The real problem of XP LOSS.

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Toforto#2372 wrote:
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DEvil27#6183 wrote:
Obviously it is about difficult. You just die enough times on maps to be worth complaining on forum because staying alive might be too difficult for you. If it was easy enough for you in a way that you would never die, you wouldn’t be complaining here.

Anyway, the game currently is not really hard. People just need time to figure it out yet.


Nice try, but you won't misdirect the subject or shift the blame onto some other factors.

The problem is not "difficulty", nor is it dying itself. Its how the game is needlessly punishing, when it shouldn't be like that in Softcore mode. Its really that simple. People don't need to be kicked by the game when they fall down, everyone already wants to get better gear. That's the whole point of an aprg? The power fantasy? Its the point of any rpg. The feeling of progression. The game doesn't need to motivate that at all. That's why people play it in the first place lol


Stop trying to blame the players for bad game design. Exp loss is just soooo outdated and bad.


Punishment only matters when it is difficult enough that you cannot avoid that. But if you are going this far to deny that, it is not me who will force it to you.

Anyway, have fun with your jorney of trying to remove punishments when failing challenges, allowing solving things with brute force and ruining the sense of accomplishment when overcoming them.
"
DEvil27#6183 wrote:
Punishment only matters when it is difficult enough that you cannot avoid that. But if you are going this far to deny that, it is not me who will force it to you.

Anyway, have fun with your jorney of trying to remove punishments when failing challenges, allowing solving things with brute force and ruining the sense of accomplishment when overcoming them.


That's not what I'm asking for though. I just want it to be optional. You can still choose to play with those punishment mechanics enabled if you want to feel your sense of accomplishment. And the rest of the players can just click a button to turn it off and have fun. Everybody wins.
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Toforto#2372 wrote:

That's not what I'm asking for though. I just want it to be optional. You can still choose to play with those punishment mechanics enabled if you want to feel your sense of accomplishment. And the rest of the players can just click a button to turn it off and have fun. Everybody wins.


But that wouldnt be fair, because of market.

So, there is another option, and i'm curious about what you would think about it :
What if, they actually make this "0 penalty on death" system, but in SC SSF?
It would be fair, because no market, so no impact at all for anybody.
Would you go in SSF SC with 0 penalty on death, or stay in SC trade with penalties ?
I don’t mind a xp penalty, but dying once in a map and I lose 4-5 maps worth of xp. So I’m being penalized on maps I’ve already completed. Just make it so any xp in that or activity is lost. As stated in this thread about 1 shots, last night I killed 3 of the fat dudes that explode on death but they were offscreen, didn’t even know I had killed them, as I moved forward the explosion happened as I came into screen and died. Couldn’t even see them glowing to move as the explosion happened right when I came into the screen. That has nothing to do with “get good”, on death crap is just a cheap mechanic. I’d play hardcore if I knew I wasn’t going to be killed by cheap shots. 😁
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Nyon#6673 wrote:
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Chill mate, i was just joking on ppl who say those 10 last points doesn't matter at all.
My actual critique is to the fact that GGG balance their game towards people who doesn't have a life outside of the game and can afford to play hundreds of hours every month, which is basically not the reality for the majority of the players. I used to be a hardcore player, i have thousands of hours on PoE1 and played it since beta, because my reality allowed me too, but i can emphasize with others realities because today things are different, i grew up and i cannot afford to play hundreds of hours anymore, i have a life to care about and it requires time.
It isn't impossible to create either separate leagues or different options for those who care about PvE Competition, i never really bothered and i can assure you the majority doesn't care about it. Since 2013 i've never met a friend in PoE1/2 who cares about ladders.

Making the game accessible is not an absurd demand honestly and giving options for those who want to have fun and for those who wanna compete is totally doable and sensible. What matters to you or anyone else if other people have easier access to content? As long as it's separate from the hardcores who cares about how others play, it's all good, can't really see a problem, unless there's shadier stuff involved in sustaining a pro-RMT environment.


1. Leveling from 90 to 100 gives you almost nothing. Its just an objective fact.
I can give you build examples of this if you dont believe me. On average its aprox a 5% power upgrade.
So there is no reason to get hung up on the fact that you cant reach level 100. It gives you almost nothing and if you dont enjoy the grind then its just something you shouldnt be focusing on, i guarantee you that you have 100 other things you could do to easily improve your build by more then that.

2. Good games arent designed for everyone. Because then the game wouldnt be good anymore. There are differnt playerbases that enjoy different things. Some people enjoy challenging games where everything isnt free and accessible to everyone no matter what skill level. So yes demanding every aspect of the game to be available to everyone is too high of a demand.

This game is targeted for more hardcore players that spend alot of time and want it to be challenging. If thats not the type of game you enjoy then your better off finding a better suited game instead of trying to have them change the game for you when they alredy have a playerbase that enjoys it.


"Good games arent designed for everyone. Because then the game wouldnt be good anymore."

This is probably the biggest bs i've ever had to read in my entire life, hf... There's literally zero sense in what's been said beside the fact that you all care more about how others play the game than actually u playing the game.

For so many years i went as a hc player and i understand the appeal to the grind, but saying that no one else should be able to play it cuz it won't be good anymore? I've never gave a single f about how others play the game and i always had fun.

