instead of one in a hr...whats going on here?
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" loot in mapping was already in a bad place. no excuse for running a fully juiced 6 mod t15 with deli on 50% quant towers and not dropping at least ONE raw divine. Now they've nerfed it by 50-60%. Absolutely terrible. |
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"Tablets may not be applied to maps that have been previously attempted."
WHY! Why force us to run a map with no content once so ever. It is so frustrating to have to throw in another map just to run through and get the completion. It is a big waste of time run a map with no content. |
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" One 10-charge tablet costs 1 Divine Orb, with a 10%q, which is roughly 1 Divine Orb for 5-7 maps, and we get practically no profit from mapping using 30%q. What GGG were thinking, I don't know. MF dead. ✨ Beta tester Path of Nerf 👀 Last edited by spokipo#1869 on Sep 30, 2025, 11:14:19 PM
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" because they must punish the playerbase as much as the playbase will tolerate without quitting for dying. its "the vision". might as well make the game ruthless hardcore mode. |
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Could someone from GGG reply to the thread and advise if this "rare monster" change with icons is intended or not? Cause if it is, this is such a huge L of a change.
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" It was planned. ✨ Beta tester Path of Nerf 👀
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"This is the worst decision regarding mapping. You should reward the risks that end-gear players are willing to take, not punish the novice players. First of all, limit of tablets per map should be increased. Let's say from 3 to 5. Second, there should be no limit of tablets per map modifiers. Instead, number of map modifiers should became multiplier for tablet modifiers, kinda like this: no mods → no multiplier, 1 mod → +25%, 2 mods → +50%, 3 mods → +100%, 4 mods → +200%, 5 mods → +300%, 6+ mods → +500%. Such approach will allow low-gear players to play in peace knowing that they have a safety net for the revives, whilst allowing high-risk, high-reward scenario for end-gear players that are willing to risk. Last edited by WarStalkeR#7616 on Sep 30, 2025, 11:16:28 PM
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It's absolutely necessary to return rare mobs icons to the map, because 3/4 of the maps are awful labyrinths. Searching for rares on some Augury is simply the worst waste of time. and I didn't see that ground effects became 60% smaller
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terrible patch, I was enjoying 0.3 so much, leveled up and played 4 characters to lvl 90+, but now with all those nerfs and QoL gone it will probably be end of the league for me.
- nerf to juicing atleast -50% of loot - nerf to good unique tablets, all of them except grand project are basically useless now - nerf to chance of getting good tablets.. (bigger spread and more modifiers) - NO rare mob icons on minimap, but you still have to kill most of them to see where the boss is... stupid step back to 0.1 - forcing us to either run 0 revive maps or lose 33% of juice (which was nerfed on top of that) - Crowbell boss still bugged, so you can't complete that map anymore - towers are useless now - nerf to map ground effects is not noticeable at all - putting useless mechanics like azmeri spirits/shrines/strongboxes/etc.. to same pool as deli/breach/ritual. What can happen now is that you will have 1 azmeri spirit, 1 shrine and 1 strongbox in map and nothing else if you dont use your tablets to add mechanics to them... - azmeri spirits are useless and too slow. If I want them to reach the rare I have to wait and run from the rare and his pack because otherwise it will kill me or I will kill the rare before spirit reaches him... so most of the time spirits just fizzles out and do nothing all of this will hurt casual players the most, prices of good tablets will be (and already are) double or triple the price before, they either will be dying a lot or not having juiced maps which will decrease the loot for them. Losing top end of juicing is sad for like 5% of players at most, but majority of the playerbase will be hurt by this patch so bad.. they just don't know it.. I give it a week and player count will drop atleast 30-50%. Sad sad day for POE 2 |
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