Crafting in POE2 lacks of overview & accessibility.

WIth 0.3 we finaly got decent crafting in POE2 but it completely lacks in overview and accessibility.

We have 4 different tabs just for crafting ingredients and have to switch back & forth between them constantly.

1 tab for Currency, 1 tab for Essnces, 1 Tab for Omens and 1 Tab for Abyss Stuff.

And I'm prety sure there will be more to come in future....it's already as overwhelming as in POE1 and not in a good way.

Suggestion: Can we have all crafting options compressed into 1 crafting bench please?

Just put all crafting optons like Essences, Currencies and even Omens into 1 bench so we have everything in 1 place (with pictures of the currency, description what it does, etc....).....simply nice and clean.

It could look like the Bestiary Altar in POE1, with the difference that instead of picking different beasts we pick Essences, Currencies and Omens for our crafts.

Idealy also with predefined recipes for decent, good & even BIS gear, becasue new player are already completely overwhelmed by this system and not many of them are that deep into POE to know Lolcohol & Co. for theyr crafting tutorials (And even then it's overwhelming watching all the required steps to create BIS gear).

I've tried to explain all my friends new to POE how they can craft theyr endgame gear with the new Ingredients and all of them quit the game half way though the explenation, becasue it's simply to overwhelming for them in a game thats already very complex on it's own.

To know what I mean and why they've left, here are the crafting steps JUST for endgame gloves for LA:

"
Step 1: Buy exceptional base

Step 2: Use Abyss Essence until you hit a suffix Desecrated Modifier (if it hits prefix, chaos orb and abyss essence again)

Step 3: Reveal the item, repeat this process till you a speed tagged modifier.

Step 4: Use omen of homogenizing + Greater Exalted orb to have a 50% chance to hit T1 Attack speed (can also use perfect exalt to get 100% chance for t1)

Step 5: use 2 prefix exalt omens than use 2 Omens of sinistral Crystallization With 1 Hysteria and 1 Horror Essence

Step 6: Desecrate for a Prefix (Either t1 flat or accuracy to block it)

Step 7: use omen of homogenizing and omen of greater exaltation with a Perfect Exalted orb for Flat damage (if accuracy is blocked, you have 100% chance to hit double flat)

Step 8: Use omen of light + annul orb to remove the accuracy modifier

Step 9: Use a ribcage to get the last desecrated prefix and repeat until you hit desired mod


And the game has 9 other item slots to fill where the crafting steps aren't less complex (quite opposite)...And depends the build the crafting proccess for the same item slot can turn out completely different.

Who the hell should remember all those complex crafting recipes when he has other purposes in life than playing POE 24/7 as a job? ^^

Your plan was to make POE2 more accessable for new player and the current crafting def. needs to become more accessable, please stick to this vision...thanks a lot. :)

PS: Also put salvage, recombinator and reforging into the same bench and add it as a crafting option....there's rly no reason to split all those benches up instead of puting them all together into 1 bench.

Last edited by CroDanZ#1818 on Sep 9, 2025, 7:13:06 AM
Last bumped on Sep 10, 2025, 5:38:36 AM
GGG should work on proper crafting instead pretending that actual slot machine is crafting All ARPG around has crafting giving people chance to build something with sense but PoE2 due weird design introduced horrible Trade which is useless.
I was about to say almost the same thing.
The current "crafting" is too overwhelming for new and veteran players alike, if you don't open the wiki/poe2db, u're pretty much on your own, no infos about anything.
A friend of mine tried poe2 for the first time (he tried poe1 but gave up), when i tried to explain the BASIC "crafting", using only the basic currencies (transmutation, alteration, exalt, chaos, divine, etc), the first thing he said was "why is it so confusing?".
For most players, the effects of each currency is already known and all, but for the new player it's a wide gap.
Seriously, if i tried to explain him about the other means to craft ur gear (omen, desecrate, etc), he would gave up on the game entirely lol.

PS: the new trade is good mate, that's not the problem here.
Last edited by Yorizuka#3118 on Sep 9, 2025, 7:08:00 AM
I don't understand shit about crafting in poe1 and poe2, but i like the fact it's deep and complex. (and i don't want to remove the fun for most experienced players that really enjoy it and past 4 hours just crafting)
Some craft are easy with a guide and not that much expansive. Also :

https://www.craftofexile.com/

When i will commit into craft, i will just past 8 hours on this for learn lol.
Last edited by MykroPsykoz#6286 on Sep 9, 2025, 7:29:03 AM
Pretty sure I've never seen anything insane as Influence Beastcraft splitting just to start.

