Temporal Chains ... THE ONE (BAD!) MOD TO RULE THEM ALL

Yea becouse everuthing related to speed affects also all the other defences!
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NotPivot#9831 wrote:
Surprised no one has mentioned that you get this on white maps now too.

Not sure how I feel about the random mechanics being added to white maps, but it is what it is I guess.

Finally got my new league starter to maps last night, ran the first T1 map, no mods, no towers, no atlas tree passives, fresh out of the campaign, and got temporal chains. I just sort of shook my head and ran it.

It's a new day.

Uh ?
I just tried a white map, and i only have "9% increased pack size" on it, like it should be.
I have no idea why you got temp chain on a white map tbh.


About the topic, the last time i tried to say Temp chain is the worst, i got insulted, so idk, but basicly, Temporal chains make :
- your skills are slower, so less dps, and mobs can rush you more
- your move slower, and since mobs rush you more, it's more dangerous
- you dodge slower, so you can die way more from random offscreen AoE, like Runecaster and the Snipers from Expedition, because when you see the "AoE" under your feet, with temporal, it's already too late, you're dead.

And when you play HC, well, you can't play Temporal chain, because of all of that.
This is why Temp chain is a lot more dangerous than random Extra dmg as X or Critical shits, because in those maps, mobs dies faster, you dodge faster, so everything is fine.

Edit : And i forgot something !
Mobs jumping at you with Temporal bubble while you have temporal chain, or/and Hinder aura.
That's, omegalul design.
Last edited by KurauPM#6519 on May 8, 2025, 5:36:14 PM

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