I had to stop watching today's interview

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anyone who thinks poe1 is without flaws needs their head examined


No one does, though.

But a lot of people think it's good and popular enough to deserve the attention GGG said it would get. It's that simple. And everything being said and done by GGG that makes it seem like they are moving away from that 'promise' is just fuel on the fire, that is already burning hot.



if poe2 didnt exist everyone in this thread would be posting about how terrible some aspect of poe1 was, and if jonathan came out and said no theres no problems with the game everyone would mock him for being deluded and not playing the game.


they should totally be putting more effort into poe1. theyve hyperfocused far too much on getting poe2 finished and have not respected poe1 the way they should have. thats not what this thread is about, its about saying how terrible jonathan is because he pointed out a bad flaw in poe1. his game btw, not yours, not mine, his game that he made.



"

At ExileCon 2019, Chris talked about reaching "145 developers", who knows how many they are today, 6 years later. Would it delay PoE2 that much to have 10% of those work on PoE1? You know, the game they said they would keep supporting, and that wouldn't be affected by PoE2?



they never said it wouldnt be affected by poe2. they said poe1 would continue to pump out leagues along side poe2s leagues. poe2 is not released, it is not pumping out leagues, the situation they described was a post launch state where both games continue to be live services side by side.

they said poe1 would not be effected by ruthless and what they meant by that was that chris and a few others were making ruthless after hours on their own time. hence no resources from poe1 were being diverted to ruthless.

the majority of their resources are being used to create poe2, and have been ever since poe2 was a thing. it would be absolutely absurd to suggest that the development of poe2 would not affect poe1.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last edited by Snorkle_uk#0761 on Apr 15, 2025, 6:11:10 AM
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....


mental gymnastic 20/20
I guess I completed my grief process, that interview was good in the sense that it brought me conclusions.
Tried it, didn't like it, felt like shit, kept giving it a chance. Now after all those interviews, I know they are trying hard, but what JR wants is something I don't like, borderline despise.
(JR to me sounds like he tells me bacon tastes good. Yes, bacon is good indeed, but it doesn't fit in my creme brulee...)

Fair enough, I got it now, PoE2 is not a game for me, and the apogee of PoE1 is most certainly a thing of the past.
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Omentum#4321 wrote:
Why should anyone care about poe1. I totally agree with them cutting the plug there to focus on making poe2 an outstanding successor.


hahaha. I feel your sentiment, truly, but I also have to remember how I was with Diablo 2.

When Diablo 3 came around (which I have never touched, nor 4 for that matter), I remember spending a lot of time complaining how terrible it was, how far from the game I loved it was (funny since I never even played, only watched some videos).

And when they announced Resurrected, I thought truly it was going to be the saving grace... that they would resume meaningful production with Diablo 2, I spent much time on the forums with ideas, suggestions, hopes, dreams, etc..

needless to say, they have long since pulled the plug on the game I will forever hold infinite nostalgia and love for.. it's a hard thing to accept. I imagine PoE1 people feel much the same about this situation. I can relate.

but it is the right road, accepting that its time may be coming to a close, and hoping PoE2 can be a good game. If I could go back in time, I would probably play Diablo 3, instead of hold my hopes for Diablo 2 for so long, I set myself up for a lot of disappointment.
Last edited by rhorains#6760 on Apr 15, 2025, 8:12:47 AM
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rob_korn#1745 wrote:
I guess I completed my grief process, that interview was good in the sense that it brought me conclusions.
Tried it, didn't like it, felt like shit, kept giving it a chance. Now after all those interviews, I know they are trying hard, but what JR wants is something I don't like, borderline despise.
(JR to me sounds like he tells me bacon tastes good. Yes, bacon is good indeed, but it doesn't fit in my creme brulee...)

Fair enough, I got it now, PoE2 is not a game for me, and the apogee of PoE1 is most certainly a thing of the past.


I feel exactly the same about PoE2, it is an inferior version of their first game where all the builds are literally railroaded without much thought or creativity attached to it

Imagine you create an ARPG with magic spells inside and all your fire spells are unplayable?

Holy smokes, this is so bad on so many levels I can't even express myself. Time for 3.26 and Infernal Blow of Immolation Elementalist
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svvat#1225 wrote:
There is also an obvious contradiction between two good things that I believe we both would like to have. If I read dumbly what you wrote about progression it would mean you want the game should get easier with time as your character needs to grow in power faster than the monsters. I don't think I should read what you wrote like that.


You're right; you shouldn't read it like that.

