Crafting in POE2 lacks of overview & accessibility.
" I'm with you on this completely. as an example, I don't see the upside of having to go to poe2db to check the list of affixes/suffixes, when this could be made available within the game. if it's available then I'm sorry but i did not find anything of the sort, i had to go to poe2db to check the complete list. tarkov is another game that completely pisses me off in this regard but i don't want to get sidetracked. Last Epoch crafting UI is still unmatched by any other ARPG in my opinion. I'm not suggesting for GGG to copy them, but they should definitely get familiar with EHG'S philosophy when it comes to UI design (and SSF design, but that's a topic for another day). |
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I played some PoE1 years ago and last time I played PoE2 in 0.1, so I'm not exactly new player in PoE2 with over 100h already.
And to be honest - I know barely anything about crafting, because it's needlessly convoluted for no reason at all. My first question is - what the hell is affix and suffix? What's even the difference? Mod is a mod, blues have 2, Rares have even 6, why do I need to somehow distinguish them using some 3rd party tools because it's not stated ingame? Why do I need to perform some weird magic rituals with these affixes and suffixes (whatever they are) to achieve predictability? Can't we just have crafting bench and simple, straightforward rules? Examples: - no hidden affix/suffix categories when it comes to crafting, mod is a mod, that's it - to get rid of these weird magic rituals I think that we should be able to just select particular mod on crafting bench that we want to somehow target, people are targeting them anyway, but do it by pretty much exploiting hidden knowledge about the game - now we need some limits in interaction, for example magic items can have only one mod targeted after it's added for the first time (or dropped that way) and rares can have 3 - so you may actually still achieve moment in which that item is kinda bricked and need to use Orb of Scourge to f.e. move item one level backwards in rarity removing all mods added past that point and resetting the counter this way - so scourging a rare will move it back to blue with oldest 2 mods staying in place and the rest is gone, and you can try to roll these 4 mods again My goal is that you can drop blue item with one good mod, add another mod to that blue, reroll that particular mod using alts indefinitely (but you can't touch the other one anymore), then if you finally have satisfying roll - you can alch it, then exalt slam and see what you've got. If mods are ass, you can exalt slam particular mod to reroll new one. If mod is okay, but you want better numeric value - use chaos orb. You can still use essences and most of other orbs, because they still have their usages. Even omens that you would then activate on crafting bench. The only thing that changes is that we removed affix/suffix from magic rituals and allowed to target single mod in crafting process, but with limitation how many mods you can actually affect, so having 6 perfect mods will still require luck or using special currencies that give deterministic results. Now process didn't change that much, but with zero convolution. I would happily slam some currency on many rare items I dropped, but current crafting system is so damn clunky and convoluted that I would just rather vendor them for regal shard than burn currency that has 99% of not giving what I want anyway. And because of that weird affix/suffix magic we pretty much already always start from white/blue item, because we need to somehow target the mods using hidden game knowledge. Current crafting is designed that either you have HUNDREDS of currencies of each type - or don't even start crafting at all. You can't just say "hey, I have 5 spare exalts, maybe I will try to reroll that mod on my favourite weapon that I don't like?". It's from one extreme to another, either you don't touch craft at all, or you go all out and burn 100 currencies on one item. Last edited by Granathar#7992 on Sep 10, 2025, 5:51:11 AM
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