Jamanra Has Too Much Life For Struggling Builds

Bosses shouldn't be balanced around great builds either, especially if GGG is intent to nerf them all when they find them. Jamanra is a little bit too tanky. It's probably just the resists or something
They aren't balanced around 'great' builds. If you plan and gear your character properly you can delete the whole campaign.

If you follow some generic build guide you'll do fine.

If you put together some abomination - you will struggle - as you should. Either figure out something that works, or go and copy paste something that works, instead of expecting the whole game to be balanced around your ineptitude.
For any builds except those who play second time with uniques
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arandan#3174 wrote:
They aren't balanced around 'great' builds. If you plan and gear your character properly you can delete the whole campaign.

If you follow some generic build guide you'll do fine.

If you put together some abomination - you will struggle - as you should. Either figure out something that works, or go and copy paste something that works, instead of expecting the whole game to be balanced around your ineptitude.

POE2 is designed to bring new players into the fold. It however provides no incentive for them to design their own characters, punishing them with respec costs they can't afford and bosses that they cant kill, putting them at a stalemate / softlock more or less. The devs expect you to be able to run the campaign using blue items and maybe some rares if you can be bothered disenchanting garbage and hoping your regal orb does something beneficial. New players are very likely to put together an abomination and be hopelessly stuck at Jamanra. They don't understand the game mechanics and there is actually not very much in place to teach them. Your ability to get past it and your lack of sympathy for others doesn't make this untrue
I just want to re-iterate - Johnathan said quite specifically that you are not meant to be going through the campaign with 6 affixes on all your items and that you should be able to do it with blues. They need to balance around this, because that is actually a smart philosophy and then players will not be complaining about bad loot and no crafting during the campaign
Giving new players a free pass in the campaign no matter what they do is the worst possible way to introduce them to the game.

Why? Because once they get out of it, they will hit a brick wall and be unable to progress at all.

Now imagine someone spending 50-70 hours 'building' their character and experiencing no friction and/or negative feedback, only to find out at the end of it that everything they created is pure dogshit and they have to go again.

Sounds like fun? Didn't think so.

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