The Uber Sirus fight as mele is ABSOLUTE proof that..

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I'd really wish people would stop spreading this ... misconception. You simply need to have an adequat amount of armor relative to the hits you want to tank. Not being able to tank shaper slams with 10k armor doesn't mean that armor does nothing against big hits, you just don't have enough. 36k armour without abyssus reduces a shaper slam by roughly the same amount as 8-9 endurance charges. That's far from "nothing". And 36k armour isn't very high nowadays.


Uh.....its mathematical fact. Not a misconception.

If we are talking shaper slam, and I mean BASIC shaper: slam deals 300% of 5689. Lets round that WAY DOWN to 15000 total damage.

To defend at 8-9 endurance charges (32-36% reduction) you need 2.5x 15000 = 37500. Sure.....fits into what you said. BUT what you completely fail to say is that you are taking 33% of 15000 damage lol. Which is over 10k flat damage AFTER mitigation. Which is equivalent to the statement "Your armor is doing nothing against big hits". Because with or without the 37500 armor.....you are going to die in one hit. If its a 1hko, with or without your mitigation, then your mitigation is mathematically ZERO.

You can frame it so it "looks good" by claiming its the equivalent of all those endurance charges.....but you can't hide the actual truth of the outcome of having that paltry amount of armor versus a big hit like a shaper slam.

And we are talking a very specific instance with this thread that DOES include Abyssus (and not an additional 8-9 endurance charges), you can't just arbitrarily ignore that in this one specific thread. Taking all that extra damage requires you to have almost double (or exactly double?) the armor we have been talking about........to get only 33% reduction in damage.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Aug 2, 2025, 12:13:00 AM
Its a misconception, most players have absolutely no interest in interpreting their characters stats and just take everything at glance value armour included. This entire thread is basically a player who thinks their character has good defences thinking a boss is tuned like shit not realising they don't have good defences.

Abyssus is especially bad for this you get so many players complaining they get gibbed while wearing a helmet absolutely overloaded with offensive stats because it has a fucking massive downside. The fact abyssus is still used despite being a fairly ancient unique should tell people just how juiced its upsides (and therefore downsides) actually are.

Shaper slam does 10-15k, taking the low end because its cleaner you need 50k armour to halve that value, taking 5k off a physical hit via any other means is more expensive in stat value than armour at that point aside from the phys taken as ele chestpieces.

This completely ignores that armour synergises very well with absolutely anything that reduces the hit value anyway as you can very quickly cut huge hits down by chipping them repeatedly with layered defences (as you are intended to).

Lastly don't use shaper slam in an argument about armour, building armour to tank hits you are intended to mechanically dodge is setting up a strawman already i mean look at your argument you converted 9 endurance charges DR into armour then pretend armour is shit.

37.5k armour is basically free if you want it these days, 9 endurance charges is definitely not come on.

or put in terms that might be easier for people to parse 9 endurance charges of gear/passive value is going to get you 100k+ armour which will outperform endurance charges still (though not against ele which is why we use them and because they are cheaper in synergy)

tldr: armour works
Last edited by Draegnarrr#2823 on Aug 3, 2025, 7:48:29 AM
As others point out, the character is not defensive at all.


However, Sirus is one of the worst fights Ive ever seen in any game.

The chaos storms have been inconsistent, a problem since day 1. Last time I checked they could still trap you at the entrance while you sit an wait a couple minutes for them to move, all the while Sirus can target you with a DIE beam anytime he feels like it.

Its consistently you vs environment, instead of you vs boss.

I dont mind that the design was bad initially, its the lack of any effort to fix it that should be embarrassing.
Last edited by trixxar#2360 on Aug 3, 2025, 3:53:45 AM
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or put in terms that might be easier for people to parse 9 endurance charges of gear/passive value is going to get you 100k+ armour which will outperform endurance charges still (though not against ele which is why we use them and because they are cheaper in synergy)

tldr: armour works


not sure why you quoted me.....I was responding to exactly what I was presented with for this argument about armour. Including the shaper slam and the endurance charges lol. And in the post itself.....I agreed with and stated almost everything you said.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Aug 3, 2025, 4:24:39 AM
You are right i apologise, I got the wrong end of the stick and assumed you were disagreeing when you weren't - its usually people banging on about how armour is so shit blah blah blah and i just jumped in. Sorry about that!

I'll leave the post up though as undoubtable somebody will turn up that wants to say its shit without considering any of the details
This thread is muddled by the useless armor discussion.

The fact is that the entire Sirus fight, regular version included, is a perfect example of everything wrong with POE boss design.

