Is the problem Jonathan?

I've said it time and time again: PoE2 feels like it should have been a one-off single-player game that is Johnathan's magnum opus, but he couldn't get Tencent to agree to fund it without it being a live service.

0.1 Had the best campaign balance and just needed some boss tuning so they didn't fall over in half a second, while fights with rares were taking longer. Instead, they blanket nerfed player power and made so many skills irrelevant, and melee outside of like one skill/build for each melee starting class feels like absolute crap.

It is beyond crazy that my negative res pathfinder can roll once, shoot a single shot, watch a pack blow up, roll ad infinitum again in the time it takes one melee skill to go off. At the same time, having to deal with mobs exploding on top of you and or dropping puddles of dot damage on you.

They are never going to be able to make a challenging game for both ranged and melee. They require separate design philosophies so long as ranged can move and cast/shoot. Dark Souls accomplishes it by making the ranged abilities plant or super slow movement and have long cast times.

This is the reason D3 removed WASD movement shortly after adding it, as soon as Demon Hunters figured out how to shadow step and avoid all melee damage. FFS PoE1 makes you plant in place, cast/shoot, so they don't run into the same problem of mob design needing to be tuned to ranged playstyle and screw melee in the process.
Last edited by Moregaze#2933 on Dec 18, 2025, 5:27:07 PM
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Moregaze#2933 wrote:
I've said it time and time again: PoE2 feels like it should have been a one-off single-player game that is Johnathan's magnum opus, but he couldn't get Tencent to agree to fund it without it being a live service.

0.1 Had the best campaign balance and just needed some boss tuning so they didn't fall over in half a second, while fights with rares were taking longer. Instead, they blanket nerfed player power and made so many skills irrelevant, and melee outside of like one skill/build for each melee starting class feels like absolute crap.

It is beyond crazy that my negative res pathfinder can roll once, shoot a single shot, watch a pack blow up, roll ad infinitum again in the time it takes one melee skill to go off. At the same time, having to deal with mobs exploding on top of you and or dropping puddles of dot damage on you.

They are never going to be able to make a challenging game for both ranged and melee. They require separate design philosophies so long as ranged can move and cast/shoot. Dark Souls accomplishes it by making the ranged abilities plant or super slow movement and have long cast times.

This is the reason D3 removed WASD movement shortly after adding it, as soon as Demon Hunters figured out how to shadow step and avoid all melee damage. FFS PoE1 makes you plant in place, cast/shoot, so they don't run into the same problem of mob design needing to be tuned to ranged playstyle and screw melee in the process.


Jonathan is not the only that takes decisions for game but overall yea is a part of Dev team and should listen players suggestions and the only way to have right results of what people want is by allowing periodical polls.
With no polls another toxic community will lead.
"
I watched the last interview and honestly the thing that stood out the most is how defensive Jonathan was and how reluctant he was to accept the feedback he was given. I currently have 620 hours in POE2 and honestly I am still not having fun. Why am I still playing? Because I really want this game to succeed and I do see the potential. Unfortunately, it seems like there is some type of road block within GGG that is prohibiting the team from making the changes it needs to make the game attractive to the masses. This is not a personal shot at Jonathan, he is very likeable person, but sometimes we let our egos in the way of getting things done. Our way is not always the right way even though we may think it is. Listen to your players GGG. Below is some feedback I would like to include, mostly about the campaign leveling experience as I know there has been a lot of feedback about endgame/mapping already:

1. Leveling is not rewarding, the character progression is too slow. The build progression is gated by a lack of spirit gems dropping and skill gems dropping. I have noticed that level 7 and 8 skill gems barely drop. Also again in the late 30s.

2. Jeweler Orbs are too rare and this ties into my first point about build progression being too slow.

3. Mob damage is still too high. If the average player does not pick a Meta build like LS they found online, they will die and they will die a lot. Dying is not fun, getting one shotted is not fun.

4. There is no pathing in narrow areas and mobs will swarm you and trap you in. There is no dodge rolling out, you are just dead.

5. There is no build diversity. You are forced to play a meta build to have any type of fun. What is the point of all these support gems, skills and ascendancies if everything outside of the few Meta builds does terrible damage. Why is fire so bad?

6. Drops are not exciting. In other games you are excited to kill the next mob to see what drops, in POE2 you are killing mobs hoping for a spirit gem. Its sad. I know this has been brought up, but GGG apparently ran sims and they think its good so they are just going to increase boss drops. GGG your sims are wrong. Again, listen to your players.

I can't stress how bad the campaign leveling experience feels. I love to make alts and run the campaign an abnormal amount of times. Its just not fun. If it is not fun for someone that has put in 600+ hours, how do you think it will be fun for a casual player? Casual players will not play this game in its current state. I know this is pre-release, that is why I hope my feedback is received with an open mind and it is understood that I want the best for this game.


