GGG needs to decide what they want from their philosophy

"
Keysi#0722 wrote:
I agree here,

Campaign slow pace. sure great. if this is the game fine. but after a certain point in maps, if you're not running a super specific Meta build that screen clears everything in less than 2 seconds, or if you're not optimized to kill the mobs within the time you CC them you just don't get to play maps you get to die in maps.

The skill tree offers so much to play around with. but the maps and mobs that you interact with, the debuffs from waystones, mob speed and damage, excessively high variance in "crafting equipment" just doesn't allow you to actually use anything "off-meta" on the expansive tree. if you're not creating your chosen classes "glass cannon AOE crit+critdamage with that 1 unique" you're just dying.


what game you playing my man??.

passive tree lacks of life and max life points. the defenssive stats in passive tree are bad and inaccessible. I play infernalist, I can't find an appropriate spot to use my jewels with radious...
I have characters 96, 90, 88... but I'm almost giving up on the game.
Maybe the idea is to have multiple characters for different scenarios. 1 for bosses, 1 for maps, 1 for temporal chains and stuff.
"
Maybe the idea is to have multiple characters for different scenarios. 1 for bosses, 1 for maps, 1 for temporal chains and stuff.

sound like a work and not a game
to play a character you like, you need to have 5 others to prepare the main one? Is this gamedesign from 1995?
"
KraZ1#5804 wrote:
"
Maybe the idea is to have multiple characters for different scenarios. 1 for bosses, 1 for maps, 1 for temporal chains and stuff.

sound like a work and not a game
to play a character you like, you need to have 5 others to prepare the main one? Is this gamedesign from 1995?


Possibly. I have 1 Smith and 1 Titan.
I was gonna level up a Warbringer. But man, at this point I am thinking just getting a Deadeye LS up so that the game feels fun.

Map using Deadeye LS and try get loot so I can test builds with Warrior lol.
"We want slower and more methodical gameplay, so we ported over content designed for zoomy gameplay."
"
Warrax#2850 wrote:
Let's not exaggerate please, Diablo 1 is still an ARPG and is a very slow game. It's all relative.


At that time, computers were much slower than now, one thing followed the other. Even Doom was slower. =)
Слова говорящего бездумно ранят, как меч.
Мудрый осторожен со словом, и слова его могут вылечить раны.
Character:
https://poe2.ninja/profile/character/5fugza6ur3rw/Osoviich-0253/Osmiralda
https://poe2.ninja/profile/character/i55j1l1k205c/Osoviich-0253/Gromazeka

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