Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

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xtzz1234#7110 wrote:
Thx for the inspiring changes made on Atlas. But wait a minute, Existing Tablets that have been applied to your Atlas will remain and you will not lose any value due to these changes???? If I don't misunderstand the words, u can still apply new tablets to the existing juicy map nodes after the new patch, right? Guys, IMO u r making crazy stuffs for the team farm of the RMT bots.


That's the point RMT/bot world is how this game pays the bills and keeps the doors open. How many times do they have to prove this.
I don't want the same clearing speed as PoE1. Please add more challenging content that cannot be one-shot. Please revert Chilled Ground changes. Players shouldn't be watching Netflix while playing juiced maps and fighting Pinnacle bosses. Thank you for your consideration.
Last edited by SoFaux#7759 on Sep 26, 2025, 12:05:11 PM
are you gonna fix molten vault boss not droping quest for treasures of utzaal?
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That's the point RMT/bot world is how this game pays the bills


My guy they made enough from the EA launch to pay the bills for years like just do a tiny bit of basic math and you can avoid saying ridiculous nonsense like this in the future.
The game often crashes.
My computer: Intel Core i7-13700H,
16.0 GB RAM, RTX 4060M 8GB.
I am using the preset image quality and cannot lower it. I experienced over 8 crashes in 1 hour.
Moreover, the CPU temperature always exceeds 95°, and the temperature drops instantly by 50° after the game is closed.
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Dak01#7115 wrote:
all you gotta do is make it so towers always grant 'the grand project' to surrounding nodes and it's a banger.


This might actually be the best way to make towers have their value as close to now (before 0.3.1). Their radius might be a little lower or higher to keep them balanced.
I personally am going to miss pathing to towers and finding and juicing areas of the map with all the icons. I wish it was more a hybrid change, leave towers, buff tablets so you can play the way you want. At the very least hopefully there is a change to towers later? Maybe even just make it buff Tablets to Yellow Tablets to craft and juice map areas?

All in all excited to try it out!
No one is reading this, but great change overall.

Towers, as they were, actively went against the whole idea you had with the new Atlas. The new Atlas seems to be about discovering things like Anomalies (unique maps) or Citadels. If I saw nothing interesting in an area, I just kept exploring in a line somewhere.

Towers went against this whole idea of discovery. The optimal thing to do was to just find a spot with towers and settle in. This involved clearing a whole bunch of boring unjuiced maps until you got to all the towers, before ultimately activating the towers and sitting in that area for another 20 maps. This was tedious, had no exploration involved 90% of the time, and involved clearing unjuiced maps just to get juicing. Unfun, boring, way too many steps to juice.

It made me wonder why even have the new Atlas if I'm just sitting in one spot like it's Vault with Elder+Shaper influence all over again.
I hope you start adressing some performance issues when you release 0.4.0

0.3.1 is merely a convenience tweak—it still fails to address the balance between players, the balance between players and monsters, or the equilibrium of item drops and difficulty progression. It just turns a boring game into a conveniently boring one. People are only excited because they finally got a response after a long period of silence.

The game still lacks challenge. For instance, this time they listened to those idiots' suggestions to nerf chilled ground and Temporal Chains. I only paid a minimal cost to counter all the effects of the slow, yet GGG chose to follow such advice—just like how they heeded those fools' suggestions to increase loot drops. They're shortsighted, thinking more drops would bring more wealth, without considering how increased item drops devalue items. GGG is even starting to head in the wrong direction.

A multiplayer online game must never try to let everyone "win." It is a competition—some must triumph, and others must fail. The creators need not worry about who wins or loses, because even the losers believe they will ultimately prevail when they start playing. The creators only need to make the game more challenging.

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