In all of these years i've made statements that the game should be more accessible for casuals by having a separate sort of league like ssf, but it would be some sort of 3x xp/drop, even tho i were not the actual target of that content, and you know why? Cuz i knew at some point in my life i wouldn't be able to keep up with playing 8 hours a day, but i would still want to play it and achieve something in it.

Having a separate league for the casuals would solve everything, if u're hardcore, play hardcore, if u're casual, play casual, and there's not a single thing in this world that can be reasoned against this, unless as i've stated before, some shady stuff goes behind the pro-RMT environment, with it being hurt by the fact that ppl would play a casual league and not spend their money on currency anymore.
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Toforto#2372 wrote:
"
DEvil27#6183 wrote:
Punishment only matters when it is difficult enough that you cannot avoid that. But if you are going this far to deny that, it is not me who will force it to you.

Anyway, have fun with your jorney of trying to remove punishments when failing challenges, allowing solving things with brute force and ruining the sense of accomplishment when overcoming them.


That's not what I'm asking for though. I just want it to be optional. You can still choose to play with those punishment mechanics enabled if you want to feel your sense of accomplishment. And the rest of the players can just click a button to turn it off and have fun. Everybody wins.


They don't understand optional.
They are here to tell us that we are WRONG.
They are here to tell us that they are RIGHT.
That is all that matters to them.
They lack the ability and desire to even entertain that things CAN be different and FUN without CBT.

Sad but true.
"
KurauPM#6519 wrote:
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Toforto#2372 wrote:

That's not what I'm asking for though. I just want it to be optional. You can still choose to play with those punishment mechanics enabled if you want to feel your sense of accomplishment. And the rest of the players can just click a button to turn it off and have fun. Everybody wins.


But that wouldnt be fair, because of market.

So, there is another option, and i'm curious about what you would think about it :
What if, they actually make this "0 penalty on death" system, but in SC SSF?
It would be fair, because no market, so no impact at all for anybody.
Would you go in SSF SC with 0 penalty on death, or stay in SC trade with penalties ?


Nope, that's just more compromises and weird non-solutions. We don't need a downside for removing exp loss. Its bad and brings nothing positive. Removing it would be a net-positive for this game and nothing of value would be lost and people would forget it ever existed like after 2 weeks max.

And what "market"? As if omens of amelioration couldn't just be deleted or changed to do something else. The market would be identical, its just 1 omen. Not even the best one, there are other way more useful omens in both games.

I would play ssf if it was actually fun and well-designed like in LE LMAO
In that game at least you can guaranteed target-farm anything you want, this is how you should design ssf. Invest X time into Y content=Z result. Simple. Like why would I ever play such an inferior gamemode where everything just takes 200 more hours when I can instead just buy all my bis gear in trade and blast and have fun? Makes 0 sense. This is why ssf is not very popular.


But anyway, the whole market argument is just non-existent. Its just a singular item, yeah lets hold the game back because people need their omen profits from Faustus.
"
Kodavor#1200 wrote:
"
Toforto#2372 wrote:
"
DEvil27#6183 wrote:
Punishment only matters when it is difficult enough that you cannot avoid that. But if you are going this far to deny that, it is not me who will force it to you.

Anyway, have fun with your jorney of trying to remove punishments when failing challenges, allowing solving things with brute force and ruining the sense of accomplishment when overcoming them.


That's not what I'm asking for though. I just want it to be optional. You can still choose to play with those punishment mechanics enabled if you want to feel your sense of accomplishment. And the rest of the players can just click a button to turn it off and have fun. Everybody wins.


They don't understand optional.
They are here to tell us that we are WRONG.
They are here to tell us that they are RIGHT.
That is all that matters to them.
They lack the ability and desire to even entertain that things CAN be different and FUN without CBT.

Sad but true.


Yep, both parties could have what they want with a simple few sliders/checkamrks added into the game for these things. Its so simple. And PoE is all about player agency and choosing how you play, what content to farm with your atlas tree etc. etc. that is the very soul of the game. I don't understand how this is so hard to grasp.
"
"
DEvil27#6183 wrote:
Those 10 points doesn't really matter much,


And i say, bullshit. And i know im not alone. However, i also recognize this is not new, and as an old D2 player, i never once saw all my skill points in full. I'm sure the rare player did here n there, but those points were mostly reserved for bots. lol.
You are free to disagree but I'd argue you have a build issue if the last 10 points are meaningful in the fact that it would make or break your build. You should already have your build fully online by 85 and the rest of the points are just optimizing.
"
Toforto#2372 wrote:
"
DEvil27#6183 wrote:
Punishment only matters when it is difficult enough that you cannot avoid that. But if you are going this far to deny that, it is not me who will force it to you.

Anyway, have fun with your jorney of trying to remove punishments when failing challenges, allowing solving things with brute force and ruining the sense of accomplishment when overcoming them.


That's not what I'm asking for though. I just want it to be optional. You can still choose to play with those punishment mechanics enabled if you want to feel your sense of accomplishment. And the rest of the players can just click a button to turn it off and have fun. Everybody wins.


The game is already split into leagues with different settings. It makes no sense to create a variable setting inside a league. It would be easier if they create a “babycore” league with the setting you suggested and others “easy mode” features. I’m not against that but playing that would be lame IMHO.

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