Gameplay focused on spamming one single skill?
"Situational Skill" is the key. Obviously i can add.
Templar lighting damage focused. Opening Move -> Shield Charge Normal mob & Champion -> Lighting Strike Elite & Boss -> Glacial Hammer deBuff -> Elemental Weakness (cast depends on the resistance of the targets) Buff -> Tempest Shield (cast 1 time per map) PoE definitely isn't a single skill game in my experience. |
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I am also against immunities. Just looking at D3 makes me roll my eyes.
I wouldn't mind seeing monsters that are extremely resistant to magic though (and maybe have very low life), forcing magic-based characters to auto-attack them. I thinks the skills in POE are doing okay. You can make builds that utilize one major attack skill, or 2-4. And they all seem to perform fairly well. Though for instance, the build of the week, this week, featured a very centralized character, with just fireball as the major skill, all the other skills supporting that one. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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Every character I've made has used AT LEAST 2 skills. The main reason for this is that most skills are either good for single targets or good for crowds. So depending on the number of enemies, the skill I use will vary.
For instance, on my Duelist I use Dual Strike for single targets and bosses, and Cleave for multiple targets. I also use 2 auras and a curse. That's 5 skills used on a regular basis. |
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Building a firestorm totem witch.
Using firestorm as main AOE while leveling to 31 for totem. Freezing pulse is my single target Power Siphon as a finishing blow to get the power charge I also use Tempest Shield Critical Weakness Zombie Decoy totem After I clear a mob, I like to put a decoy totem on the edge of the screen and rain firestorm on it to weaken the next mob a bit. After I get to lvl 31 I will set up firestorm totems and spam frost wall. Power Siphon and Freezing Pulse for everyone that sneaks by. |
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"1offencive skill and 1 - 2 curses most of the time Шось? (IGN: Owner)
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