"
"
Can you please source where they said they were trying to do that?
I see the confusion. They may have never said it explicitly. But world is not black and white. It has always been implied by their design choices. So much so that even Steam categorized POE2 as a souls like game.
Now it may or may not be a souls like but i think it is not a complete imagination of people that it draws inspiration from it and that it is likely that POE2 want to imbibe the characteristics that make souls game great. A hard difficulty and fluid and interactive combat system.
This comment seems ultra ironic in this thread when OP started the thread with this:
"
My suggestion is this: Choose one. Either give players back the power fantasy that made PoE successful in the first place, you know, the only reason you're even capable of making a sequel, or actually buckle down, tighten up, lock in, and provide a balanced, methodical, moment to moment combat system that forces players to pay attention. And that second one? That means gutting this entire game. Random rolls and percent Stat bonuses don't work in a game meant to have tight combat.
Also steam doesn’t categorize games, tags are user applied.