I find it odd that Prefix / Suffix is naturally disabled in options. It's quite important.

I mostly take issue with Abyss stuff. As usual to later PoE1 it doesn't tell you any potential outcomes. Reminds me of Conq Orbs and Ichors. No way to know unless you look it up.
"Never trust floating women." -Officer Kirac
"
I don't understand shit about crafting in poe1 and poe2, but i like the fact it's deep and complex. (and i don't want to remove the fun for most experienced players that really enjoy it and past 4 hours just crafting)
Some craft are easy with a guide and not that much expansive. Also :

https://www.craftofexile.com/

When i will commit into craft, i will just past 8 hours on this for learn lol.


Making crafting more accessable and less clunky doesen't automaticaly exclude deepnes & complexity.

Let's take crafting in Last Epoch f.e. as comparison (for me and many ARPG fans currently the best crafting system in any ARPG...by far).

It has all crafting related things at 1 place...the crafting bench.

And all the tools are clearly offered & described ingame, so people don't have to learn the whole Wiki and Database on 3rd party sites.

In POE2 crafting ingredients are already split into 4 different tabs...than we have 3 different benches for no reason (4 with Well of Souls).

It's simply to chaotic & not accessable...

Where should this end?....like in POE1 where we have to run Syndicates for this craft, than put it in Ritual for that craft, but only when the Satrun aligns with Jupiter, othervise we have to Delve craft it with certain Fossil combination, etc.....

Just put ALL crafting related things into 1 bench.....nice and clean, for the sake of asceessibility and for a good overview.

This change would't make the crafting less deep and complex, just less tedious. ;)
Last edited by CroDanZ#1818 on Sep 9, 2025, 7:43:11 AM
Everything is a secret inside a secret inside a secret and they wonder why new players have a tough time adopting this game.

Everything is purposeful obfuscation to distract you from the fact that the game is riddled with bloated systems that all don't really do that much.

Every thing boils down to one method of doing something that is not shared with the user of the game and they expect me to either use a 3rd party website or just luck into it? It's dumb.
"
CroDanZ#1818 wrote:
It's simply to chaotic & not accessable...

Where should this end?....like in POE1 where we have to run Syndicates for this craft, than put it in Ritual for that craft, but only when the Satrun aligns with Jupiter, othervise we have to Delve craft it with certain Fossil combination, etc.....

Just put ALL crafting related things into 1 bench.....nice and clean, for the sake of asceessibility and for a good overview.

If they ever rework the entire craft system, they should do it before any new content.
With each new content, it adds a new layer to the game, mostly related to items and crafting, and it can get out of control really fast...
"
CroDanZ#1818 wrote:

This change would't make the crafting less deep and complex, just less tedious. ;)

This is basically the conversation i had with a friend yesterday. He said it was better to just buy the items than to try to learn/search for a lot of stuff and fail at the crafting since u can brick ur entire gear if you miss something.
The thing is : all this complexity is what makes the community active. There is an entire IRL economy around explaining the game. And i think that's healthy. Also, it gives a "mystic" aspect to it. "How they do this ? It's op but i don't understand." It's esoteric, and that have his charm.

I'm the kind of player that sell crafting material instead of crafting, for buy crafted items in the end. And that's healthy for the in game economy. That makes the trade valuable.
"
The thing is : all this complexity is what makes the community active. There is an entire IRL economy around explaining the game. And i think that's healthy. Also, it gives a "mystic" aspect to it. "How they do this ? It's op but i don't understand." It's esoteric, and that have his charm.

I'm the kind of player that sell crafting material instead of crafting, for buy crafted items in the end. And that's healthy for the in game economy. That makes the trade valuable.


I'm totaly with you, complexity and all the things we love shouldn't suffer.

Compressing crafting functions all together into 1 crafting bench as suggested instead of being wide spreaded as in the current form wouldn't change anything in terms of complexity, economy or the "mystery aspect".....we would simply have all crafting functions in 1 place, thats it.

People will still need crafting materials (economy) and it would still need an IRL community that explain how ot craft certain things (aka mystic aspect)....it would just be less tedious and we as player would have a way better overview of all crafting features the game has to offer.

Think about Bestiary crafts in POE1...Same crafting window, but for all crafts in POE2 (means you put the base yuo want to craft into the middle slot and Essences, Omens, Orbs etc in the other windows.)

The thing with the predefined crafting recipes is just an idea but not a must.....I'm totaly fine if all crafting functions are just compressed into 1 crafting bench instead of having multiple stash tabs and benches for different crafting process. ;)
Last edited by CroDanZ#1818 on Sep 9, 2025, 10:53:29 AM

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