how will settlers not be a mandatory to do mechanic now
" Joke or not, it's true. We just ask the right question here. - Who wouldn't que up 36 maps yielding "free" rewards while they're playing their regular content? - Who wouldn't que up 36 maps before they log off for the evening? - Who wouldn't do the same with shipping? Nah, with gold going core, Kingsmarch needs its own currency, call it "King's Token", which you can only get by doing the respective mechanic in maps, which you heavily have to spec into through the atlas tree and via scarabs - like every other mechanic. And who knows, maybe they've found a good balance. But as long as you get gold from regular content, and mappers only need gold, I just don't see how this is a fair choice as much as it is "seriously missing out if you're not doing it". Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jun 9, 2025, 11:11:40 AM
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People talk like settlers takes absolutely no effort and its a pure passive league
The OP said in the first words: you need to farm the gold Settlers is "free" once the gold is in your hand, until there, its actually a mechanic that forces you to play, just like any other. And stacking gold is not something that comes on its own, you have to run a fair amount of maps on a daily average to sustain a team of maxed farmers 24/7. Or you focus your mapping to gold farm and youll get there faster, but thats how it is for every mechanic, isnt it? I mean, shipping gives an average of 2 mirror shards a week unless you are agressive with faustus to buy cards for good disenchant items when its maxed with you having the gold to run the farmers 24/7. Thats hardly insane compared to other content on the game: on the amount of maps you need to run to get the gold for it, betrayal yields MUCH more just with veiled orbs, breach gives more with just the chayula stones, harbest gives more with just vivid lifeforce. And those are all content you can get even more if you spend time and run lots of maps, crop production cant be speed up further after the farmers are maxed and dusting is limited by how much you map and how you can compete on the market for the div cards for good disenchant fodder Even if it is mandatory because its forced onto mapping and gold drop cant be turned off, its still something you get just playing, outside gold farm its passive, so you dont need to really think about it or deviate from your normal play, just play like its not in the game and every now and then put the gpld into the town or send a ship. People talk like youll be forced to live on kingsmarch when for players playing on low rings, the time it takes to drop the gold on the town is literally less than the time it takes for the town to load Would be a problem is the passive income was insane and had potential to break the economy, but thats not the case, isnt it? Shipping is nothing compared to the latest mechanics that made even sentinel look tame, esp if the new core secrets of the atlas live up to the announce video that it will "give more juice than was ever seen" |
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" That's the thing; you don't. You "get" gold from everything you do. Boss fragments? You have to farm by doing the respective content. Breech splinters? You have to farm by doing the respective content, preferably by juicing the content via scarabs and atlas investment. Simulacrum splinters? You have to farm by doing the respective content, preferably by juicing the content via scarabs and atlas investment. Gold? You get no matter what you farm. And with gold going core, I'm fairly sure we'll see it in Delve and Blight too. It's quite frankly astonishing that people can't see the difference here. Bring me some coffee and I'll bring you a smile.
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" I personally despise the mappers...they bring back hardly anything of value (to me, at least), eat gold and populate my screen with ridiculously large notification boxes that hog all of the screen real estate. I run very juiced content though, so my ROI is generally high and stuff like mappers is such a small drop in the bucket that I don't engage with it. Boats are super simple, you play the game and then go to Kingsmarch, click a couple of slider bars and click "Send." Sure, you could describe it as "mandatory" if you want. In my opinion, this helps raise the floor for people that often don't have enough time to farm their bag like someone such as myself. For blasters, it just helps us enrich ourselves further. Anyway, I like Kingsmarch. I played most of the re-launches of Settlers and although I hated building the town, once it got going, it felt alright. Now that we don't have to build, I think it'll be fine. Mappers aren't really the money maker and most of the tedium has been removed from shipping so it's basically free money. |
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" Because it is. |
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Do people seriously not realize that you don't "farm" gold? It is an automatic byproduct of all other aspects of the game. That is precisely what makes it a "passive" mechanic. And why its pure garbage. Even those of you who claim you need to "juice" a specific way for gold.....its STILL passively gained on the side of the actual juice you are doing. Gold is not "loot" in the same way as anything else the game offers us. The nearest comparison is expedition gambling currencies, but that requires ACTUAL investment specifically into its mechanic, not a tangential passive benefit.
Kingsmarch should be buried, it should never have existed in the first place. GOLD can have its uses via Faustus and maybe other things, but it shouldn't be used to set a timer for free loot. That's lazy, stupid, and pointless. And unfortunately, BECAUSE its lazy, stupid, and pointless....it also makes it mandatory. You would literally be an idiot if you left your gold and shipment material sitting there gathering dust. It's totally free, no risk loot with no connection to your character, the story, or gameplay. You see $20 on the street...and no one else is around. Not a single person is going to just.....leave it there. Not even someone with millions. However, if you had to choose between two different professions in order to make $20....that would be a legitimate choice you can make. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jun 9, 2025, 12:20:57 PM
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" KM is hardly free. First it seems like KM is built but not populated with workers. So to populate your town with Tier 5 workers costs a couple million gold in the end and if you are farming and running mappers and shippers the maintenance costs are going to be like $40K an "hour" (has always seemed to me that the times for mappers and shippers is accurate by KM time is faster than real world time) $40K gold is like 7 rare t16s, 4 synthesized maps or 1 juiced t17 map. The average player I suspect is not even running that much content and cannot even run a juiced T17 and is not farming 4 Synthesized maps and hour nor running 7 T16s every single hour. And that is just to maintain KM, to get it into "offline" mode you need basically double that even if you are playing 12 hours a day. I would say 90% or more of POE players cannot sustain that. But lower end KM for the average player OR SSF player has a TON of benefit in just being a way to supplement crafting currency and gear. They are not farming 2 Mirror shards a week. So the argument basically comes down to the Top 10% or so of seriously dedicated POE players that "no life" the game feel that the mechanic which is really valuable and FUN to the other 90% should be deleted because those players feel FOMO and not participating. POE caters to their high end "no lifers" more than any other game in the world probably and when a mechanic comes that actually makes the game more enjoyable for the vast majority of gamers they want it killed and whine incessantly when it isn't. KM going core was 100% the right decision not even taking into account that it is one of the most popular mechanics ever in the game. It is about 50/50 which for a league mechanic is fantastic, and most of the 50% negative on KM really didnt want to build the town again not that they did not like the content. KM requires fairly significant time investment even if the gold mechanism is part of the core game experience. |
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" Can't please 'em all. Anyway. ![]() |
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Settlers will be as mandatory as every single other league mechanic. Invest into it or it will not be rewarding.
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" Strawman and moving of goal post. I'm all here for helping new/bad/casual players. If the game was easier to get in to, it would benefit everyone. But there has to be a better way of doing that than to introduce time-gated mobile mechanics and FOMO interactions. But if you think this is the only way possible to help new players? So be it. I've NEVER felt forced to run Delirium. I've never felt forced to run Harvest. I've never felt forced to run Breach. Or Blight. But when you get everything you need to run mappers and sailors just from playing the game, no matter what mechanic you're doing, I WILL feel forced to use mappers and sailors. I KNOW this because I quit Phrecia early because of it. I'm still baffled that people can't see the negative long-term effects this has on the game. " No, it does not. You press a few buttons once in a while. Bring me some coffee and I'll bring you a smile.
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