Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

Currency tab in the inventory please
Honestly idk what people are so happy about. This is not improving the endgame, this is turning it into PoE1, but infinitely worse. PoE2 had its unique approach to the endgame which could be made good. It's a shame to see it just being dumbed down instead.
Thank you, GGG!
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Wow, great Ideas here... You're finally realizing your goal of turning POE2 into POE1........... ffs.



this
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Wow, great Ideas here... You're finally realizing your goal of turning POE2 into POE1........... ffs.


+1
Game is losing it's identity to a stupid zooming crap PoE 1 is.
-1
Thank you GGG !
We didnt expect more changes till 0.4 so i am quite pleased you will make such right now so soon!
Perfect !
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Skad#1740 wrote:
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SoFaux#7759 wrote:
Were ground effects changed because the people who didn't invest into any defence, ailment threshold, reduction in slowing effects, etc. for the sake of achieving 43 million DPS with Bone Cage hated their mapping experience? Are you nerfing the increase in Magic Find for maps containing Chilled Ground? So there is even less incentive in investing in counter-play for Chilled Ground? It feels like I'm playing a game full of stubborn brats who won't admit they are bad at the game and need to invest in counter-play.

You can even weapon swap to a more suitable weapon for these situations and use weapon set points to get those nodes that reduce slowing effects/curses or swap out gems for these maps but no, too much effort amirite? We hate adapting in PoE


POE players will just mindlessly invest in damage and one shot everything. They complain about everything that stands in the way of this until it is nerfed.


Slowing the character is tedious, not challenging. If I 1-shot everything there is not reason to make me go slower through the map I am 1-shotting.
Ignited ground and shocked are different because one does damage and the other makes you take more damage, which might make me want to be aware of my position if I am in the middle of a breach.

Again: slowing effects are just a way to make you waste time and add no challenge at all. And no, nobody wants to invest in ailment threshold, and let's not even talk about taking points/runes for slowing effects.


What are you talking about wasting time for? You're rewarded with more MF for these maps. Do you need it to be more MF or something for it to be worth your time? Investment is really the same as needing to put points towards attributes in the skill tree. Want to use a weapon? Invest in its stats. Want to run a certain map? Invest in nodes/items that reduce its negative mods. Just don't run these maps then? I don't know why you people complain about certain ailments when you don't even bother defending yourself in the first place.

Each quadrant of the skill tree has nodes that reduce slow effects by around 40% for few points of investment. Is it really too annoying to have to invest a few weapon set points for these nodes and then swap weapons/charm for these maps? Maybe you can actually look at your screen when clearing more? I can tell you I have no problems with these maps, even with Delirium maps because I actually have focus on positioning and I have a lot of fun doing so. I don't want every map to be the same experience in PoE2 and they are becoming that. I don't care if they introduce maps with the current amount of Chilled Ground coverage with more MF. Players should suffer penalties to be rewarded. It's either this or buffing white mobs to the point where it's impossible to one-shot them and you have to spend more then 5 seconds on each one even if you went all in on offense with 0 EHP. Would you complain about that then too?
Last edited by SoFaux#7759 on Sep 26, 2025, 11:03:09 AM
We need hot swapping for controllers, and many games already support this feature. In which version will you roll this out?
Just an idea... but why not simply make it so the only way we can get the tablets is from the tower's, or the market... Then there's a specific reason to do them, other than just clear a tiny area of atlas overworld map?

And I both understand, and don't personally like, making the maps smaller, a big part of the feeling I like from Poe-2 is the sheer size of some of them....

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