Cruel Campaign is Easier than Normal Campaign

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arandan#3174 wrote:

Stop whining.
You can't get unlucky into infinity, that's not how RNG works. Stop expecting to breeze through everything. If you're stuck on a boss, go farm for a bit, upgrade a few of your items and come back.

there are people in OSRS who killed 30,000 of a monster for a 1/5000 drop and never got it. The chance of getting something on rate is like 60%. It is very possible to get as unlucky as you are saying is impossible and it would only take like 3 fucking seconds to open your eyes and see all the people around here who fit that description

I'm not one of them, as I said (and you ignored)


Perfect comparison, apples to apples truly. Upgrading your subpar normal campaign gear is piss easy if you put any effort in, period end of story.

The problem all the whiners have is that they don't want to put in the work, they'd rather just 1shot every boss and pat themselves on the back. If the game caters to such a player it becomes a shallow husk like diablo 4.

Got it?
Someone did this in all white gear with a spear build ill find the link

edit here it is:

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The purpose of my response is to showcase a strategy for her in the hopes that, if seen by players, there will be less threads of this nature.


TLDR: Link to Jamara step-by-step kill (on a hcssf fresh "normal equips only" play through).
https://www.twitch.tv/videos/2430731946


Jamara is NOT overturned. Like any other boss, she has a learning curve. If you socket lightning/fire res and pick up the lightning res ring at Keth, I don't think you will get one-shot in phase1.
I've been one shot multiple times in phase 2 by getting hit by multiple big things at the same time, during bullet hell, but that was without resistances.
Therefore, we can always restart at checkpoint and practice.


Here is a step-by-step strategy for her.

Phase 1.

Spoiler
Basic Attacks
She attacks by alternating her hands. At proximity she does these lightning basic attacks. At range she does this projectile javelin that has a little splash.

Response
Stay on her. You can parry or block her basic attacks.
But, importantly, like with pretty much all the bosses, you can side step her basic attacks. Move in the direction of the hand. This literally means "rotate counter-clockwise, attack, rotate clockwise, attack, rinse and repeat".

Flame Explosion
She puts her spears behind her and charges up for a massive explosion.

Response
Stay behind her with a little bit of space so the aoe of the explosion doesn't clip. This is her biggest hitting phase 1 attack.

Lightning Jamara|
She does like a 330 degree lightning attack.

Response
Just stay right behind her and attack her.

Lightning Spear Attacks
She has these two kinds of attacks where her spears have lightning arcing between em.

Response
It's easy to dance around them. Try not to stay near the outer walls. The lightning can bounce off of it.

Sand Storm
Starts at a certain hp threshold. She summons a sand storm and spawns exploding adds.

Response
Go to the ally and wait out the sandstorm. Kill the adds. I think there corpses explode? so be wary?


Phase 2.
She summons tornadoes and spears with lightning between em. They will stun if inside them, and tornadoes will delete.


Spoiler
Basic Attacks
Same as before. She attacks with alternate hands. Now she also has some whip attack.

Same response as before.

Sword Line Slam
She takes her sword and slams it in a line.

Response
This hits hard. She tracks the player until the moment she starts bringing it down. Prematurely rolling is punished. Wait for it and roll as you see her hand coming down.

Sword Circle Attack
She swipes her circle around.

Response
This hits hard. I use a visual cue to roll through this.
Look at her wrists. As she begins to turn her wrists, that's when I roll.
A little early is safer too.
You could also get out the way and I suspect it is parryable/blockable although unfortunately I did not test.


Markers
At a certain hp threshold, she charges up fragements in the air and throws them on the ground. It keeps black marks on the ground.

These are easy to roll.

Lightning Bolts
Lightning bolts periodically will strike the marked grounds

Response
because the bolts only ever come on the black grounds, we can dodge this for free by not being over the marked grounds.

Lightning Line
She summons lightning in a line centered at her. Telegraphed and charged

Response
Easy to walk out of.


At a certain hp threshold she summons one flame portal and then another one at another threshold. It's a bullet hell but stay on top of her to keep her occupied with her side-steppable basic attacks.
Mash the clean
Last edited by Mashgesture#2912 on Apr 13, 2025, 6:50:13 AM
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....


