So I think there's an error here for Arc's numbers:
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Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain).
Level 5 Arc currently gives 9-51 damage, not 5-31. The PULSE (i.e., the thing they're removing) is what gave 5-31 damage. Please, for all us folks who want to try arc - keep the damage where it is (or buff it) for the actual arc shot itself, not the pulse. As it's stated right here, it would be an enormous numerical nerf (9-51 -> 2-39).
Hopefully someone sees this!
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Posted byDreadmaker7#2324on Aug 25, 2025, 12:05:21 PM
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Nice
Last edited by AceWing#1706 on Aug 25, 2025, 12:37:35 PM
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Posted byAceWing#1706on Aug 25, 2025, 12:37:16 PM
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Huge W
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Posted bytheevolutions#2124on Aug 25, 2025, 12:38:59 PM
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The change to black is going to be terrible. It will be especially bad for Warriors. Being able to block pretty much everything and the changes to armor won't make up for the fact that you're going to get hit twice as much now. Please revert that change, this is going to feel absolutely awful and Warrior is already the worst class in the game.
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Posted byWedgeVII#7764on Aug 25, 2025, 12:46:55 PM
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poggies
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Posted bydarklord1999#6483on Aug 25, 2025, 12:56:24 PM
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"
So I think there's an error here for Arc's numbers:
"
Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain).
Level 5 Arc currently gives 9-51 damage, not 5-31. The PULSE (i.e., the thing they're removing) is what gave 5-31 damage. Please, for all us folks who want to try arc - keep the damage where it is (or buff it) for the actual arc shot itself, not the pulse. As it's stated right here, it would be an enormous numerical nerf (9-51 -> 2-39).
Hopefully someone sees this!
Also level 20 arc damage is 82 to 462, not 49-277.
This is going to be big nerf to arc if those numbers are real.
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Posted byminuteman465#0450on Aug 25, 2025, 1:11:15 PM
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Remove Falling Thunder projectal shotgunning and change The Called Shots Notable please.
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Posted byIcho#6463on Aug 25, 2025, 1:30:22 PM
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You will be able to convert quad tabs into trade tabs when patch releases according to the faq post
No, you will be able to convert Premium Stash Tabs (the small ones), not Quad Tabs.
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Posted byMagosX#1099on Aug 25, 2025, 1:30:48 PM
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Saw elsewhere that premium Quad tabs couldn't be converted for use with trade? This seems like a massive oversight if true.
I was excited to get back in, only to find out I'm gonna have to pay for my trade tabs again. Can't see why anyone would be using anything but quad tabs.
Should really be fixed before release. Or at least announce a roadmap for the fix, only thing that would suck more than this, is if I now reorganize my trades around the bad trade tabs and then quad trade tabs come out a week later.
You will be able to convert quad tabs into trade tabs when patch releases according to the faq post
Can you link where they say you can convert quad tabs into trade tabs? I can only find mentions of "Premium Stash Tabs" in the FAQ, nothing about quads.
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Posted bydeice#4852on Aug 25, 2025, 2:13:53 PM
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wasn't this suppose to be Karui patch/league ? (promoting act 4)
I thought warrior was going to get buffed to OP level just like how amazon was back in dawn of the hunt. what with these less life, less max block, totem required accuracy bc resolute technique got nerfed, also totem 50% less attack speed and shockwave totem even needed other skill to create Jagged Ground to max its damage ? what ?!
These numbers completely destroy any reasonable attempt at endgame shockwave totem even before the cant have support nerfs. This feels awful and completely ruins a niche archetype that POE1 enjoyers lost when they removed almost all melee totems
If they left the attack speed the same, the ability to support and only reduced damage by 50% rich-people endgame totems would be the same as 0.2 which was already a a giant challenge to make smooth mappers and clunky slow bossing.
I hope they take a second look and reflect on the absolute gutting they did for this skill and others.
I still want to start it and hope they take the data and feedback and make a reasonable revert to push it back to a reasonable skill.
If you remember from POE1 - no one wants to use totems as a damage support, People who played totems in (both 1 and 2) likes totems and everyone else (in poe1) hated life using them. Lets not make the same mistake in POE2
Respectfully
whammies!
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Posted byWhammies#0012on Aug 25, 2025, 3:09:17 PM
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