ZIZARAN INTERVIEW - ZIZ your claims are FALSE. (evidence inside)

"
You can apply to GGG to separate the hardcore server from the casual server, as not everyone is into the hardcore mode.



I actually raised something similar in another thread. It's not necessarily about full separation, since grouping is already limited to players within the same mode. What I suggested was introducing a Ruthless-style mode into the main game for those who enjoy a grittier, more challenging experience. Meanwhile, standard mode could remain the faster-paced, loot-rich experience for players who prefer that style—more in line with the Diablo 4 “pew pew loot piñata” approach.
HC(even more HCSSF) and SC are a totaly different mindset, ofc you're careful about how you progress and gear your char (or rip). Most ppl in SC just want to rush the campain, don't bother gearing or taking any precaution and can't handle dying when there's no penality :D . I feel the gearing in the campain was ok, i don't mind them boosting it a lil tho.
Last edited by BigBeuss#5956 on Apr 11, 2025, 3:53:15 PM
Zizz was cringe over embelishing his no drops quotes, regurgitating the moans from adhd redditors. Don't make the game easier to try and keep their attention, you then alienate a large amount of passionate poe2 players who actively enjoyed the challenge. The power was there they just wanted to achieve it immediately, no one wants to work for it anymore, the were going to ride off to play LE anyway, let them. Make a great Game GGG the one you intended, don't make it for these finicky people who simply undermine and don't respect the challenge nor the product, and then ruin emersion for others. DONT MAKE IT FOR ME EITHER MAKE THE ONE YOU INTENDED!! You won't be seeing me play LE or D4 both are garbo, but if you continue to make every arpg the same, easy, with mass loot, and easy crafting and free respecing. what's the point of playing this genera at all, if they are all the same. I'll just go back to D2 were meaning full choices matter. Or stop with arpgs all together. Poe2 day 1 was was legit, the nerf to player size was an L, reducing the cost of respect was an L, nerfing monster speed and making them easier is an L, just full stop. Don't undermine your orginial vision to appease a group of people whos best criticism is to over embelish and complain. They are clowns. Drink their tears, so what people die at the fair. If you make a great game they will be back, cause everything else is mindless and without effort. Trade league is there for them to make it easier, soft core is there when they die, hc and ssf is there too. They cry its ruthless, they are wrong, just had their ego hurt is all. Instead of overcoming and learning they resort to complaining. We have poe1 for zooming we don't need a copy of that, they want skip campain and free respecing with over abundance of drops they have d4. They want to play LE, let them its a bad game, dont make it the same as that. Dont nerf the game. just fix the servers and bugs, make the game fun by embracing the challenge, if they don't like that, let them cry. Not everyone will cry most adults will simply get better and with that being more emersed into the expo. let them review bomb they are wrong and childish. All this catering to gift the spoiled rotten and unappreciative does nothing for your title.
I disagree with OP, it's brutal right now. Especially for new players.
"
I disagree with OP, it's brutal right now. Especially for new players.


Hey Meister, totally get where you’re coming from—it can absolutely feel brutal at the start, especially in HCSSF. I’ve been there myself, and yeah... it stings. But if you stick with it, you’ll start picking up on boss mechanics and little tricks that actually make the campaign feel much more manageable—even trivial in some cases.

If you’re struggling, I really recommend trying out a few changes I’ve laid out here: https://www.pathofexile.com/forum/view-thread/3755572

I even helped someone recently who was in the same boat—they applied the advice and absolutely crushed the boss on their next attempt. No need to nerf the game—it’s just new, and we’re all still adjusting. With a bit of shared knowledge and some tweaks to your approach, it really becomes a much smoother experience. You've got this!

Here is a link to the guy who was struggling so you know its for real - https://www.pathofexile.com/forum/view-thread/3754811
Last edited by Ragestorm26#0930 on Apr 11, 2025, 4:16:47 PM
"
Dropspec#1378 wrote:
Zizz was cringe over embelishing his no drops quotes, regurgitating the moans from adhd redditors. Don't make the game easier to try and keep their attention, you then alienate a large amount of passionate poe2 players who actively enjoyed the challenge. The power was there they just wanted to achieve it immediately, no one wants to work for it anymore, the were going to ride off to play LE anyway, let them. Make a great Game GGG the one you intended, don't make it for these finicky people who simply undermine and don't respect the challenge nor the product, and then ruin emersion for others. DONT MAKE IT FOR ME EITHER MAKE THE ONE YOU INTENDED!! You won't be seeing me play LE or D4 both are garbo, but if you continue to make every arpg the same, easy, with mass loot, and easy crafting and free respecing. what's the point of playing this genera at all, if they are all the same. I'll just go back to D2 were meaning full choices matter. Or stop with arpgs all together. Poe2 day 1 was was legit, the nerf to player size was an L, reducing the cost of respect was an L, nerfing monster speed and making them easier is an L, just full stop. Don't undermine your orginial vision to appease a group of people whos best criticism is to over embelish and complain. They are clowns. Drink their tears, so what people die at the fair. If you make a great game they will be back, cause everything else is mindless and without effort. Trade league is there for them to make it easier, soft core is there when they die, hc and ssf is there too. They cry its ruthless, they are wrong, just had their ego hurt is all. Instead of overcoming and learning they resort to complaining. We have poe1 for zooming we don't need a copy of that, they want skip campain and free respecing with over abundance of drops they have d4. They want to play LE, let them its a bad game, dont make it the same as that. Dont nerf the game. just fix the servers and bugs, make the game fun by embracing the challenge, if they don't like that, let them cry. Not everyone will cry most adults will simply get better and with that being more emersed into the expo. let them review bomb they are wrong and childish. All this catering to gift the spoiled rotten and unappreciative does nothing for your title.