And have to actually learn boss mechanics instead of blasting through them without a care int he world? What blasphemy is this?
I mean I made a video of me standing in crap like an ape brain and got through it XD
Mash the clean
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arandan#3174 wrote:


Stop whining.
You can't get unlucky into infinity, that's not how RNG works. Stop expecting to breeze through everything. If you're stuck on a boss, go farm for a bit, upgrade a few of your items and come back.


some of us are even crazy enough to view farming in the campaign as part of the game lmao. but ARPGs are an interesting phenomenon - I think the human mind fails us here, at least most people, because there's always the thought like "the rewards here are shit, I need to get to end game where the actual drops are, every second spend in campaign is wasted time".

something about psychology and how we evolved I guess? but then there are players like me who are happy to take my sweet time farming in campaign, at least on HC SSF, with no worries about when I'll get to maps, I'm only focused on the next challenge in front of me wherever I am in the game on that day.

sure, after a few seasons I probably won't spend so much time in campaign, won't need to, learned boss mechanics very well and how to stretch currency. for now though, it is odd to me to see so much whining about a long campaign, one week into league, isn't one week of playing a reasonable time to even get through the campaign? but in reality, it can be done in one day if someone wishes to do so.

okay, for SC Trade-Enjoyers, maybe a skippable campaign is ok for 2nd character of new season. I see no reason why not. if it makes the game more fun for them to be able to create a character which is already level 60 on creation. sure. I don't think they know exactly what they want or what is fun, or if they can be satisfied, but give them whatever they ask for all I care, they make their own problems.
Last edited by rhorains#6760 on Apr 13, 2025, 7:03:13 AM
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arandan#3174 wrote:
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Chimmy81#7163 wrote:
Depends on the build. As shockburst round build the game feels utterly awful. You need to manage too much stuff and also try to play the game at the same time. Curses need to be permanent and status effects need to last 10 seconds at least.


I'm playing shockburst on SSF - it blasts everything. You can get longer shocks if you invest into your 2nd weapon set points and shock with stormcaller arrow.

But you cba to build and equip your character properly, you'd rather ask for gimmies, right?

Actually i don't want to deal with any conditional bs at all. I want to click and things die. Maybe click some other button for bosses. I don't want to keep track of 50 conditions while also trying to dodge 25 boss abilities. The gameplay is just terrible.
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arandan#3174 wrote:
Perfect comparison, apples to apples truly. Upgrading your subpar normal campaign gear is piss easy if you put any effort in, period end of story.

The problem all the whiners have is that they don't want to put in the work, they'd rather just 1shot every boss and pat themselves on the back. If the game caters to such a player it becomes a shallow husk like diablo 4.

Got it?

For the sake of understanding bad luck and its effects on players, it absolutely is a sound comparison. I'm not talking about 1 shotting bosses, I'm talking about the massive difference between character strengths during the campaign... This same difference is what leads to some people thinking they are pros at the game when they actually just picked a good character class and had reasonable luck. I'm talking about 15 minute boss kills where players are dealing with the same special attacks 5 - 10 + times. When you see how easy other parts of the game are, it is very obviously not the intended design.

I've already explained this phenomena of players exhausting themselves trying to find ways to overcome these challenges but you're so busy patting yourself on the back that you refuse to listen to it. I'm sorry that this message runs counter to your superiority complex. They run out of gold for respecs while buying shitty gear at the vendors that doesn't help them get the kill and effectively brick their characters unless they are willing to go back and repeatedly redo content they've already done, and the only reason for this is because they didn't have the same luck as you did. Seems fair, right?
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Chimmy81#7163 wrote:
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arandan#3174 wrote:
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Chimmy81#7163 wrote:
Depends on the build. As shockburst round build the game feels utterly awful. You need to manage too much stuff and also try to play the game at the same time. Curses need to be permanent and status effects need to last 10 seconds at least.


I'm playing shockburst on SSF - it blasts everything. You can get longer shocks if you invest into your 2nd weapon set points and shock with stormcaller arrow.

But you cba to build and equip your character properly, you'd rather ask for gimmies, right?

Actually i don't want to deal with any conditional bs at all. I want to click and things die. Maybe click some other button for bosses. I don't want to keep track of 50 conditions while also trying to dodge 25 boss abilities. The gameplay is just terrible.

That is not the game's problem, that's you as a person not liking that type of gameplay, and that's fine.
That's what poe1 is for, even though it's in a fairly rough spot for poe1 enjoyers.

Also, my first character was shockburst with bell, it's literally brainless.
Last edited by ChuChuMihile#4568 on Apr 13, 2025, 7:10:59 AM
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Jixa87#1706 wrote:
I am often stuck in act2, people say the game gets fun post act 3.
My question is, why cant the first 3 acts be fun? Why cant progression be linear?
Why does early game need to be boring?… i dont have the endurance to make it through the first 3 acts.
I agree early game, doesn't necessarily need to be “easier” just needs to be more fun, there are so many monsters and you do so little damage.
Takes me 10hours to complete the first act and by that point i dont want to invest another 50hours to get to maps.


If you can't stand starting from fresh without gear, you don't start from fresh and you do twinks instead. I swear people lost what RPGs and ARPGs are all about.
Tech guy
I mean...people used to die constantly and call for nerfs against Act2 Duriel in Diablo2, Blizzard never listened to those noobs. Same thing here...stop whinning and get better at the game and at playing ARPGs/RPGs.
Tech guy
Last edited by Warrax#2850 on Apr 13, 2025, 8:09:55 AM

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