The difficulty "later on" should come from the quantity of monsters, and preferably new monster abilities. While I think it's fine that you do more damage versus monsters in the endgame, as it makes you feel powerful, there should be way more monsters in the endgame, and the combination of those monsters should be the new challenge. I think that is a natural progression in any ARPG - and one of the only ways to give you as a player both the feeling of power and challenge.

And again; PoE1 goes a little bit overboard here with pack size being overly scalable, while PoE2 is far from where I want it to be.

Anyhow, the biggest issues I have, and what stops me from playing, are:

1) Layouts and maps being too large and too "closed in". Narrow, maze-like halls/paths in every other map is a real demotivator. I know if I start playing PoE2 again, I will probably ragequit when I meet my first Mire map. It's THAT painful. Which brings us to:

2) Player agency. In PoE1, you can tailor both your character and content to your liking. Build what you want to build, run whatever map you want to run. There's also a point in running every single map, and not just mindless gameplay. Give us that agency in PoE2 too, please.

3) Responsiveness. Slow combat is OK. Unresponsive, slow combat is not OK, and I find the combat in PoE2 very unresponsive. There's (sort of) a delay before everything you do, and it feels "off" to me.

When/if they fix these points, I'll be more than glad to grind PoE2 for a long time. I will never spend a dime, though, based on how they've handled the whole "supporting two games" situation.
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they never said...


They never said PoE1 would go a full year without a league. They never said they would redirect every developer over to PoE2. They never even hinted at those things.

And while you are right that "they never said it", it was more or less implied. Anyhow, you cannot really tell me that they aren't/didn't treat 0.2 as "a league", with its own name, hype-buildup and patch notes.

I still think a designated PoE1 team would be the way to go, respecting their long-time fans and players, and not just neglect them for a year. As I said, I don't think PoE2 would be very delayed (if at all) if they had a 10-20 man team work on PoE1 the whole time. We would probably not have 4 leagues the last year, but we'd probably have more than one. Hell, they developed Phrecia in a couple of weeks, solely based community backlash - how many people worked on that, and how did it affect PoE2?

Last edited by MisterFancyPants#7969 on Apr 15, 2025, 12:22:15 PM
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The difficulty "later on" should come from the quantity of monsters, and preferably new monster abilities. While I think it's fine that you do more damage versus monsters in the endgame, as it makes you feel powerful, there should be way more monsters in the endgame, and the combination of those monsters should be the new challenge. I think that is a natural progression in any ARPG - and one of the only ways to give you as a player both the feeling of power and challenge.

And again; PoE1 goes a little bit overboard here with pack size being overly scalable, while PoE2 is far from where I want it to be.

Anyhow, the biggest issues I have, and what stops me from playing, are:

1) Layouts and maps being too large and too "closed in". Narrow, maze-like halls/paths in every other map is a real demotivator. I know if I start playing PoE2 again, I will probably ragequit when I meet my first Mire map. It's THAT painful. Which brings us to:

2) Player agency. In PoE1, you can tailor both your character and content to your liking. Build what you want to build, run whatever map you want to run. There's also a point in running every single map, and not just mindless gameplay. Give us that agency in PoE2 too, please.

3) Responsiveness. Slow combat is OK. Unresponsive, slow combat is not OK, and I find the combat in PoE2 very unresponsive. There's (sort of) a delay before everything you do, and it feels "off" to me.

When/if they fix these points, I'll be more than glad to grind PoE2 for a long time. I will never spend a dime, though, based on how they've handled the whole "supporting two games" situation.


If they put swarms of monsters then what will happen is that you will be again unable to tell what is happening on the screen and anything apart from 'blast them faster than they appear' will be unviable.

I am strongly against that.

Regarding the rest - some of that stuff could be easily due to game not having all the mechanics yet. Especially end content control. Responsiveness is something I will need to check myself. No faster than two months from now.
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svvat#1225 wrote:
If they put swarms of monsters then what will happen is that you will be again unable to tell what is happening on the screen and anything apart from 'blast them faster than they appear' will be unviable.

I am strongly against that.


I've played games with hordes of monster AND visual clarity. I want both. Anyhow, hordes of monsters is the "A" in "ARPG" for me. If I have to "dance around" one and one monster in the endgame the same way I do in act 2, I see no point of progressing - at all. Improving your character and your gear should be to make you more powerful, not to "close the level gap" to be able to fight a level 38 monster the same way you did a level 4 monster.

But hey, we want different things, which is OK. I wouldn't be here at all advocating for PoE2 changes if they respected PoE1 players enough to keep supporting that game. If they are hellbent on burying PoE1 in the mud, I have to find something similar to play, and as PoE1 really stood out from the crowd and was unique, PoE2 does things more in line with its competitors, so it's currently not an option for me, sadly.
poe1 is so fucked :D

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