Content Update 0.3.0 — Path of Exile 2: The Third Edict
Finally saw this line:
Overflow effects on Life, Mana and Energy Shield can now Overflow the maximum by up to 1.5 times (from 2 times) Well Blood Mage got a lot less interesting. Guess I'll play deadeye like everyone else. |
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" Please do not forget to give mobs 100% more life this time again, so with wrong skill choices people wouldn't be able to even finish campaign. Patch notes is all nerfs, gl hf. 0.2 was a disaster, what do you expect nerfing skills and support gems even more? Last edited by GimmeZeLoot#1718 on Aug 25, 2025, 4:26:35 AM
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I'm on a Rhoa
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Can you just leave chaos skills alone already? First you nerfed Hexblast to an unplayable level, now you did to Contagion and some curses.
GGG first nerfs skills to oblivion, then gives bunch of lame suppoort gems and says "here, we wanna make your build stronger".... [log off] |
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for the love of god revert giants blood
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What if get Arc with 4 projectiles? like deadeye +1 & and +2 from runes in staff/wands. Would that be good only for clear or melt bosses aswell? Can I get more from runes than +2 if total chance from them will be like 200/300% chance to fire 2 additional projectiles?
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Please, remove xp death penalty
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" nice goal GGG. 0 game improvement. we are gonna get 20 to 30fps again. fix ur game first. |
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Im quite worried about the elemental infusion system. it seems core to being a caster right now and the stormweaver gets more than double the normal infusions seeming like it will be balanced around it and making that ascendancy mandatory.
This will make chonomancer fall even more behind in viability and the same will happen to play any other ascencancy or class as a caster. Demon form infernalist caster?, you dont get enought infusions, you cant even use fireballs, and this will be the same for everything else. I thing a core mechanic should not be so hard behind 1 specific ascendancy but time will tell. |
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Blackflame Covenant, with the PoE 1's system (that would cumulate the fire/ele buff before conversion and the chaos buff after conversion), would be very good.
But, with the PoE 2 's conversion system (only chaos buffs will work), it just sucks for most of the builds (there are less chaos dmg buffs than fire/ele buffs in the passive tree, and most of the ignite buffs are in fire clusters). That's sad. I hope, GGG will the PoE 1 system, at least for chaos damage. They already went back for the Support gem's limitation, maybe they will for damage conversion too. |
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