PoE2’s Economy & Resources Locking 90%+ of Players Out of the Coolest Builds and Crafting

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This perceived problem is the reason people flock to meta builds, because the faster a build can clear whatever content you want to farm the faster you make currency. If tailwind exists forever and armour bases gives you movement speed penalties the choice is easy to make.


It is perceived because it is reality. I want to play Sorc and check out infusions. And also unarmed Chayula. Guess what I'm playing first? Deadeye. Because with Deadeye I can progress quickly and stay up with the economy(or get ahead of it if I no-life the weekend). I'll use that economic power to buy what I need to build my sorc and monk.

If I start with the character I want to play I'll struggle the whole time and probably won't make it far enough into the build because of trying to afford things or spending way more hours to grind out what I want in SSF. I literally could play Deadeye to 90 and then level both Sorc and Monk with the gear they need faster than if I simply started with Sorc or Monk.



This.
In a game where most things are obtainable by the average player….

That’s called Diablo 4
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In a game where most things are obtainable by the average player….

That’s called Diablo 4

What's the problem with the average player getting the items they want to have fun? Need to know only you got a Rabbit Talisman to feel good? [Removed by Support]
Last edited by TobyM_GGG#0000 on Aug 28, 2025, 4:52:07 PM
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In a game where most things are obtainable by the average player….

That’s called Diablo 4

What's the problem with the average player getting the items they want to have fun? Need to know only you got a Rabbit Talisman to feel good? [Removed by Support]



Yeah that's what they need.

But more than that, a lot of interests are at play here that are upheld due to this not being changed.

Cough RMT RMT RMT cough.

I guess one day it might be changed but I really have a tough time understanding why it hasn't been even mentioned yet.
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In a game where most things are obtainable by the average player….

That’s called Diablo 4

What's the problem with the average player getting the items they want to have fun? Need to know only you got a Rabbit Talisman to feel good? [Removed by Support]


Learn to make currency. It ain't hard.
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In a game where most things are obtainable by the average player….

That’s called Diablo 4

What's the problem with the average player getting the items they want to have fun? Need to know only you got a Rabbit Talisman to feel good? [Removed by Support]


Learn to make currency. It ain't hard.

We know how to make currency, young boy. We, adult people with a real life, just don't have the time to make 1K Divines.

As much as you like your ''I am a god behind the screen while PoE 2 is opened'', the game will be tuned down and casuals will have their chance. Why? Because this isn't 2015 and people will demand to be able to access content easily, and GGG will HAVE TO do it because this is a bussiness.

Go, my child, enjoy your imaginary superiority while you can.
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DavexGG#0471 wrote:
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In a game where most things are obtainable by the average player….

That’s called Diablo 4

What's the problem with the average player getting the items they want to have fun? Need to know only you got a Rabbit Talisman to feel good? [Removed by Support]



Yeah that's what they need.

But more than that, a lot of interests are at play here that are upheld due to this not being changed.

Cough RMT RMT RMT cough.

I guess one day it might be changed but I really have a tough time understanding why it hasn't been even mentioned yet.


PoE 2 is ahead just because it is the only next gen looking ARPG. People don't want to say it, but it is obvious. Give LE/D4 PoE2's physics and graphics and less than half of the players will be playing more than a week.

I am sure there will be a new ''challenger'' soon for PoE2 and they will have to tune down all these Soulslike non-sense they have created, plus items will be way easy to find. A game with such high cieling to get drops won't last as a bussiness model, especially with the crazy amount of nerfs they are bringing to the table patch after patch.

PoE2 is in a bad trail, people aren't just noticing it yet because it is still fresh, the new thing and the best looking around. This is like a hot girl that speaks non-sense in the room... you know what I mean.
Last edited by ThreeBelowZero#2968 on Aug 29, 2025, 8:24:46 AM
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We know how to make currency, young boy. We, adult people with a real life, just don't have the time to make 1K Divines.

As much as you like your ''I am a god behind the screen while PoE 2 is opened'', the game will be tuned down and casuals will have their chance. Why? Because this isn't 2015 and people will demand to be able to access content easily, and GGG will HAVE TO do it because this is a bussiness.

Go, my child, enjoy your imaginary superiority while you can.


