Unresponsive movement / activation will hurt this game IMO
Hi,
The main issue I have is responsiveness as well. I cast fireball. My witch is stuck in place through the entire fireball animation and it feels like the animation is too long. For instance I don't feel like it allows me to move until after the fireball hits and enemy. It makes it extremely difficult to maximize DPS while kiting. It makes the game feel somewhat clunky, and as the OP has stated, "unresponsive". It almost looks like I stand there a few milliseconds after the fireball spell is cast. I know what the OP means cause I also will spam click the ground a few extra times trying to have my character move but the game is waiting for the animation to finish before it accepts my input and the animation is just really long and I can't seem to interrupt it. This also goes for basically all other skills and classes I tried, I was just using fireball an witch as an example here. Thanks! |
![]() |
I agree about the feeling of movement not being responsive. I did not really notice it until I built a flicker strike shadow. Movement after flicker strike or whirling blades really feels like it takes too long. Especially trying to do whirling blades back to back when trying to make a quick exit. I die too much when using that skill as I am smashing away at the button.
I'm confident these issues will be addressed. This game has wreaked of awesomeness since I began playing and continues to get my support. Thank you GGG! |
![]() |