Wow!!! I really loved this post—it captures so much of what I've been feeling. I agree wholeheartedly with the sentiment here and honestly wish more people who are enjoying the game and embracing the challenge would speak up. There's a real risk of those voices getting drowned out by the louder majority who want everything handed to them immediately.

That said, while I totally get (and totally enjoyed) the humour in the tone, I wonder if sometimes it might be just slightly on the edge of being misread as toxic by others. I only say this because I really want these kinds of perspectives to land and be taken seriously by GGG and the wider community. If we can keep pushing these points while maintaining that respectful, constructive vibe, I think we have an even better shot at being heard.

Thank you for writing this—it fired me up in the best possible way and really hits home. You absolutely nailed it, bro.

This line in particular stuck with me: “DONT MAKE IT FOR ME EITHER, MAKE THE ONE YOU INTENDED!!” I couldn't agree more. I’d honestly love to see GGG just turn off the forums and ignore all feedback for a month—just make the game they would love to play.

Having Reddit as the lead developer probably isn’t the best idea!
Last edited by Ragestorm26#0930 on Apr 11, 2025, 4:26:07 PM
"


Just to clarify my own position though, I’m not saying “It’s RNG, deal with it scrubs”—that kind of response helps no one and comes off as elitist. What I’m getting at is this: when even someone as experienced as Zizaran appears to be struggling because of choices like not dismantling rares, not buying quality items or socketing gear to recover currency, then blaming the loot system... that’s not really an RNG issue—it’s a gameplay and resource management issue.

If we’re going to talk about improving the balance of the game, it’s important we distinguish between true mechanical imbalances and suboptimal playstyles that lead to frustration. Otherwise, we risk pushing for changes that hurt the depth and challenge of the game for everyone.



100% agree with that. Conversation about RNG are going to a point, I have the feeling everybody just want all best loot in every single run, at lvl 1rst !!!

If you cant deal with RNG in a HnS game, such game are just not made for you.
Period !
I honestly don't understand a lot of the gripes brought up in that interview. For instance, the wolves and monster speed… I'm playing a warrior with melee range—no quakes, all swinging—and I had zero issues with wolves or other creatures (and my friends reported the same while playing a witch, sorc, and huntress). The idea that this system doesn’t let you manipulate combat in your favor is baffling to me.

Back in the day, people used to relish the challenge of Tetris taking skill. I'd imagine nowadays the majority would cry if an L-piece didn’t fit perfectly into a line slot.

I’m under-geared because I didn’t optimize my vendor strategies, and I’m still carving my way through the game. The only real struggle I had was the Act 2 boss—and even then, I farmed for 20 minutes, picked up a level 33 two-hander, geared up a bit more defensively, and threw hands. That fight ended up being one of the best boss encounters I’ve had in any ARPG. Also, I didn’t stand still when he wanted to hit me. It’s almost like the devs built a system that punishes players who decide to stand in front of moving trains.

So yeah—I’m a little peeved at the community for not pushing back harder on some of these points. Gearing? Maybe, sure. I actually liked when exalts dropped more frequently to encourage crafting and resource use. That was fun. But the complaints about gameplay changes? That got me genuinely irritated. It made me realize just how fast this game could get shredded because a few loud voices online are mad that their mage can’t just stand still and tank five wolves chewing on their face.

The audacity of monsters acting like monsters—and people being too proud to move left or right.
"


"
This is why you always have people complaining loot is bad. It's because it is bad for them. Saying you had it good doesn't mean anything, because that's just part of the RNG.


Both Zizaran and I have logged an enormous amount of time in the campaign—well over 500 hours each—so we're not just tossing around anecdotes based on a handful of runs. When you’ve played that much, you develop a solid feel for how the RNG behaves over time.

The reality is, RNG does average out. Over hundreds of hours, patterns emerge. Sure, sometimes you get a rough start, but that just makes the early game feel more tense and rewarding. You play a bit more cautiously until upgrades drop, and they do drop.

Even in my worst runs, I’ve found that by mid Act 3 I’m typically in all yellow gear, with most pieces properly socketed. No farming loops—just straight progression from Act 1 onward. That’s not “getting lucky,” that’s just how the system generally plays out over time when you're engaging with the game well.

So when people say "loot is bad," what they really mean is loot felt bad that time. And that’s fair—bad runs happen. But if it’s consistently bad over hundreds of hours, it might be more about how the game is being approached than the loot system itself.


The thing is when things are nerFed this hard, loot has to be consistent to progress, they want the game to be newbie friendlier so they have to make it newbie friendlier, loot sucks and is very unbalanced, hard uniques sometimes give absolutely shit while a random rare drops 2 rares a unique and currency.

Loot overall is bad, especially the first run and without rarity gear. Pick a random underperforming character and someone is going to have a real bad experience. They (GGG) definitely has a lot more work to do.
Last edited by Shadeless01#5109 on Apr 12, 2025, 2:55:46 PM
Screenshots of anyone but Ziz's character during the campaign isn't proof of anything. If he's speaking truthfully to his experience, then it's not a "false claim", it's just anecdotal.

Report Forum Post

Report Account:

Report Type

Additional Info