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"Changed how additional party members scale the quantity and rarity of items the player finds.
We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want.
We no longer increase Rarity per player in a party but we increase the number of Uniques specifically, this will result in the same number of Unique Items per party member as before."
easiest league skip in my history of PoE .. . . worst changes in my opinion ever been made.. . goodluck for solo players to buy scarabs that actually improve your loot.. . all good scarabs going to be party play exclusive...
if this stays idk why solo players would still want to play..
Yeap, I agree.
For me what worries the most is even how something like that gets into the patch notes. That's one of most anti-player measures I have seen.
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Posted byaleciocalixto#7505on Jun 12, 2025, 12:46:01 PM
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And because chaos and divine will be more common to farm in party - more expensive divine will cost to a casual player.
It's like a shit loop
Did you forgot affliction league or what? No problem at all for casuals. I remember mageblood for 100d and HH for 10d. And other uniqes dirt cheap too.
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Posted byKaravadonis#7672on Jun 12, 2025, 12:49:20 PM
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in Affliction , everyone got the juice ...
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Posted byRedeyesgeek#4028on Jun 12, 2025, 12:51:14 PM
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"
"
And because chaos and divine will be more common to farm in party - more expensive divine will cost to a casual player.
It's like a shit loop
Did you forgot affliction league or what? No problem at all for casuals. I remember mageblood for 100d and HH for 10d. And other uniqes dirt cheap too.
Do you mean inflation league? The one everyone was forced to MF? Wow that was so fun...
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Posted byaleciocalixto#7505on Jun 12, 2025, 12:52:53 PM
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in Affliction , everyone got the juice ...
And yet if you didnt have enough juice maps didnt drop shiet. So only MF sweats had good drops. You guys keep overastimating casual players. They dont play 10-15 hrs a day and they dont juice their maps.
Last edited by Karavadonis#7672 on Jun 12, 2025, 1:03:12 PM
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Posted byKaravadonis#7672on Jun 12, 2025, 12:55:07 PM
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For you it wasnt fun maybe(because you are sweat i assume), but for actucal casuals(and i mean majority of playerbase who play less than 5 hrs a day) it was fun. In affliction casuals finally could make "Streamer" builds.
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Posted byKaravadonis#7672on Jun 12, 2025, 12:58:50 PM
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what are these insanely bad party play changes?! the f*ck :D
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Posted byInfaros#1843on Jun 12, 2025, 1:06:36 PM
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Bad take. So you think it's fair solo players to spend 6x more time to get the same reward as group play because of they are entitled to click around to pick up trash to trade for actual usable stuff?
WHAT? Solo player NEVER get the same reward as group, it's a nonsense. What are you even talking?
So, you think it's fair party players to have an additional member that makes trades only, while solo should spent an extra time leaving the map or completely losing trade request? HAAH?
So, you think it's fair party players could play more harder and juiced encounter because of they have an aurobot/cursebot?
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Posted byForsesGIT#6499on Jun 12, 2025, 1:16:18 PM
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"
"
And because chaos and divine will be more common to farm in party - more expensive divine will cost to a casual player.
It's like a shit loop
Did you forgot affliction league or what? No problem at all for casuals. I remember mageblood for 100d and HH for 10d. And other uniqes dirt cheap too.
In Affliction league we have quantity on items and MF builds. You'be probably forgot that it was banished, destroyed and burned to the ground in Necropolis, aren't you?
Affliction league give an opportunity to ALL PLAYERS to have a good loot, not for party players only. After Necropolis everything changes to farming the same strat to sell scarab for party players.
I'll repeat GGG position:
SOLO MF - BAD, BANNED, DESTROYED
Party farm - I'LIKE IT A LOT, BUFF
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Posted byForsesGIT#6499on Jun 12, 2025, 1:19:47 PM
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"
"
"Changed how additional party members scale the quantity and rarity of items the player finds.
We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want.
We no longer increase Rarity per player in a party but we increase the number of Uniques specifically, this will result in the same number of Unique Items per party member as before."
easiest league skip in my history of PoE .. . . worst changes in my opinion ever been made.. . goodluck for solo players to buy scarabs that actually improve your loot.. . all good scarabs going to be party play exclusive...
if this stays idk why solo players would still want to play..
Yeap, I agree.
For me what worries the most is even how something like that gets into the patch notes. That's one of most anti-player measures I have seen.
yeah i probably wont play if they dont change it.. . im not worried about currency i can craft and i can do trades for currency ... but for me its that half the content and the better half of the content will be exclusive for party play.. . they split cost of Scarabs between 6 people and with Mercs have 900% efficency on each scarab.. . they can pay so much for scarab while still being profitable.. while it means we solo players will lose quite a few divines by using these scarabs . .. ... so for me... i dont really feel like playing a league where most fun/good scarabs gonna be once again 10-20 div each
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Posted byNoyAvargel#6918on Jun 12, 2025, 1:22:01 PM
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