Bosses are trvialized now

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At the end of the day this is an opinion, based on personal experience, with an accompanying explanation. It's not for the 1%. However, I fail to see why the 1% wouldn't want more of a challenge...


Even the absolute top, the 0.01% of players has challenging content with non-void Valdos. What more could you ever want?


I don't much mind the very top. As others have said, after 12 years still haven't managed the very top, but I have done most of it. I care about the campaign and bosses in the map tiers 1-10. Specifically the campaign though.
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H3rB1985#0551 wrote:


PoE is fine as it is right now, because the challenge scales with your build. Just take a look at the steam achievements of Sirus and Maven, both are below 5 percent completion. So I don't think most bosses are too easy for the majority


Oh, those achievement percentages below 5%,must mean Sirus and Maven are the real challenges, right? lol
Did you know those stats are based on all registered accounts? That includes people who haven’t logged in since years way before the fights even exist, so that low percentage doesn’t really tell the full story.

And honestly, with the power creep these days, those fights are a joke. You can rush through them day 2 with barely any effort. Getting decent damage and defense is ridiculously easy now, even on "meme" off-meta builds that don’t follow whatever streamer XYZ is playing this week.

Should we buff boss difficulty? Probably not cause that would be too much work. But it’s definitely time for GGG to tone down player power and throw in a massive balance patch. Give us some endgame content that actually scales beyond what we’ve got now,then maybe we’ll see some real challenge again.
PoE1 is just old and never really got the balance polish it deserved over the years, just some first-aid bandages slapped on here and there. None of it ever fixed the big problem at its root.

But to be fair, most games struggle with the same issue over the years simply because devs are too afraid to throw out impactful balance patches.
troll thread all the way :D
but the bait was taken it seems.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
To the OP and others that make posts like this.. please stop when you don’t even play hardcore/hardcore SSF or ruthless mode… of course there is no difficulty in softcore trade…
Three little words for you: area level 85. Ok four little words but you get it.

The campaign for poe1 is the prologue, the tutorial if you will. It's very well balanced if you ask me, they redid most of the act1 bosses and were going to probably continue but they lost most (all?) devs to poe2.
Second-class poe gamer
Complaining about mechanics and aspects that you have never achieved in 12 years, is outlandish.

"Power creep is a problem"

Doesnt have god powers finished or shaper.

It's hard to take this seriously
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Pretty interesting thread from someone who seems to be playing PoE for a very long time, but never really achieved anything that's deemed challenging for the time being.
The #1 question for me is, why?
Why didn't u push the endgame, when the campaign wasn't as easy as it is currently? Why didn't u push endgame when u felt the campaign became too easy? Why do u replay the campaign and maybe early mapping for years and years, without ever evolving into higher tier levels?

It is true, that back in 2013 the campaign was harder, because #1 we didn't know much about the game and #2 the tools given to us were pretty crude. But one has to also consider that the game didn't have an endgame back then, so finishing merciless campaign and running docks over and over was all we would do.

As the game evolved, GGG decided instead of reevaluating the game everytime they add more power, they just added more difficult content. That lead to a pretty good way of adding very diffucult aspirational content that was relevant for a while and only doable by very few people, but becoming more and more accessible with each added league because of power creep.
So naturally, older content became easier over time which in turn also meant, u would get through that content way faster, which was important because the base game expanded and got way bigger. U didn't want to do the campaign for 25 hours before reaching maps, to then grind ur way slowly to the new content. U wanted to reach the new stuff asap.

What OP seems to have missed is all the stuff that got added over the years and they are still stuck in the same loop of doing campaign and white/yellow maps. And now they're complaining that this content is too easy and not relevant anymore, when that's exactly how GGG designed it to be.

Obviously there have to be power resets from time to time, because unrestricted power creep isn't good in the long run, which is why 3.15 happened. But buffing old irrelevant content, so people that didn't move with the times are having a "challenge" is the wrong answer imo.
If u really are looking for that experience I think GGG recently made another game that focuses heavily on exactly that.

On a side node I also think an easier campaign is beneficial for the few new players that try to understand the behemoth that is PoE. If u're new to the game and don't know anything about the mechanics I'm pretty sure the campaign can be really tough, because GGG offers almost no hand holding. The game doesn't even tell u that u should increase ur elemental resistances or how much life/defense u're supposed to have at any given point. That's something they changed with PoE2 for example.

If u really want challenging boss fights, the tools are there in the endgame, but u have to build them urself with scarabs and delirium. The base line will always be pretty easy for experienced players.

tl/dr: OP is wrong and stuck in old times for reasons unknown.
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I care about the campaign and bosses in the map tiers 1-10. Specifically the campaign though.


But most people don't, and view the campaign as "something you just have to do to reach the real game".

At this point, I think rehashing the campaign is more or less futile. They made a whole new game to do that - and to make bosses "milestones".
The amount of butthurt comments here is funny.

You're just making my points for me... going through 99% of the content like it's nothing just so you can do that last 1% and feel like your a god gamer.. please...

You dont need to do the last 1% to have an opinion on the previous 99%.

Campaign bosses are too easy... waaaaaay too easy. Why would i care about the endgame? Every league I have to go through the campaign multiple times... it's not a choice, it's forced. I'm not forced to do endgame. I just play the parts i like. Sometimes that means trying to get as far as I can, others it's trying a specific league mechanic.

Every now and again i'll get further. hells, 3.24 was the furthest into endgame i ever got with full map clear and 2 voidstones. Then I got bored because i got multiple lvl80+ characters. I got bored because when i did get to endgame all i had to look forward too was the last 2 voidstones and those were just time gated/ currency gated. I tried the fights, failed, and that's ok, couple more tries dodging would have gotten me through it. but i stopped because it didn't give me enough satisfaction to stay around. I would have just done more tier 16s for hours on end until i get the maps again.

What would that gain me? 2-3 more "hard fights"? I had fun, then i stopped when i didn't.

But then the next league came around and i had to do the exact same thing. first and foremost, the campaign. I don't think the campaign is bad, I think it's pretty fun. Same way D2 was/is fun. That never needed endgame. And it didn't need to give 5x the damage to players from 1.0 to its current state.

Bosses should not be as easy to kill as a slightly supped up rare. Zoom through the act as fast as you want, i don't have an issue with that, it's fun. It's not fun to have a sub 30s boss fight at the end. That's stupid.

POE2 is "slightly" better with boss fights, but I cant stand it for more then a character or 2 because white mobs shouldn't feel like rares. unironically like the polar opposite of POE1 lmao. Takes way to long to get through the campaign. But this isn't about poe2. this is a post solely about POE1.

Feel free to comment but i'm going to unsub to this discussion. My post wasn't a question. I gave an OPINION. I don't need you're input on whether you think i have the right to make it.
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Feel free to comment but i'm going to unsub to this discussion. My post wasn't a question. I gave an OPINION. I don't need you're input on whether you think i have the right to make it.


No, you did whats currently "cool" you defined you opinon as fact. So people argued with you. Now that you clearly lost you try to suddenly declare it as an opinion. Cute but no cigar.

Maybe go back and read you entry post again.


edit I also read it agian, imagine 10 times hp at merveil, yeah everybody's gotta love that 15 minute bossfight.
Current Build: Penance Brand
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Last edited by tsunamikun#0433 on May 9, 2025, 12:39:30 PM

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