This is a really tough concept for a lot of people. This is a business/product first and a video game second.
Which makes us customers first, gamers second.
Sometimes I wonder if GGG realizes this.
But it is also the primary reason I believe the XP loss will eventually bite them. It's consumer....unfriendly.

"Well you just want free levels or gear".

Free? No. Accessible? Yes.
They got a lot of normies with 0.1 and on the flip side, bad brand recognition with .2.
At some point they will have to concede to a wider audience if they want any measurable success.

I didn't play poe1 for more than 3 hours or so years ago.
In poe2, I have over 1,000.
At the end, I was gear locked. I could not progress without better gear that was way, WAY out of my price range.
If there were things I could have done to progress more, I don't know them.

And in those 1,000 hours, I never had a super unique drop.
No astra, no tabula, nothing on that level.
That shit is frustrating. Nothing build defining for me has ever dropped.

"Yeah you just want an easy game".
Time consuming isn't "hard".

Locking the really fun aspects behind something convoluted will eventually piss off most of your customers.
Even whales get bored.
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"

We know how to make currency, young boy. We, adult people with a real life, just don't have the time to make 1K Divines.

As much as you like your ''I am a god behind the screen while PoE 2 is opened'', the game will be tuned down and casuals will have their chance. Why? Because this isn't 2015 and people will demand to be able to access content easily, and GGG will HAVE TO do it because this is a bussiness.

Go, my child, enjoy your imaginary superiority while you can.


This is a really tough concept for a lot of people. This is a business/product first and a video game second.
Which makes us customers first, gamers second.
Sometimes I wonder if GGG realizes this.
But it is also the primary reason I believe the XP loss will eventually bite them. It's consumer....unfriendly.

"Well you just want free levels or gear".

Free? No. Accessible? Yes.
They got a lot of normies with 0.1 and on the flip side, bad brand recognition with .2.
At some point they will have to concede to a wider audience if they want any measurable success.

I didn't play poe1 for more than 3 hours or so years ago.
In poe2, I have over 1,000.
At the end, I was gear locked. I could not progress without better gear that was way, WAY out of my price range.
If there were things I could have done to progress more, I don't know them.

And in those 1,000 hours, I never had a super unique drop.
No astra, no tabula, nothing on that level.
That shit is frustrating. Nothing build defining for me has ever dropped.

"Yeah you just want an easy game".
Time consuming isn't "hard".

Locking the really fun aspects behind something convoluted will eventually piss off most of your customers.
Even whales get bored.


I agree.
I also see a big problem in the ARPG genre in the last years: YouTubers and Streamers being ''the voice'' of stuff that the majority of players aren't asking for. Streamers want long chase for items and power, and why wouldn't they? I mean, they need people to be unable to reach the same so they can be seen as ''top players and streamers''.

Like you said, it isn't about hard or not, it is about how time consuming it is... without any guarantee of a good return for your time invested.

The biggest example, IMO, is Trial of Sekhemas. That's an activity that with a powerfull build you would take at least 20-30 mins clearing... and you might get no value out of it. I did countless Trials and the cashes were always bad! Time-Lost cashes aren't valuable because I still had to slam Exalts on them for the RNG, and spending probably months clearing a tedious activity just to get 1 or 2 jewels is just shameful designed. That is straight disrespect for the player, IMO.

I am sure GGG rushed PoE 2 (well, they have said it) and Tencent has a lot to do with that. It will take them maybe a year or 2 until they realize the mistakes they are making. And they will lose a lot of players in that process.
I think this game will keep the PoE 1 line, but will suffer a lot once those no-lifing the game have to start working or having real world activity.
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Learn to make currency. It ain't hard.

"

We know how to make currency, young boy. We, adult people with a real life, just don't have the time to make 1K Divines.

As much as you like your ''I am a god behind the screen while PoE 2 is opened'', the game will be tuned down and casuals will have their chance. Why? Because this isn't 2015 and people will demand to be able to access content easily, and GGG will HAVE TO do it because this is a bussiness.

Go, my child, enjoy your imaginary superiority while you can.



Man, be careful, these people REALLY don't like facts or logic. They're allergic to it.
Last edited by DavexGG#0471 on Aug 29, 2025, 10:25:33 AM

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