'Fixing' loot is only treating the symptom of the disease. Not the actual disease

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kabooms#3788 wrote:
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Craft maps, even a simple "alch and go" could be hugely successful so long as you used the proper scarabs according to what you wanted to accomplish.



Was about to say no alch and go is complete trash but then saw the scarabs yeah.. Pure alch and go in PoE1 you are looking at getting a div drop every 800k-1m kills. I've tested it a few times and results are always similar.

The problem here is you cannot pick the map you want to run with the content you want to be in that map. You have to do the stupid towers and the play the maps we want you to play gameplay. It will always be bad compared to PoE1 until we have choice in what we want to play. If people don't play some dog shit map then delete the map or make it worth playing.


Also there is a unique precusor tablet that lets you jump to any waystone within its range. If you want more freedom to run the maps you want why not invest in buying these?
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hboi#6131 wrote:
And the game should be geared for casuals argument is wrong. The game is geared for casuals. You don't have to study youtube videos to learn how to juice maps. It's not an overly complicated system that takes 100s of hours to actually learn. Just juice your waystones properly.

So casual gamers are all lazy you just want to alt and go? That's not casual that's just pure stupidity. Making the game geared towards casuals means not making overly complex systems that only a few players know how to master.

All the things I listed are not hard or complex to do. Stop being lazy and juice your maps, gear, and atlas properly.


Its how the juicing is happening that is annoying. No one is saying dont do it properly. We are saying doing it with crafting and scarabs and tree is better than the tower crap where you are bound by RNG to make sure they overlap enough and you still have to craft maps.

The alch and go comment was you can still get SOME stuff. Not optimal drops. The alch and go with tree and scarabs let you get SOMETHING. Now its pure RNG chasing towers. Its annoying.
What does being a casual even mean in the context of this game? If you are a below average skilled player you'll have 50 hours put in by the time you have reached endgame. Am i casual for playing the game for 100 hours yet not want to play it as if it was a second job?
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hboi#6131 wrote:
Also there is a unique precusor tablet that lets you jump to any waystone within its range. If you want more freedom to run the maps you want why not invest in buying these?



You know if there was only a game, not hampered by a potential "sequel", that allowed you to engage with the content you want, on the maps you want, with a comparative minimum of downtime / setup that would be great.

Oh wait ...
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hboi#6131 wrote:
And the game should be geared for casuals argument is wrong. The game is geared for casuals. You don't have to study youtube videos to learn how to juice maps. It's not an overly complicated system that takes 100s of hours to actually learn. Just juice your waystones properly.

So casual gamers are all lazy you just want to alt and go? That's not casual that's just pure stupidity. Making the game geared towards casuals means not making overly complex systems that only a few players know how to master.

All the things I listed are not hard or complex to do. Stop being lazy and juice your maps, gear, and atlas properly.



Play-like-me-or-you're-doing-it-wrong ...


I'm not saying it's HARD to juice maps. It's more of a PItA than the reward is worth to me. You disagree. Neither of us are inherently wrong.


More specifically I'd rather have more of the freedom PoE1 allows --- you don't seem to like that as much -- possibly because fewer people are willing to go all out on PoE2 thus giving you an advantage???
I am not a casual player. Many hours spent.

I have been 'juicing' all season. The cost to juice, time in setup, currency on maps, etc. has nearly always net a loss. So much so, I even began testing under suspicion of bugged percentages. I have videos of my getting multiple wisps, trying to kite them through a map to touch everything, killing the rare mob they inhabit, only to drop a single blue item with a t2 mod.

I am hoping this patch provides some differences in that equation.
This appears to be another "stop asking for changes that increase your enjoyment because MY enjoyment is more important" thread.

First, I'd suggest re-reading the 0.2.0g patch notes. GGG is adjusting drop rates because the current system isn't functioning as intended.

Second, inflation is far more complex than simply "higher supply means higher prices." If you're interested, researching supply/demand shocks and inflation expectations is a good starting point.

Finally, drop rates affect the entire game progression, not just the endgame. Focusing exclusively on endgame drop rates and making dire predictions based on them is certainly an oversimplification of the issue.
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hboi#6131 wrote:
Maybe casuals should actually learn how to play the game. Like are casual players dumb? I don't see why devs should dumb games down to appeal to casual people. They should just learn the game they are playing. It's not very hard.

I mean you can't take an extra two minutes to properly juice your map in order to get a reward? If thats the case then you don't deserve good loot.


It's not about dumbing it down.

It's about the fact that basic end-game activities were still rewarded in POE1 but they aren't in POE2.

If you're advocating for a game where only the high end gamers get any reward for their time then you're advocating for killing the game.

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To be honest I cant stand the towers idea.


I think Towers, infinite Atlas as implemented, etc. are COOL sounding but I can't stand the implementation.

Would vastly prefer Alc & Go (or 8 mod Deli maps if I'm semi-serious) + scarabs and just go. Sure I may need a regex for maps but I'm happy rolling those in bulk seeing as that's the ONLY hoop I need to care about much.

PoE2 just has me worrying about a dozen or two different things that I CAN keep straight but simply have no desire to keep straight.


Agreed.

I'm on the cusp of casual/hardcore with my POE play.

I'll spend an hour rolling and re-rolling maps in POE1, gathering up the proper scarabs and then spending a few hours clearing 100+ maps.

Maybe if they changed it so that towers will influence maps but aren't connected to maps but instead are connected to each other that would be a better system.

That way you could jump from tower to tower, juice the ones that would influence maps you want to play and lessen the number of maps you have to clear (but hate) to get to the content you want to play.

/shrug

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hboi#6131 wrote:


Also there is a unique precusor tablet that lets you jump to any waystone within its range. If you want more freedom to run the maps you want why not invest in buying these?


Because the other tablets you use in that tower and others has a chance to juice the maps you don't want to run.

If I have breach, deli and expedition tabs that will influence 14 maps but there's a chance 5-7 of those maps are anything vaal, augury, seepage or any other map I don't like then I'm wasting the potential of those tablets.
Last edited by yummysushipjs#7638 on May 1, 2025, 5:14:30 PM
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hboi#6131 wrote:
Maybe casuals should actually learn how to play the game. Like are casual players dumb? I don't see why devs should dumb games down to appeal to casual people. They should just learn the game they are playing. It's not very hard.

I mean you can't take an extra two minutes to properly juice your map in order to get a reward? If thats the case then you don't deserve good loot.


It's not about dumbing it down.

It's about the fact that basic end-game activities were still rewarded in POE1 but they aren't in POE2.

If you're advocating for a game where only the high end gamers get any reward for their time then you're advocating for killing the game.


Im warning you that increasing raw div drops is not going to do anything for you. The people who juice waystones and their characters properly are going to get the same increase of loot as you and inflation is going to sky rocket. Near perfect rolled items are going to 10x in price. And unless you're crafting these items (which I doubt you will be) you are going to be in the same boat.

However if you learn and play the game properly you can succeed without loot buff
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hboi#6131 wrote:
Also there is a unique precusor tablet that lets you jump to any waystone within its range. If you want more freedom to run the maps you want why not invest in buying these?



You know if there was only a game, not hampered by a potential "sequel", that allowed you to engage with the content you want, on the maps you want, with a comparative minimum of downtime / setup that would be great.

Oh wait ...


Maybe you should go play that game that already exists

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