GGG needs to decide what they want from their philosophy
You can't have slower gameplay and the mechanics from the first game AT THE SAME TIME.
I have a character that deals 400k damage but I can't make it to Xesht (Tier 4) because I don't have clear speed. So... you want a slower gameplay but you need to build a super extra fast character to deal with the late endgame? The two things can't work together. Or you have one or the other. No wonder the player wants to make a character that one shots everything, because this is the only way he can really do everything and trully enjoy the game. Last bumped on May 26, 2025, 5:08:20 PM
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I already gave up on the league 2 weeks ago but then i got bored and started a new Lich char. Actually felt really good in campaign but now in endgame it all falls apart AGAIN because the mobs are too fast and aggro from off screen.
It requires a combo to get the chain reaction starting with contagion and dark effigy/essence drain but during that second i get absolutely swarmed and have to perfectly click on some fast moving pixels, especially in content like Breach and Delirium. It's such an uncozy, non stop stressful gameplay. Was the same even with LS huntress that doesn't require a combo but was a glass cannon and could mess up by misfiring the first spear. |
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Put Temporal Chains on blasphemy solve all of this problem.
No but really if the monsters get any slower, even without temporal chains, they would pose no threat at all. The same if they buff the player's speed. Buff the monster's HP would turn the game into a slog, I'd rather that the monsters stay fast but fragile. |
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Yeah, I feel like they haven't really thought through the internal contradictions of their vision. I get wanting to make arpgs slow and methodical (in fact I prefer it) but then you have to rethink the entire game.
Everything in this game screams "clearspeed" and "delete the screen as fast as possible" - from loot aquisition to map clearing to league mechanics to pinnacle content. |
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I agree here,
Campaign slow pace. sure great. if this is the game fine. but after a certain point in maps, if you're not running a super specific Meta build that screen clears everything in less than 2 seconds, or if you're not optimized to kill the mobs within the time you CC them you just don't get to play maps you get to die in maps. The skill tree offers so much to play around with. but the maps and mobs that you interact with, the debuffs from waystones, mob speed and damage, excessively high variance in "crafting equipment" just doesn't allow you to actually use anything "off-meta" on the expansive tree. if you're not creating your chosen classes "glass cannon AOE crit+critdamage with that 1 unique" you're just dying. |
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This is a pretty real point, and I'd generally agree with it. There's a bit of a conflict in their design, wanting conceptually a slower game that encourages thought, timing and choice brought to the fore, but a lot of the older concepts retain, and those force players in the direction of 'speed or die', part tied into how events work (Wisps for example require speed, and speed is paramount during both current Trial events, and clear power is paramount for Breach, Delirium and Ritual). Because these events are required for deeper progression, they become the only way to play.
A core rethinking of these events so that 'kill harder' isn't the only method to play is necessary. Make delirium monsters a bit slower, but never allow the fog to dissipate from time, and instead break it after first death, now tanky builds have some play. Having slightly different venues for these would really help, I'm even okay if there's say, three vectors for players, and only two are valid in a given event (i.e tanky and DPS builds are good for Delirium, speed and tanky builds are good for wild wisps, and DPS and Speedy builds are good for breech, etc). |
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" True. Reducing enemy speed is better defense than life/evasion/armour/block combined. Eg this youtube clip:
Spoiler
https://youtube.com/clip/Ugkx1YH4hy6yXH20mv12Q5X17aF17YRc-Hz1?si=vVo6ZfBoz_gnxmc5
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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Right now the goal of the game is to make a build that goes 100% against their design philosophy.
They want slow paced, thought out combat so your mission is to make a char that zooms through the map at top speed 1 shotting everything on the screen. There is clearly never going to be a middle road here and they need to realize that. the first A in AARPG stands for "action." They are trying to take that out. It will never work. |
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+1 to this post, and many of the comments.
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" Let's not exagerate please, Diablo 1 is still an ARPG and is a very slow game. It's all relative. Tech guy
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