i am once again asking to rework T17 concept

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Aynix#7757 wrote:
Add more T17 maps, remove all of the cancer mods from them. People are sick of rerolling single map 100 times just to find mods that dont brick their build.
Fixed.


Pretty much.
Bring me some coffee and I'll bring you a smile.
I personally don't think T17s achieve the design criteria nor do i particularly think they can do,

Ubers shouldn't have uber specific drops ubers should be for challenges only then T17s need to get regular scaling like everything else but juice the bosses up by an OK margin to justify their uniques.

Realistically the objective can only be achieved by doing proper nerfs on the OP shit, making 17's have crazy mods and vastly higher difficulty scaling just filters the players down to 2 builds for pretty much no gain.

Aspirational content is good, but right now its very rare to see anyone run the aspirational content in that manner, its run as normal content because a specific build was chosen thats so good it makes it normal again.

GGG should also accept that players that want to spend a mirror on a meta build are going to have an easy time, any attempt to make a difficulty for them is just wasting time. All the games with the best risk/reward/difficulty paradigm have very tight values and PoE1 is so far from that now its kinda scary.
Last edited by Draegnarrr#2823 on May 25, 2025, 1:27:16 PM
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Deviant#8289 wrote:
what is annoying is to always need to play a build what can do t17 content juiced if you cant then you will be farming pennies in t16 maps comparing to t17 juice

Exactly. T17 should be *slightly better* than T16 maps, but maybe only 20% more profitable. Just make them more common, or make a currency that drops that can upgrade T16 maps to T17, so people that don't want T17 maps can just sell the currency.

This is logic 101: Difficulty should increased exponentially while rewards should get diminishing returns.

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