0.3.1 Patch Notes

nice to see warrior totem forest fun build nerfed and all that lightning/chaos overflow not.
Last edited by KeX#0405 on Sep 30, 2025, 9:24:54 PM
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"Fixed a bug where The Black Crow Map Boss could fail to transition to the second phase of the fight."



It just happened to me today and since the boss stopped taking any damage, I let the character die and lost a lot of xp. Thanks for the fix.


You could have logged out and reset to the previous instance. Icon on character picture or control alt click character for prompt.
where is ps5 update? this is too long.
fire
You still have not fixed the 2 bosses in Derelict Mansion not starting to fight
10 quantity maximum on tablet?Nice job , we certainly wanted to get x2 less loot from maps and we do like to search rare mobs all over the map , excellent job of urs guys, we going down again keep on if u want lose more players ,nonsense, awful patch
Please fix the game disconnecting the whole internet PC when launching, exiting or entering new areas.
What?Come on GGG you literally disabled by build. I rely on Bloodthief Queen to produce corpse then use unearth. This is not an overpowered build and last season you already disabled gilded beetles. How long does it take to make them back online? What is the reason that you guys are disabling 5hem?

I feel really frustrated that playing an off meta build with nothing op ending up with a build totally disabled.

Thanks
Can you fix the gem support fresh clip and electrocution not working on shockburst round ?
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GGG can't seem to get out of their own way with these nerfs. Its constant. They do something that's good but there HAS TO BE some sort of negative attached to it. Its ridiculous.

Example:
Before, you were able to run a low level 6 mod map in tower to juice all maps with 3 tablets, then run as many mods as your build could handle, or save yourself an extra portal - at your discretion. Now, you MUST run a 6 mod map in EVERY map to get access to the "same" amount of juice.

You'll notice I said "same". This is because its not the "same". They have slightly lowered some of the maximum values you were previously able to achieve(QUANT TABLETS MAX 10%?!?? WTF GGG), when, there's already a HUGE loot problem in the end game mapping system. Why further nerf the ability for drops? Drops are the entire point of an ARPG.

That being said, why are there so many death penalties? This is the only game I know of (aside from dark souls) that layers multiple penalties on top of each other as a punishment to the player for dying. The game has HORRIBLE balance in end game, you've made modifiers on maps and mobs too strong for the average build - if you're not 1 shotting everything - you can't fully run juiced maps. God forbid you get a map with temporal chains AND chilled ground which adds up to a WHOPPING 60% less movement speed...while the mobs not only aren't affected by chilled ground(they should be), they have HUNDREDS of more movement speed than any player not on a Roa can achieve.

With this horrible balance, and the crazy ONE SHOT mechanics of multiple mobs (lets take Eternal Knight class mobs with TELEPORT and 50x the projectile speed of any normal player as an example), layering penalties one on top of another - XP, time, currency loss from waystone rolling, map loss, tablet loss. Where are the REWARDS for this kind of difficulty? A couple of exalts and some low tier currency? There's ZERO excuse for a fully juiced map with 50%+ quant on it (another balance problem with the tablets - no quant = crap tablet-AGIAN, 10% MAX QUANT WTF GGG) to not drop at MINIMUM 1 raw divine.

This game has become a crafting simulator. There's little to no reward/return for build diversity or juicing maps. If you want to make 20+divines a day, you must be a hideout warrior crafting or a no-lifer with 8+hrs a day to spend playing the game. No casual player sees any reward for grinding because of the bad balancing.

Some suggestions:
-REMOVE ALL DEATH PENALTIES BESIDES XP. NO REASON WE SHOULD LOSE THE MAP OR ONLY HAVE 1 PORTAL.
-Raise max movespeed on boots from 35% to 50%.
-Lower the magnitude of temporal chains and chilled ground by HALF.
-Boost inherent quant/rarity on waystones.
-Nerf the most egregious 1 shot mechanics.
-Listen to Rue's video on the other issues facing the game. Namely, the tree is a disaster and TOO MUCH POWER COMES FROM GEAR.

Hopefully someone from GGG reads this...but I doubt it.


I agree with all these points, the rewards are bad and I hate end game loot. And your doubts are correct, they will not read this.

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