Content Update 0.3.0 — Path of Exile 2: The Third Edict

"
"
The YouTube video was nice but the patch notes looks horrible. More nerves again and a lot. Guess they didn't learn from 0.2 The player count this time how far is it suppose to drop?


It's literally impossible to tell from these patch notes whether things are nerfered or not, because the support gem change fundamentally changes how we build characters.

If you imagine how this would impact your current builds, then yes, there's lots of nerfs. But you're not going to use your current build anymore, it's obsolete. We're going to have to do entirely new builds because of the changes to skill gems and support gems, we are essentially starting from scratch.

For example, say you had a build where you used 3 skills. Your main skill might now be a little nerfed, but the damage increase in your 2nd and 3rd skill from the support gem changes might mean that your overall damage is up. There's also tons of changes to the passive skill tree and ascendancies that might increase your power too. Or maybe changes to the skills means you're better off pairing your main skill with something else now, since every single skill and support gem has been rebalanced.

There's just way too many changed factors here to conclude anything about nerfs or buffs. We have to play it to find out.


Yea but they didnt mentioned about new passives points that should come with Act4. I hope for them otherwise there is no points left for new passive nodes coming.
u guys marketed so much the new elemental infusion thingy as an amazing feature, but then on the patch notes u just removed a lot of effects already on the skills to be gained only if u have the infusion. extra steps for the same effect. come on guys
Regarding the rework of Cold Snap to Snap:

Can Snap now detonate each elemental ailment on the enemy? E.g. if the enemy is shocked, and ignited, will Snap then inflict the Lightning damage and Fire damage? And will those chain to other shocked and ignited enemies within radius?
2 sec stun if you get hit while sprinting is too much, make it 1 sec or change it to somehting like "if you get hit while sprinting you have -20% movement speed for 2-5 sec and you cant sprint again for 10sec"

getting stunned for that long is way too punishing "just use a skill when u see mobs to not get stunned" yeah sure and if its range mobs ?
you just gonna end up dying randomly just because u wanna use sprint, why ?

i dont understand why so much stuff in this game has to have huge downsides ?
didnt like that lich thing where u have to sac 3%of your es to cast a spell to get %more damage, now u almost double it from 3% to 5% ? why ?

i really dont get this attitude of designing the game.
"Higher Rarity enemies are now less affected by Curses. Curses have 15% less effect on Magic monsters, 30% less effect on Rare monsters, and 50% less effect on Unique monsters." Yo guys, are ok? Need talk or something? 50% less effect on unique monsters... wtf
All I want is for them to fix the lag on ps5, especially with coop.
"
"Higher Rarity enemies are now less affected by Curses. Curses have 15% less effect on Magic monsters, 30% less effect on Rare monsters, and 50% less effect on Unique monsters." Yo guys, are ok? Need talk or something? 50% less effect on unique monsters... wtf


read the other curse changes (buffs) too will make sense then.
Good changes. Now remove towers so I don't have to spend 25 minutes just setting up tower layout to make good money
So ready! Great looking update!
This is all meaningless if optimization isn't fixed.

Report Forum Post

Report Account:

Report Type

Additional Info