The problem with bots and how to fix them...
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i like most your ideas, bishop, but changing game mechanics just to stop rmt is something im violently opposed to... and giving currency a shelf life is the sort of unfun idea that could only come out of an "economic" mind...
the proper solution is smart, efficient detection, investigation, and enforcement.... not changing the game itself... |
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" http://www.youtube.com/watch?v=sfAWXuCfCqI IT's actually quite easy. I figured it out and posted this about a year ago. |
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In a F2P there is absolutely no chance to get rid of bots. This is a fact.
- if you ban an account. guess: create a new one. it's free - you cannot ban IP/MAC because there are many countries with dynamic IP. MAC is changeable |
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Come to think of it, I actually think GGG has one huge advantage that AAA games like D3 and WoW don't: it's small scale.
Think of it this way: For RMT organizations, the vast, vast, vast majority of their business comes from WoW and (I expect) D3. They can afford to dedicate man-hours to overcoming anti-RMT methods the devs develop, to recovering lost stock after banwaves, and to generally escalate an uphill battle that they are disadvantaged in. Why? Because the market is so huge that despite all these asset sinks the devs throw their way, RMT orgs are still capable of turning a tidy profit. PoE? I'd imagine the reason why it's having so much trouble right now is because it's a relatively forgiving market for RMT orgs. The threshold for PoE to be unprofitable however is likely much lower due to the smaller scale of the game, so all GGG really needs to do is dedicate a tenth of the effort Blizzard does to mucking up RMT operations to make it unprofitable. In fact, I'd probably say the tighter margins is probably a large reason why it seems the method of choice RMT sites use to stock up on orbs is account hijacking. WoW's RMT economy is robust enough to support numerous local gold farming and power leveling studios that pay rent, wages, and all those fees while still making a profit. In PoE the only way RMT sites could possibly make money is by utilizing a method with a relatively low upfront cost (buy a list of usernames/passwords, and if even one account is compromised, it likely paid off the initial cost and then some). So I guess what I'm trying to say is, sure in large games there's a sort of back-and-forth arms race between RMT sites and the developers, but in PoE it's within the devs power to make the game unprofitable enough that RMT organizations won't want to touch the game. At least, until the game becomes popular enough to support a robust enough RMT economy to allow for said arms races. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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" Loose identification requirements for account creation is the problem, and this is why ever MMO has a problem with botting and RMT. No game would ever require their users prove identification and acceptance for a background check so any discussion of a solution is pointless. Last edited by BloodReign#5273 on May 17, 2013, 1:59:47 PM
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double post.........
Last edited by BloodReign#5273 on May 17, 2013, 2:01:17 PM
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showing op some love with dat bump action
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" those botters did not buy a bot online, they made it, when they skimmed the market they started selling them... cuz no more profit was there to be made you should watch less you tube and read more books |
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Randomly generated maps is already a good start to bot prevention, developing an anti-hack is the next step.
Also, HWID can be spoofed Path of Lag: youtube.com/watch?v=RY2_pXesq1o
It's dangerous to go alone! Take this: pathofexile.com/forum/view-thread/1503932 |
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" almost every anti-cheat operates via delayed ban waves right? See: Blizzard's Warden, Valve's VAC. Path of Lag: youtube.com/watch?v=RY2_pXesq1o It's dangerous to go alone! Take this: pathofexile.com/forum/view-thread/1503932 Last edited by Wonderstruckk#7694 on Aug 15, 2015, 1:58:19 AM
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