Remove Insta heal: no potion spam, no insta %hp on kill = less One-Shots [feedback]
" Not true. I don't know what content you're playing in poe2, but sounds to me like low tier maps, or even campaign. Bleeds will drop you quick, especially if playing hybrid life/es; same for poison ground degens. " No. I want them to either bring ES in line with life, make scaling it up more difficult, or make scaling life easier. Then and only then can they balance '1 shots' around an expected EHP of a 'average' player. Although as I said earlier, most of the damage spikes are either self inflicted by running rippy waystone mods, a laughably low EHP character, or simply expecting to facetank telegraphed slams. Ergo, not one shots and simply bad playstyle, which you're trying to blame on the game instead of owning up to. You have to be able to pretty 'easily' mitigate everything else during mapping, or else 99% of players wouldn't be able to do jack shit in this type of a game. |
![]() |
" I'm not playing low tier maps, i'm playing logbooks, trials and general mapping. And not sure if you playing HC but yes I run damage mods on my maps, I believe this is part of the game, same with juicing my log books. That said you should not be dying to bleed/poison or any large dot if you have an insta flask equipped. You simply look at your HP, when it gets low you pop a flask, you do it till dot depletes, you get up to 12 flask uses, if you don't use insta flask you will encounter cases of DoT that surely will kill you- this is how strong insta recovery from flasks is rn. all this is outlined in the OP. I'm not sure if you didn't read it, or what I wrote was unclear. I will try to make it more clear later. Anyhow, thanks for the bump. |
![]() |