Content Update 0.3.0 — Path of Exile 2: The Third Edict

I feel like superior slam is still getting no love, but I'll hope for some crazy support gem interactions i guess.
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wasn't this suppose to be Karui patch/league ? (promoting act 4)

I thought warrior was going to get buffed to OP level just like how amazon was back in dawn of the hunt. what with these less life, less max block, totem required accuracy bc resolute technique got nerfed, also totem 50% less attack speed and shockwave totem even needed other skill to create Jagged Ground to max its damage ? what ?!


That makes no sense. They do not want to recreate the issues of huntress.

I ask did you watch the video? BEcause the elss block has an explanation.. ALL attacks will be blockable now
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I'm.. disappointed.

New act is great as the story must go on but the interludes i don't understand.. if you had time to make new "temporary" zones and bosses why not just make another act instead unless you really want to save NEW ACT! as a selling point for future updates?

As for the changes in general, few nice/interesting things catching the eye but overall it's too much of whatever, especially your hyped up league which is just abyss from PoE1 with extra bells and whistles which raises the question about new content and mechanics cos so far, most if not all major selling points been pretty straigh rip offs from the first game so why not make something unique for THIS game instead of constantly porting over existing content and league mechanics from the first one?

Cos if at the end of the day the goal is to take all league mechanics from the first game then why does the sequel exist other than new story which could have been, as originally planned, played along side of the first campaign?

I want to be hyped, i want to buy your new supporter packs but this just once again isn't it at all.. i'll probably level something up with a friend now that we have more story but the rest of the game remains of little interest and the listed changes do nothing to change that.


They answered that in another interview with Tri. Johnatan said that adding the other acts would not have fit in the time they had. And all this content is content thtat was already scheduled for end game so no loss there.
I just realized a potential exploit that may just be niche. For async trading you can lock down someone's hideout intentionally by filling up all 24 (i think) visitor slots with bots/alt accs/other people working together so that a person cannot have customers come in and by their stuff for whatever reason they want.

-lock down their hideout so they cant make trades
-to monopolize their market maybe?

This issue will most likely arise on the most prominent traders that sell the ludicrous stuff or maybe because they are popular like a streamer.

Perhaps a way to handle this is make it where x amount of player slots in the hideout are exclusive to traders coming and going and they can only stay for x amount of time? Also giving the hideout owner the ability to ban them maybe?

Its difficult how to imagine properly regulating this predicament completely without harming the experience of other genuine traders.

Just because it is possible though doesnt mean it will happen at all. But dedicated trolls go to quite the extent in my experience lol.

I could see situations where people are staying but not with ill intent and hogging up the lobby slots which ends up preventing traders from joining.

Just a thought.
All attacks were blockable before XD so now it's not that block is better it's block is worse and shield suck, nothing else to be said, they reverted to poe1 block from before the latest block rework. Block is only good for es now
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Azumodei#0837 wrote:
People are still complaining without actually playing...

never change poe community... never change.


people still being a shill to be a shill.
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Warrax#2850 wrote:
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Casycoes#7781 wrote:
dude your playing softcore and your highest lvl ever is 91 dont act like u know anyhting about this game.


People like you judging others based on their profile is the most stupid thing I ever saw, let alone judging them on their PoE1 characters when discussing PoE2. Only people without arguments will judge someone based on a profile. Maybe you should learn to repond properly instead of using low iq "tactics" just to dismiss opinions you don't like.


He is right, actually, you playing softcore and your highest lvl ever is 91 dont act like u know anyhting about this game.


But OP is right actually. Given the sheer amount of raw power that this patch is going to give, your attitude is pathetic to say the least :D

Anyway, loving this patch, thanks GGG <3
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I'm.. disappointed.

New act is great as the story must go on but the interludes i don't understand.. if you had time to make new "temporary" zones and bosses why not just make another act instead unless you really want to save NEW ACT! as a selling point for future updates?

As for the changes in general, few nice/interesting things catching the eye but overall it's too much of whatever, especially your hyped up league which is just abyss from PoE1 with extra bells and whistles which raises the question about new content and mechanics cos so far, most if not all major selling points been pretty straigh rip offs from the first game so why not make something unique for THIS game instead of constantly porting over existing content and league mechanics from the first one?

Cos if at the end of the day the goal is to take all league mechanics from the first game then why does the sequel exist other than new story which could have been, as originally planned, played along side of the first campaign?

I want to be hyped, i want to buy your new supporter packs but this just once again isn't it at all.. i'll probably level something up with a friend now that we have more story but the rest of the game remains of little interest and the listed changes do nothing to change that.


They answered that in another interview with Tri. Johnatan said that adding the other acts would not have fit in the time they had. And all this content is content thtat was already scheduled for end game so no loss there.


Sorry but some of us cant stand fake people (clowns) and anyone that seems to be on valuum when they speak about poe2 is definately faking.
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I am screwed, all my home brew builds where Deepest Tower. The Update must be great since almost everyone likes it. Hope the unarmed monk I will try in this Abyss League will come good.


Better go invoker, chay got reworked and loss the one thing i would even pick for going chayula.
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Windar#3105 wrote:
Imagine having act 4, the act where we should have Marauder, okay. Well we still have warrior who is melee.

And they're absolutely nerfed into the ground?

Blockchance, nerfed.

Perfect strike, nerfed.

Rolling slam, nerfed.

Warrior ascendancy for fire res, nerfed.

Totems now scale with weapon instead of just + Skill, which means you need to find a godly weapon and + skills to reach the same damage, nerfed.

Totems attack speed, nerfed.

Giants blood, nerfed.

Resolute technique, nerfed.

AOE nodes on passive tree have been 25% nerfed. (Going to bet its all the warrior side of the passive tree.)

Sunder no longer guaranteed crit, nerf.

Inferno clasp used for Smith of kitava, removed from game.

Smith life regen, nerfed.

Smith fire resistance, nerfed.

Armour can absorb some elemental damage before resistance kicks in. (WoW, they still get destroyed in one big slams. Literally useless.)

Passive blocking, nerfed.

Turtle node on Warbringer no longer blocks damage from all sources, now it lets in 30% of all damage no matter what but allows you to stack block chance to 75% again. But since it lets in 30% of damage no matter what it's still a nerf.

Am I missing something here? Where's the buffs?

Evasion got a buff with deflect making it from. "Top teir" to "Godly."

It's such a joke seeing their banner say. "All classes buffed" when Warrior literally had its knee caps blown out and tossed into a ditch, for what?

Because Warrior was the fastest speed runner in Campaign? (AKA The tutorial?) And that Smith of Kitava had alright HC numbers because its, wait for it. The defensive Ascendancy?

Maybe the new passive tree changes are godly, maybe the new abyss crafting is godly, maybe they actually put health nodes on the passive tree. IF not, then they nerfed warrior from dead last in class power tree to dead last on the class power tree.

And if they were nerfed because of speed running, that entire mechanic was because of Rake+Stomping ground spam, and disengagement spam which was spears not warrior.

0.3.0 is the minion patch, can't wait to see 70% of the class population be minion players again.


well seems you like to selective ignore the parts where it have a buff. Like blocks now blocks all attacks.. and warrior will always hit in close range, Also the while change to fire damage working is a buff (although granted very hard to judge how relevant). The perfect strike change is not even a nerf is a sidegrade. You will miss way less of the attacks but the total damage is a bit smaller.Probably on average of a day your damage will be around the same. Not saying that warrior on overall got stronger.. just that in your emotion you are skipping some points were it was buffed.

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