Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

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Solo player NEVER get the same reward as group

Are we comparing lets say Fubgun solo to Empyrian party play? Because i wouldnt be surprised if Fubgun farms more if we compare him to one of Empy's party member.
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In Affliction league we have quantity on items and MF builds.

Casuals dont build MF. Simple as that. Im pretty sure nothing is changed if we consider new mechanics and rebalanced party play.
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Karavadonis#7672[quote][/quote] wrote:
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Solo player NEVER get the same reward as group

Are we comparing lets say Fubgun solo to Empyrian party play? Because i wouldnt be surprised if Fubgun farms more if we compare him to one of Empy's party member.


Solo player do not farm 6 time less than party, it's like 10x or 20x less. You will never farm the same amount of currency after this changes as one member in party of six. Also, restriction for solo players are higher because solo player haven't an aura/curse bots and trade member.

You still could prove me wrong, just bring an example.

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Casuals dont build MF. Simple as that. Im pretty sure nothing is changed if we consider new mechanics and rebalanced party play.

They are, you're wrong
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Solo player NEVER get the same reward as group

Are we comparing lets say Fubgun solo to Empyrian party play? Because i wouldnt be surprised if Fubgun farms more if we compare him to one of Empy's party member.



unfair example.. . and the situation have changed.. . before today party play had pros and cons.. .

pros : you were getting things going alot easier and earlier than solo.. becuase you would split the cost of scarabs and map investment also .. and you have aura bot and magic find culler and you can do much harder juicer content than what solo player can do.. . with alot less investment on your gear.

cons : when reaching end game and when solo player was building magic find and very strong optimal high invesment build solo player could farm abit more currency than the split of groups . .

(however optimal groups with support and everything were still pretty close so no real drawback)



with this change today that literally double the currency groups make (double no less) its going to make alot of problems. . .

1: groups just going to be wayyyyy better from start to end all across the board and at all levels of investment

2 and this is the biggest one. .. they will inflate the price of Scarabs to a point where if you are solo player the better scarabs are so expensive that they are not even worth using . .. so you are FORCED into playing less rewarding content while you would make less in comperison to group even if you played the same content.

or if you insist to buy these scarabs and do that content their cost going to bite very deep into your margin profits.. this is by far the worst change GGG made in poe 1 in the last 5 years


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Solo player do not farm 6 time less than party, it's like 10x or 20x less. You will never farm the same amount of currency after this changes as one member in party of six. Also, restriction for solo players are higher because solo player haven't an aura/curse bots and trade member.

It feels like you are trying to compare average solo MF player to top 0.01% party farmers. You dont need to, just play your game. And lets be honest, preparations are completely different for party play.
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Solo player NEVER get the same reward as group

Are we comparing lets say Fubgun solo to Empyrian party play? Because i wouldnt be surprised if Fubgun farms more if we compare him to one of Empy's party member.



unfair example.. . and the situation have changed.. . before today party play had pros and cons.. .

pros : you were getting things going alot easier and earlier than solo.. becuase you would split the cost of scarabs and map investment also .. and you have aura bot and magic find culler and you can do much harder juicer content than what solo player can do.. . with alot less investment on your gear.

cons : when reaching end game and when solo player was building magic find and very strong optimal high invesment build solo player could farm abit more currency than the split of groups . .

(however optimal groups with support and everything were still pretty close so no real drawback)



with this change today that literally double the currency groups make (double no less) its going to make alot of problems. . .

1: groups just going to be wayyyyy better from start to end all across the board and at all levels of investment

2 and this is the biggest one. .. they will inflate the price of Scarabs to a point where if you are solo player the better scarabs are so expensive that they are not even worth using . .. so you are FORCED into playing less rewarding content while you would make less in comperison to group even if you played the same content.

or if you insist to buy these scarabs and do that content their cost going to bite very deep into your margin profits.. this is by far the worst change GGG made in poe 1 in the last 5 years



I understand what you are trying to say, but its only assumptions. Lets wait for actual gameplay and new farming strategies.
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Solo player do not farm 6 time less than party, it's like 10x or 20x less. You will never farm the same amount of currency after this changes as one member in party of six. Also, restriction for solo players are higher because solo player haven't an aura/curse bots and trade member.

It feels like you are trying to compare average solo MF player to top 0.01% party farmers. You dont need to, just play your game. And lets be honest, preparations are completely different for party play.


The problem that they are just buffed party and doomed solo mf. I want mf, could you ask GGG for me to return MF in the game, so I'll be not against party farmers. Deal :3 ?
That party buff just killed my hype as a solo player, thanks GGG! what a dumb change.
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The problem that they are just buffed party and doomed solo mf. I want mf, could you ask GGG for me to return MF in the game, so I'll be not against party farmers. Deal :3 ?

I want solo MF too, always loved "rarity/quantity" mechanics. But "casuals" hate MF and GGG listened to them.
for crying out loud, please don't let all of these changes go to live, i beg you to reconsider on some of these changes and nerfs, there's still time to revert these shit changes, party play too buffed, sanctum too nerfed, some of the scarab nerfs are bad, like people don't wanna play a nerfed game, they want to have fun, remember that it's a game, and games should be fun.

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