"auto attack" warrior is the most dps skill

"auto attack" warrior is the most dps skill of all his available, are you sure you know what rpg is
Guys, is this a meme or just mockery of players?
Last bumped on Sep 4, 2025, 6:28:25 PM
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"auto attack" warrior is the most dps skill of all his available, are you sure you know what rpg is
Guys, is this a meme or just mockery of players?


This is intentional and it is true for single target dps for most non affliction based charcters.
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"auto attack" warrior is the most dps skill of all his available, are you sure you know what rpg is
Guys, is this a meme or just mockery of players?


This is intentional and it is true for single target dps for most non affliction based charcters.

if this is done intentionally, then the developers clearly have problems with their vision for rpg games
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"auto attack" warrior is the most dps skill of all his available, are you sure you know what rpg is
Guys, is this a meme or just mockery of players?


This is intentional and it is true for single target dps for most non affliction based charcters.

if this is done intentionally, then the developers clearly have problems with their vision for rpg games


If the basic attack did not have the highest DPS, then it would never be used. It's supposed to function as a basic, reliable, single target attack. Is the issue with the design that it doesn't light up with flashy colors for you while holding down the attack button? Because there's no difference from a player-control perspective to using a single-target skill gem. As Urza alluded to, DPS isn't everything; It's actually intelligent esthetic & game design to utilize a 'standard-looking' attack in certain instances instead of constantly making the screen blow up with the same AoE you use to clear trash mobs.

You claim there is a problem but haven't specified what it is. If you believe GGG doesn't know what an RPG is, maybe you can enlighten us all.
Last edited by WhisperSlade#0532 on Aug 31, 2025, 7:38:34 AM
Lol at the people defending the basic attack.. Basic attacks definitely shouldn't be the strongest attack (especially during Act 1) for melee characters, it is honestly bad design. No you don't need it to be flashy, but it is supposed to be the "Oh I am out of resources, so I will need to use it" alternative, not the most OPTIMAL dps method. And yes, as a new player it is important that you feel GOOD when using skills, not get disappointed at each skill you try out because they are all weaker than the basic attack.
By this I mean that AT LEAST EARLY the melee skills should get a buff, because everyone knows that ranged characters and casters deal LOTS of dmg from afar with their skills, while there's no equivalent for melee characters, and in general you deal LESS damage then the people WHO ARE RANGED. Melee characters are dependent on their weapons to deal dmg in this game - if you are unlucky and get bad melee weapons, you are sh*t out of luck. If you don't get a good caster item (which is really difficult because you can literally use any wand or staff with spell dmg % early) you will still out damage the melee characters early game.

Late-game, you will have gear, skills and lots of options so the basic attack still being a valid option isn't bad, just that the other base melee skills suck too much and their base dmg would be best to increase at least for the initial levels.
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If the basic attack did not have the highest DPS, then it would never be used. It's supposed to function as a basic, reliable, single target attack. Is the issue with the design that it doesn't light up with flashy colors for you while holding down the attack button? Because there's no difference from a player-control perspective to using a single-target skill gem. As Urza alluded to, DPS isn't everything; It's actually intelligent esthetic & game design to utilize a 'standard-looking' attack in certain instances instead of constantly making the screen blow up with the same AoE you use to clear trash mobs.

You claim there is a problem but haven't specified what it is. If you believe GGG doesn't know what an RPG is, maybe you can enlighten us all.


Yes, there's an issue with the design.
Basic attacks are just that - basic. Which means plain visually, boring mechanically, and overall not very fun to use. This is how melee classes worked back in 1997 (Diablo 1) because the devs didn't know any better back then and it's a bad, extremely outdated approach in 2025.

If smacking enemies with a basic attack over and over again is more effective than using most of the (supposedly) advanced skills it means that whoever designed those skills doesn't have any idea what they're doing.

