Upcoming Plans for Patch 0.2.1

Sigh.

- Get rid of ministun. It's unbearable trash for EV/ES, even with mitigation
- Undo the Wind Dancer and Acrobatics nerfs. These were so undeserved. Mechanics like evasion only become worthwhile at higher values and higher values can now only be obtained if you have absolute godly gear. It's ridiculous, frustrating and the consequences are severe and made me turn off the game many times since
- Lower mana costs ! We all know by know that everything in this game, from movement speed starvation, to multiple drawbacks and limitations on skill and support gems, high stat requirements, lowering of IAS, etc etc are all there for 1 reason = to keep player power low. Another prime example is the high mana costs, there for the same reason. But this is what that does in practice :

After finally acquiring a near-perfect quiver and equipping it, my excitement drained fast after discovering that by equipping that quiver (and getting a certain amount of + to skills), firing off a mere
3-4 arrows now drained my 900+ mana pool in 2 seconds. This DESPITE the fact i was already dedicating 2 support gems and 4 passive points to cost reduction, and was taking mana regeneration and mana wherever i could snag it.
This is now what the game is : slog through the heavy RNG for as long as you can stand it until you finally get an awesome upgrade, then immediately become frustrated and annoyed because of skills becoming insanely expensive and/or having to invest loads more currency into buying replacement pieces for all other gear slots if you want to keep your maxed resistances and stat requirements for everything (due to the severe lack of any player agency to fullfill these requirements/needs in the passive tree or with more deterministic crafting for example)

It's just frustration after frustration. Getting good gear should feel great. This is now the first ARPG i've played where that is no longer the case.
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on May 23, 2025, 11:56:43 AM
This is the worst ARPG on the market.

It came out in EA as one of the best. It's like a villain origin story.

Console loot filter for POE2 Please!
so its already june and this all you guys had done? We'll be out of EA in 2028 at this pace rofl
"
This is the worst ARPG on the market.

It came out in EA as one of the best. It's like a villain origin story.



You realize this game isn't released yet, right?
"
dekkers#3722 wrote:
so its already june and this all you guys had done? We'll be out of EA in 2028 at this pace rofl


You know how long other games stay in EA, right?
"
dekkers#3722 wrote:
so its already june and this all you guys had done? We'll be out of EA in 2028 at this pace rofl


That's what happens when they have to spend time fixing poor decisions
It does not matter what is done to the endgame, I'm not touching it until volatile plants are either removed or reworked. THE most annoying element in the game, nothing come even close, not even ascending.
The mana consumption of Chronomancer builds like cold or chaos skills in the endgame is way too high.
"
rigelix#7189 wrote:
It does not matter what is done to the endgame, I'm not touching it until volatile plants are either removed or reworked. THE most annoying element in the game, nothing come even close, not even ascending.


I am in agreement. You try to roll from plants and sometimes one mob blocks you roll. Or one pebble stops your momentum. They really need to fix the damage on those.
GJ GGG. Pls dont listen zoom zoom players. Your game is good. Work on QoL and balance. Work on some bad map design and crafting and pls dont spam us with loot. Actual state is so good… focus on adjust game to warrior gameplay. Some builds are OP and to fast… we need hard game not D4 (2 day season done) or piano zoom zoom PoE1…

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