- dark red/brown/black arena
- dark red/brown/black colored boss
- dark red/brown/black colored area of denial on ground
- dark red/brown/black colored other boss abilities
- boss shoots you from offscreen (no enemy should be able to do this)
- boss teleports around

The T17 boss fights came out way later than the Sirus boss fight and look at one of those fights --> a dark red/brown/black cave with a dark red/brown/black boss shooting dark/red/brown/black beams. You can't state ignorance as an excuse at this point for GGG. Zero visual clarity is clearly intended.

I slogged through the normal Sirus fight my first time as melee last season (lol filthy casual) and the only things going through my mind were "I can't see anything" and "when do I get to hit something?"
Last edited by mnieradko#6070 on Aug 3, 2025, 10:11:35 AM
^YES, that is exactly what the Sirus fight is......none of the other bs being talked about. 100% agree.

You said last league was your 1st Sirus fight? Or first Sirus fight as melee?

Because if you can believe it or not.....the current Sirus we have now is the Sirus WITH FIXED VISUALS lol. After leagues of begging and pleading after his initial release. It started out being much much worse. Even the off-screening: he used to teleport much further away.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Aug 3, 2025, 1:46:50 PM
once upon a time i tried uber sirus using a strike skill.

played using actual skill. but it just feels so unfair.

to punch his face you need to brave a gauntlet of obstacles.

then when you finally get a chance to punch his face he could let you hit him a few times before going somewhere else where you have to go thru another gauntlet.

OR he could just let you wail on him and if you dont pay attention. a fucking degen vortex spawns right underneath your feet.

oh and that spinning laser beam?

thats another obstacle. it also shows how the game's design team can just allow skills to be weaker.

if you make the misguided choice of using dash. dashing is not a teleport. if you dash past a beam. you're technically just going into and passing the beam super fast, so you will get hit by the beam. this dash behaviour is the same with all other beams. maven beams, sanctum obstacle beams etc. you dash past. you get hit.

its logical because thats how dashes work "IRL", you dont telepoort, you just move to a different location at a faster speed.

but it makes the skill worse.

anyway back to usirus. sometimes he just casually strolls into those death vortexes. so if you're a tru melee that relies on slapping the enemy physically with your stick. you can just stroke your chicken as you will have nothing better to do while sirus just does whatever he wants to while inside the vortexes.

also the vortexes are everywhere.

the sad reality is GGG isnt going to fix this aspect. they created poe2 with the design philosophy of "make this trumelee viable".

they're pretty much happy with where poe1 bosses are. i love base sirus. but theres 2 things that i feel could be made to improve his fight. the first is to disable off screen die beams. if the player is outside the fight area. sirus shouldnt start casting die beams. or make an ugly redline telegraph. either way works. another issue is his teleporting. sometimes my old eyes simply can recognize which way he teleported to. the easy fix is to simply make him use flame dash rather than teleport. at least we can see a trail of fire.

but nah. its 6 years since he was introduced. nothings going to be changed.

maven memory game? lol fuck that shit. so many have complained but its still in.

you can bitch about usirus. or bitch about any boss.

ggg is likely not going to do anything about them in any time soon.
[Removed by Support]
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exsea#1724 wrote:

but nah. its 6 years since he was introduced. nothings going to be changed.

maven memory game? lol fuck that shit. so many have complained but its still in.

you can bitch about usirus. or bitch about any boss.

ggg is likely not going to do anything about them in any time soon.


Clearly, they’re not going to alter something that’s working perfectly fine. What you're pointing out is simply a skill issue. Those boss fights weren’t even a significant challenge for melee or striker builds back when they first launched, especially considering how much less bloated player power was back then. With each new patch and the continuous surge of player power, those encounters have only become easier and easier over the years.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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exsea#1724 wrote:

but nah. its 6 years since he was introduced. nothings going to be changed.

maven memory game? lol fuck that shit. so many have complained but its still in.

you can bitch about usirus. or bitch about any boss.

ggg is likely not going to do anything about them in any time soon.


Clearly, they’re not going to alter something that’s working perfectly fine. What you're pointing out is simply a skill issue. Those boss fights weren’t even a significant challenge for melee or striker builds back when they first launched, especially considering how much less bloated player power was back then. With each new patch and the continuous surge of player power, those encounters have only become easier and easier over the years.
I agree. Weirdly enough after all these years I have yet to encounter one of those supposedly many "Sirus bugs" myself. To me the fight is pretty straight forward - clap his cheeks, disengage when he transitions, chase the meteor away and repeat. I used to farm a lot A8 as Cleave Berserker when he came out. No problems once I learned the fight. Same story with Uber - whenever we have Ubers as part of a challenge I go to town on Sirus. No issues whatsoever.

It always baffles me when I read about the fight being so bad, bugged, impossible as melee, unfair et cetera. Are we playing the same game? But then again a quick glance at the characters in question and I usually have my answer. The average player seems to perceive their characters as more powerful than they actually are, the OP of this thread is a good example, so they get humbled / skill checked by bosses and from there it's always GGG's fault. A story as old as time.

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