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You claim there is a problem but haven't specified what it is. If you believe GGG doesn't know what an RPG is, maybe you can enlighten us all.

if you want to hear my opinion, then I can briefly describe it, or write a more detailed post, in short, then the problem is in the balance of the class, the general concept of the club is a long swing and blows of crushing force, it would seem, what's wrong with that? In fact, we have a long swing and no damage, in the new vision of poe (poe 2) the developers tried to make a more thoughtful combat system that should work for all classes.

They gave the ability to block attacks, but did not allow you to do it continuously, because your block scale fills up and you will fall off your feet when it is full, but you can roll endlessly, it turns out that blocking blows makes no sense, you have skills that synergize with the block from the shield, but they are also too weak for this to make sense.

If you take a two-handed weapon, then you lose even more attack speed, given the already strong slowdown, this affects the balance even more and you most likely will not be able to hit, have you seen this meme video where the streamer cannot hit the boss with his attack for more than a minute? He constantly knocks it down, ranged attackers are also deprived of this minus, you can just keep your distance on bosses and use your endless rolls almost instantly using your ranged attack skills, okay, you say that in return you get more survivability, but have you seen the defense mechanics?

This is just ridiculous, with the help of dodging you can AVOID almost any damage, what does defense give you? Firstly, you are forced to completely abandon dodging, no mixed types of things for dodging + defense work and this is complete garbage, just remove them from the game and do not waste time on this, which means you will only collect defense, okay. What benefits do you get from defense? Can you dodge any damage? No. You get hit + stagger, interrupting your already slow attacks, it turns out that you can't deal damage, because your animation is too slow, but you are also deprived of protection as such, because you continue to receive elemental damage, when dodging completely gets rid of it, and also lose HP, and are still not protected from oneshots, which forces you to use such defensive mechanics as shield block, which you can't use infinitely, so you should use dodge, then why did they even add shield block.

Give shield block the ability to AT LEAST protect from red attacks, this is absolutely not working and it is unclear why something was added. Now let's move on to warrior skills in general, to understand what I mean by bad RPG. One of the main features of RPG is always build-building, you can choose which skill to use and who you want to be, which is reflected in the name. What scope for builds do we have on the warrior? Because of the weakest survivability and slow attack in the game, you have only one option for survivability: you have to jump into the crowd and use some skill with a fast attack, because of this, there is exactly one build in the game, but it stops working at high levels when you get a oneshot from any pack of monsters due to the non-working defense mechanics.

As a result, we have only one development option, in short, the highest dps auto attack completely reflects what is happening with this game at the moment: you are completely planted on the rails of meta, you have no right to experiment with the game world, I would like to write that the game punishes you for this, but there is nothing behind the screen of "RPG game", there are no deep mechanics that require understanding, there is only an absolute lack of understanding in game on the part of the developers. They call it RPG but 50% of players play through archer, they haven't fixed it after almost half a year, you know how funny it is, dude. I look at dps auto attacks again and it makes me laugh.
I use translator, sorry if it's hard to read.
Last edited by absolutexdespair#8846 on Aug 31, 2025, 9:51:32 AM
POE is to gameplay as post modernism is to art.
They balanced so hard, create so many complex systems and items that nothing makes sense any more and everything is silly.

"I should block this horde of enemies so i don't die"

Get knocked to the floor from low stun threshold and die instantly
Last edited by crazyfingers619#3901 on Aug 31, 2025, 8:27:33 AM
there's nothing complicated about it, it took me a few dozen hours of playing as a warrior to identify all these shortcomings, these guys spit in our faces
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I use translator, sorry if it's hard to read.


Yes, it is hard to read and yes, it looks like you wrote it in Russian originally and fed to Google Translate or Grok.

You should really add paragraphs, split your sentences better and try to make the text readable, because currently it's a wall of text that makes eyes bleed.

Also, it doesn't seem to be very relevant to the topic of "Skills are worse than a basic attack", it sounds more like a general "melee sucks" rant. While melee in PoE 2 does indeed suck, you might want to stick to the point next time ^_^

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