The problem with bots and how to fix them...
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Put invisible invincible mobs in the game. Bots get stuck attacking them. Log the data of these attacks. Ban the accounts.
Problem solved |
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" Interesting idea, but it really depends on the way that the bot is programmed. "Many" (read: most) modern bots have to be programmed on "reading" graphics that the client sends, i.e. imitating a human player as much as possible by causing reactionary clicks on things that the client can perceive. This type of programming is done to circumvent initial "patch bombs" where a patch, besides its other features, has a logger to check if the code of the game is being used improperly. If you have an "invisible invincible" mob, the client will not perceive of that mob in anyway. Consequently, the bot will not "react" to it, and will not emulate any clicks on it. It will be ignored by the bot the same way a human would ignore it. Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions. |
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Last edited by terrorist#7255 on May 18, 2013, 5:03:31 AM
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" how bout an "unkillable, unbuffable, hits does 0 damage" enemy that is inserted into a random pack of monsters? |
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The biggest problem with bots is not a one of you know a fucking thing about them, this thread should be locked and killed. There isnt useful discussion going on here, just heresay and hubris.
HAIL SATAN!
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