0.3.1 Patch Notes

Please consider changing the 3-tablet requirement to 5mods instead of 6mods on waystones
Max Tablet slots for max waystone modifiers is a bit harsh by itself. The amount we lose on a softcore death keeps piling up. Lose the map, lose the loot, lose the watstone, lose 3 tablet charges, AND lose an insane amoutn of XP. Similar to having 0 revives for max waystone mods and stats it feels like (as a softcore player) I'm being forced into mini-Hardcore. And as I say that, its not even a great mechanic for hardcore since they probably have to vendor half their waystones anyway for having unplayable modifiers.

I mean, really, isnt the devastating XP loss punishment enough for SC?
This is a big nerf to quanting when we had towers.

10% max on quant? Already feels like a big nerf trying to map.
Delirium mirrors don't appear on maps with delirium properties (oil). Why are they even needed? When will this be fixed?
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So I just tried my first 3-tablet map and completed it. Where did the tablets go? They all had more than 1 charge.


Tablets are in map device. You will find them when you choose next map to run
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GGG can't seem to get out of their own way with these nerfs. Its constant. They do something that's good but there HAS TO BE some sort of negative attached to it. Its ridiculous.

Example:
Before, you were able to run a low level 6 mod map in tower to juice all maps with 3 tablets, then run as many mods as your build could handle, or save yourself an extra portal - at your discretion. Now, you MUST run a 6 mod map in EVERY map to get access to the "same" amount of juice.

You'll notice I said "same". This is because its not the "same". They have slightly lowered some of the maximum values you were previously able to achieve(QUANT TABLETS MAX 10%?!?? WTF GGG), when, there's already a HUGE loot problem in the end game mapping system. Why further nerf the ability for drops? Drops are the entire point of an ARPG.

That being said, why are there so many death penalties? This is the only game I know of (aside from dark souls) that layers multiple penalties on top of each other as a punishment to the player for dying. The game has HORRIBLE balance in end game, you've made modifiers on maps and mobs too strong for the average build - if you're not 1 shotting everything - you can't fully run juiced maps. God forbid you get a map with temporal chains AND chilled ground which adds up to a WHOPPING 60% less movement speed...while the mobs not only aren't affected by chilled ground(they should be), they have HUNDREDS of more movement speed than any player not on a Roa can achieve.

With this horrible balance, and the crazy ONE SHOT mechanics of multiple mobs (lets take Eternal Knight class mobs with TELEPORT and 50x the projectile speed of any normal player as an example), layering penalties one on top of another - XP, time, currency loss from waystone rolling, map loss, tablet loss. Where are the REWARDS for this kind of difficulty? A couple of exalts and some low tier currency? There's ZERO excuse for a fully juiced map with 50%+ quant on it (another balance problem with the tablets - no quant = crap tablet-AGIAN, 10% MAX QUANT WTF GGG) to not drop at MINIMUM 1 raw divine.

This game has become a crafting simulator. There's little to no reward/return for build diversity or juicing maps. If you want to make 20+divines a day, you must be a hideout warrior crafting or a no-lifer with 8+hrs a day to spend playing the game. No casual player sees any reward for grinding because of the bad balancing.

Some suggestions:
-REMOVE ALL DEATH PENALTIES BESIDES XP. NO REASON WE SHOULD LOSE THE MAP OR ONLY HAVE 1 PORTAL.
-Raise max movespeed on boots from 35% to 50%.
-Lower the magnitude of temporal chains and chilled ground by HALF.
-Boost inherent quant/rarity on waystones.
-Nerf the most egregious 1 shot mechanics.
-Listen to Rue's video on the other issues facing the game. Namely, the tree is a disaster and TOO MUCH POWER COMES FROM GEAR.

Hopefully someone from GGG reads this...but I doubt it.


GGG seems to have a real hard-on for "we must punish players for dying as much as we possibly can", so I'm kinda surprised they haven't made it so you drop stuff you were carrying when you die.


Might as well go full ruthless hardcore. That seems to be "the vision" right now.
Great Job, Love POE2!
won't make such a mistake next league and won't try any fun builds anymore
Great but guys when are we getting rid of the exp penalty? I’ve been level 82 for two months. 10% is insane and without even a souls like mechanism to get it back?

This really has to get fixed
no rare minimap icons? intended?

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