Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

Most of the people dont want a Volcanic snake of fissure only, bring back bows plzzz, bring back original Tornado shot or higher the value of defence Deadeye have
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kakaboo#3442 wrote:
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nimrod25#5861 wrote:
Well in my point of view it not look good.
I'm not doing well in PoE, in fact I struggle to run some yellow maps and can run some red but at high risk. (shorted)


if you can get to level 94 you can definitely clear most of the end game content.

from 94 to 100 is just 6 passive skill points which does help but it doesn't matter that much compared to your gear.

Clearing end game content after red maps is just non stop grinding and farming for the next upgrade in your gear. For instance, have you ever tried farming up a mageblood yourself?


I use Boneshatter of ct on this league (SSF) for now I simply can't go higher than 18 level of CT cause my gear is not tanky enough, Theres too many damage mittrigation issues to solve if you dont have access to plenty craffting matterial to spare and I rather very poor crafter. When I last faced Admiral I was able go to first massive wave attack, still I was tired enought too not avoid it good enought. So this should show that even if level this character is high I stilI need do some temporal changes due to lack in survability / damage so this 6 (I think acctually 3) poinst can give me enough leverage too path at least my damage. Then I may try loot resourcess and further respec my crude adhoc changes in bulid to go back to more in accordance with guide. So simply I over leveled this character to cover for lack off deffences / damage from equipment throught character tree.
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nimrod25#5861 wrote:
Well in my point of view it not look good.
I'm not doing well in PoE, in fact I struggle to run some yellow maps and can run some red but at high risk. (shorted)


Just play rf bro, you have all the defenses you need to progress smoothly even if the damage is low


Never been able uderstood RF enough to be able use it on reall playthrought, I mean understood to the point when I can do changes in build / gear based on what type of gear I acctually can loot / craft, not the ideall one from build guide.
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nimrod25#5861 wrote:
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nimrod25#5861 wrote:
Well in my point of view it not look good.
I'm not doing well in PoE, in fact I struggle to run some yellow maps and can run some red but at high risk. (shorted)


Just play rf bro, you have all the defenses you need to progress smoothly even if the damage is low


Never been able uderstood RF enough to be able use it on reall playthrought, I mean understood to the point when I can do changes in build / gear based on what type of gear I acctually can loot / craft, not the ideall one from build guide.


This is my pob for HC, surely you can make it work in SC too :
https://pobb.in/5xIrn1Pv1E0I
If you want to scale rf play inquisitor not chieftain.
You want as much life as possible, life scales es and both scale damage.
Life also scales life regen and es regen is equal to life regen.
The same mods scale both gems, check the scaling damage section

And for high end rf, str stacking ivory tower scion (dont do ivory tower + coruscating in HC) or int stacking :
https://poe.ninja/builds/settlershc/character/demon7310-6336/GrandpaStrong?i=1&search=skills%3DRighteous%2BFire%26sort%3Ddps
Last edited by demon7310#6336 on Jun 8, 2025, 9:27:44 AM
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Shake the meta even more, come on. It's been a year.

we need meta change for real, please Mark hear us
Hi, With the 3.26 league, if my hireling lands the killing blow, does magic find calculate from my character’s IIQ/IIR or from the mercenary’s gear/stats (if they have any)?
Please reconsider the hexblast change...:

1) Adding the 2 second cooldown is way too long + for people who have done self cast hexblast it makes it unplayable

2) Normally the gem changes are *numerical* -- which was what I was expecting... not completely gutting it. Make it more in line with the other skills. I'm ok with nerfs but this is just not it...

3) Plenty of builds can be done on a few div budget and do fine for t16s at least and get the void stones just like the hexblast mines (not like it was the only overpowered skill to do stuff on a budget... there are others)

4) Is it because that it targets enemies without even thinking/freezing stuff?... but bows-minions-other spells do that as well

5) lightning strike + molten strike of the zenith seem to be playable at least still?... but hexblast cant/ is that where the line is drawn? (those 2 skills were played more then hexblast)

It just feels bit unfair/unreasonable nerf...

______________________________________________________________________________


Now... maybe there's a way to make it playable with the rune stuff. or 1 of the new special mods, we shall wait and see.

Last edited by ViPer912#7719 on Jun 8, 2025, 3:59:06 PM
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Hi, With the 3.26 league, if my hireling lands the killing blow, does magic find calculate from my character’s IIQ/IIR or from the mercenary’s gear/stats (if they have any)?


Its pretty much guaranteed that it uses the merc's rarity
Last edited by demon7310#6336 on Jun 8, 2025, 9:46:54 AM
Will a mercenary be able to trigger skills? (such as The Saviour's Reflection)
GGG pls change WOrb from "Increases and Reductions to Cast Speed also apply to Projectile Frequency" to "Modifiers to Cast Speed also apply to Projectile Frequency" so we can make use of Righteous Fire of Arcane Devotion.

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