Do you feel like we are in one of these "Death of a game" videos?
" They don't. They really don't. Peak data is completely meaningless in a conversation about the actual game, its success or failure, its popularity or niche-ness, pretty much ANY metric you can use to determine the "death" of a game. Or any trend within the game. A "peak" is just that: a split second measure of how many players hit the game at one point and time. It is the number that is the LEAST connected to actual playerbase, and the number that is MOST influenced by bot accounts that are naturally far more active in the early weeks of a league. I'm sorry but anytime ANYONE claims that a "peak" number (and comparing peaks within the same league omg), they are just showing off how ignorant they are on what "data" is. What does the "peak" tell you: 1) How successful advertising was at that specific time 2) How bored of other games the general population is 3) How heavy is early botting What does the "peak" NOT tell you: 1) How POPULAR the game is 2) How many people play the game 3) How successful that particular league is, when compared to others 4) Retention 5) Any useful information about how people who ACTUALLY play the game....like or dislike the game. *A "peak", by its very definition in both normal English and statistical analysis is an OUTLIER data point: one that points to NO data trends and merely captures a single moment in time. That's like speeding in your car to 150mph ONCE, but all the other time you drive 30 mph under the speed limit.....and then telling people that you are a fast driver. "Poe 1 should have gained 20%+ players after a year of no releases" --First of all....a peak doesn't tell you how many players PoE "gained" or "lost", you are misunderstanding the data point. A peak does NOT tell you how many players there are in PoE 1. Also, it should gain players based on what, exactly? Your gut? No, what is far more likely that we SHOULD see is a longer retention of players who have been bored by the status quo for the last year. Regular players will play LONGER because there is finally new content to explore. And we actually DO see that in the actual useful data: average daily/weekly/monthly players. It's also actually far more likely that we should have expected a DECREASE in players, not an increase. Because, like it or not, PoE 2 has been released and regular PoE 1 players who LIKE PoE 2 MORE (and there are quite a few....) are less likely to come back and play unless they see something they really and truly don't want to miss. Especially not right at league launch. With two games out simultaneously, the entire landscape has changed and we might see lower numbers across the board for a WHILE. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jun 23, 2025, 8:46:56 PM
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" So much for people being different, I suppose? Everyone and their dog have different takes on this, so of course people will claim "peak" at different stages of the development. I firmly despise the "Harvest era" (Harvest and Ritual, which some people claim to be their "peak") and always felt like the power of Harvest destroyed everything great about the game, and nullified every other mechanic. The state of PoE in 3.25 was fucking great. I had TONS of fun during Settlers, and I think 'most' people would 'remember' it more fondly if it had been a regular 3-4 month league. I have NO problems understanding why someone would call it a "peak". Sadly, it went on for 11 months, and made people sick of it - and of GGG. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jun 23, 2025, 8:53:50 PM
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" I thought it was the second worst league OF ALL TIME in PoE history, and it only became second once Mercenaries launched. I think Kingsmarch is the single WORST idea that GGG has ever implemented into the game. From a mechanical standpoint. Mercenaries are the worst, however, from a powercreep standpoint which is far more damaging to the game. I also think any PoE post-t17s just simply cannot ever be peak PoE. The problems that t17s have caused throughout the entire game have been atrocious. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jun 23, 2025, 9:15:24 PM
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Probably the least enjoyable league I've played. Played every one since Sentinel. I had more fun with PoE2. Hopefully they come up with something fun for the next update there.
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" Which are both fair, subjective points, and I have no problems understanding your point of view. It just goes to show you that all players are different and want different things from the game, hence; people find their "peak" in different leagues. Bring me some coffee and I'll bring you a smile.
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" Blizz has much worse monetization tactics than GGG has. D4 has its Platinum currency which is set up conveniently to have item prices just a little bit above Platinum pack contents -- in a full-priced game. And have you seen Diablo Immoral? Good luck getting a 5* gem with its gacha system. PoE has points and MTX cosmetics, however outside of stash tabs, you can't buy any in-game advantages despite the game being F2P. |
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" Yes all true....except the person I was responding to wasn't "subjectively" claiming that 3.25 was peak. He was trying to use faulty data to make an objective claim. Which is, frankly, stupid. Starting anew....with PoE 2
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Nothing faulty about player peak number. It shows that until August 2024 the game had been growing in popularity. And then PoE 2 happened.
Last edited by Johny_Snow#4778 on Jun 24, 2025, 10:32:27 AM
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Ah, I see we are in the "death of POE" part of the league.
Always comical to read. Will it die? Yes, as all things do. But it isn't close to being dead yet. For that to happen, you would need another game that can take its place. A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Yes, but not because of the league, because of the leadership. There's been a big change in communication, direction, and response to issues. We're seeing a lot of the same mistakes being made across both games and the same initial denial that goes on way too long, then blaming it on something other than the choices that were made, then finally backtracking and fixing what they broke in the first place.
This would be tolerable if they learned anything from it but it keeps happening. Oh wait, I forgot, everything is a DDoS. |
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