The REAL truth exposed!! (Brought to you by a player in top 10)
Hi GGG,
I decided to make an anonymous account to shed light to you and the community of what's currently going on. Maybe this will change your ideology behind game design and the choices you make. I am currently a member of the "elite" in this game being in the top ladder rankings and I am surrounded daily with players all in the top 10-20 who all try to continue to push the levels and wanting to reach 100. In order to keep my identity concealed to bring you this info I had to create an alternate account. So let's get started: MAPPING Mapping is the main aspect of the game for us top players and is something we do day in and day out non stop to try and reach out goals. Wether you or any other member of GGG like it or not, not just us, but ALL players want to reach level cap. Many of the comments going around these circles is regarding increasing map drops. Contrary to what you may believe, we wouldn't get bored if we reached level 100. Many of us want to move on to other projects like "new builds" and "hardcore" but feel pigeonholed into our mains because of the current system. This is counter productive because none of us get to experiment with anything else in game. We are so focused on our main characters to the point that at this rate, by the time we do hit 100, we will be so fed up with the map system, so exhausted from the frustrations of no return for time and currency sank in, that none of us will ever want to do it again meaning we move on to other games. So your goal of making it almost impossible to reach 100 may work short term, but you are killing any potential long term replayability. Because many players won't ever want to experience this again. We are already seeing this trend and its growing incredibly fast. The games player base is thinning out at an unhealthy rate and we haven't even reached full release. Games are supposed to be fun and entertaining, not a second job and frustrating. SO HOW ARE WE DOING IT? Contrary to what the population may think, those of us at the top are not obtaining these high maps and currency legitimately. The map system is so bad for return, and currency is so non existent, trading is dead (not enough players) that many of the top have resorted to RMT. We have guys in our groups that have spent more then 1000-2000 dollars of real money to buy high maps (75+) and the currency needed to roll them properly (chisels, chaos, regals and exalted). It is also clear that contrary to what GGG claims, this is not being investigated because this activity goes on for weeks non stop. Purchasing hundreds of chaos orbs daily, and chisels, buying 75-77 maps daily for real money and no one has been actioned yet. Is this what you want? You stated you wanted not to be a pay to win game, but under your current map system, that's exactly what is happening. The worst part about it is your not even receiving a cut of all this real money being invested. All the top players are participating in this. SOLUTION -Maps need to be increased in drop rates at every tier. -the system needs to be rewarding. If you spend weeks getting to the high 70 maps, we should not be falling back to 66s. -the quantity and quality rolls need to have less of an impact on the maps, mods like maze and magic monsters also need to be less impactfull. There's just not enough currency to sustain these, so to avoid RMT we need less focus on map mods to return our maps. The system would also get more flavor by letting us focus less on "I'm not running that cause it won't get us a map" and focus more on "wow we haven't done those mods in awhile, let's do it cause it sounds fun". -Right now all we care about is getting a map return, meaning we never get to play some of the more interesting mods I could go in more detail but I feel it's just gonna go on deaf ears as usual and the game will continue to self destruct. We shouldn't need RMT to play this game, we should be able to play it as intended and donate that money to GGG instead. Thanks for reading (PS. No I will not disclose my identity) This thread has been automatically archived. Replies are disabled.
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they have to be aware of the RMT shit going down. they have to know the only reason people multi-box, and that it's not literally them playing multiple computers.
this game got reamed by RMT sites like 3 weeks into open beta. "Now I am become Death, the destroyer of worlds."
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Simply enough, for you "top elite players", don't play 14 hours a day, and then you won't need to buy "100's of chaos" daily, or spend 1000-2000 dollar on RMT ffs.
It's still a game, yet you say it feels like a job, something is wrong there, obviously, but not with the game, instead with your playstyle. |
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Rmt and gesync are both dealt with in the same manner by GGG. Give it some lip service and then roll in the river of denial.
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" Is this true? Jeez, I'd want at least the odd backhander or free lunch or whatever. |
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So if you cheat, what makes you a player?
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" eh, a big RMT guy for diablo 2 made a blog post about having inside help from a Blizzard employee. something with the dupe method being patched, but another one being added in that only worked on closed battle.net. it wouldn't work on open battle.net or single player, crazy. so yeah. maybe collusion. or GGG honestly has no way to prevent the RMT stuff. i don't see why a company would say "yeah. you can load up 30 of our clients on 1 machine, it's cool." though. "Now I am become Death, the destroyer of worlds."
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" Why in the hell are you telling him how to spend his free time? Who the fuck are you? What does your stupid comment have to do with op? You are a completely useless human being. | |
LOL @ spending $1000's of real world money on a videe game.
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My feeling:
You play one character and one character only, you are not "elite". You use RMT in any fashion to progress, you are not "elite". The only reason you are in the "top tier" is due to these factors, therefore, I wouldn't consider you "elite", just another PTW no-lifer. Thread killer.
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