Ok I'll bite, though I feel dirty doing it.

1. So just like the legend Diablo 2 with its skills gated by lvl up to 30, a game so often brought in by critics to bash the "soulslike" formula or other aspects of PoE 2. Also, subjective

2. Opinion

3. Game is easy esp. campaign, my non gamer wife manages it, this league even more trivial with the thinned mobs. That dying is not fun is just an opinion, for many dying enough in a videogame is a crucial aspect of gameplay, not to mention how do you sell the illusion of dark opresive world without death. It's the greatest disconnect in PoE 1, dark dystopia that borders on horror and then the straight insulting, no consequence, pampering gameplay with no mob/ boss health reset.

4. Can't remember last time it happened, the mobs could block you properly in 0.1, but that didn't last a day (or 2? anyway was cried out very fast) and was patched out. Now the tiniest gap lets you dodge out so not sure how tbh.

5. Yes there is meta required at some point, that's why it exist. The statement that you are forced to play meta to have any kind of fun is bs though, just us we never know what meta is, I don't check to not spoil the process of figuring it all out myself, and we have tons of fun.

6. Again why are you presenting your opinions and feelings as facts and consensus. Drops are not exciting FOR ME, in other games I PERSONALLY am excited to see what drops, in POE 2 ME I am killing mobs to see a spirit gem. See the difference? But we can agree in the end, yes GGG should listen to their players with good, properly presented feedback, I don't think they should listen to you in particular though.

And this bunch of opinions, feelings and impressions is supposed to show how mr. Jonathan is the problem because doesn't listen? Really

PS the most popular criticism atm seeems to be the lack of campaign skip, a problem that the revered mr. Chris thankfuly solved for PoE 1 years ago. Remember go yes and complain on the blame train
Last edited by Rabarbar_Lichy#7553 on Dec 18, 2025, 7:20:25 PM
Agree with every single point you made and want to add that sekhemas and chaos trials need to be redone.
Especially Sekhemas is too long - replaying the first wings is just tedious af
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Moregaze#2933 wrote:

I've said it time and time again: PoE2 feels like it should have been a one-off single-player game that is Johnathan's magnum opus, but he couldn't get Tencent to agree to fund it without it being a live service.


100% agree to this statement.
I didnt know Tencent was invovled in Path of Exile 1 - which is a live service too. Yo support, weird isnt it? Calling out racism is an act of offence in this forum?



[Removed by Support]
Last edited by DutchMilk#4689 on Dec 18, 2025, 11:41:36 PM
I don't feel POE1/2 are meant to be casual games. If I wanted a casual game I would go play LE or D4.

I think its unfair to pin it on Jonathan, when HUGE improvements have been made to this game.

The fact that you have 600hrs is almost an argument against the game being bad. Also Casual players of games don't play a game 600 hours in year.
It is just a very badly designed game... After almost 1 year of early access, things are getting worse - not better, both performance and gameplay wise.
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Woogie#5583 wrote:
The fact that you have 600hrs is almost an argument against the game being bad. Also Casual players of games don't play a game 600 hours in year.

600h is not an argument for or against the game being good or bad. It's a decade old company making a live game.

Some people still test every league as well, just to be sure that their opinion is still valid, especially on a young product (the good old : I don't wanna complain without having tried it entirely, which is a good approach imho).


You can have players still coming back, despite hating every second of it, because they have a long history of being treated well. That's called faith, and it lets you getting shat on until trust is lost entirely. That's the worst scenario that could happen, because when the effects appear, it's already way too late.

And finally, as always, casual doesn't mean much. Even hours played are irrelevant. Some players have 95% efficient 50hours, while I have 300 hours but I'm afk 80% of those.
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Woogie#5583 wrote:
I don't feel POE1/2 are meant to be casual games. If I wanted a casual game I would go play LE or D4.

I think its unfair to pin it on Jonathan, when HUGE improvements have been made to this game.

The fact that you have 600hrs is almost an argument against the game being bad. Also Casual players of games don't play a game 600 hours in year.



Jonathan is the DIRECTOR of POE2. Unless Tencent steps in, he has the last say.

Well, if he had 6 hours, you would argue that he hasn't played enough to form an opinion. Some people will give a benefit of a doubt because of POE1 and GGG's favourable opinion.

Regardless, POE2 isn't in a static state either. I played a lot of 0.1, exploded screens and had good time, and even though the game was extremely undercooked, I wasn't particularly salty or critical about it (with exception when they nuked certain builds - "cast on" instead of nerfing them).

0.2 was a disaster and 0.3 despite act 4 (i don't really care about acts at all in this game) and abyss I quit at the beginning of the interludes.

The game is slow and boring (not hard).

So in essence, having a lot of hours means very little here.
Last edited by Everything_is_taken#0515 on Dec 19, 2025, 9:06:49 AM

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